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Honor of Kings

GameBy TiMi Studio Group · Released Nov 26, 2015

Documents about Honor of Kings

Article

Olympic Council of Asia Removes Hearthstone From Hangzhou Asian Games

The Olympic Council of Asia has officially removed the digital card game Hearthstone from the roster of esports titles for the Hangzhou Asian Games.

  • The Olympic Council of Asia has removed Hearthstone from the Hangzhou Asian Games competition lineup.
  • The removal is a direct consequence of the terminated partnership between Activision Blizzard and NetEase, which resulted in the shutdown of all Hearthstone servers in mainland China.
  • With the removal of Hearthstone, the total number of official esports titles for the Hangzhou Asian Games has been reduced to seven.
The Esports AdvocateMar 2023
Cover of Castrol Sponsors Wolves Esports Honor of Kings Team
Article

Castrol Sponsors Wolves Esports Honor of Kings Team

Castrol, the global lubricant brand owned by British Petroleum, has entered into a sponsorship agreement with the Chinese esports organization Wolves Esports.

  • Castrol has signed a sponsorship deal to become the official partner of the Wolves Esports Honor of Kings division.
  • The Castrol brand will be featured on the left shoulder of the Wolves Esports team jerseys.
  • Castrol has maintained a sponsorship relationship with the King Pro League (KPL), the top Honor of Kings franchise league in China, since February 2021.
The Esports AdvocateMar 2023
Cover of Chinese Singer Li Zhengning Launches KOALA Esports to Compete in NBPL
Article

Chinese Singer Li Zhengning Launches KOALA Esports to Compete in NBPL

Chinese pop singer Li Zhengning has officially entered the professional esports sector by launching KOALA Esports.

  • Chinese pop singer Li Zhenning has launched a new esports organization, KOALA Esports (ELA), to compete in the Naraka Bladepoint Professional League (NBPL).
  • KOALA Esports was formed through the rebranding of the existing Naraka Bladepoint team, YZG Esports.
  • The 2023 NBPL Spring Split, featuring the newly formed KOALA Esports, is scheduled to begin on March 9, 2023.
The Esports AdvocateMar 2023
Cover of NeoTV Planning $55M IPO in the United States
Article

NeoTV Planning $55M IPO in the United States

NeoTV Group Limited, a Shanghai-based tournament production company, has initiated plans for a $55 million initial public offering (IPO) in the United States, intending to list on the Nasdaq exchange under the ticker symbol NTV.

  • Shanghai-based esports tournament production company NeoTV Group Limited is planning a $55 million initial public offering (IPO) on the Nasdaq exchange under the ticker symbol 'NTV'.
  • The IPO is being managed by lead underwriter Prime Number Capital, a firm with a history of facilitating U.S. listings for Asian companies.
  • NeoTV is structured as a variable interest entity (VIE) with operations conducted through a series of intermediate holding companies and subsidiaries in Hong Kong and the People's Republic of China.
The Esports AdvocateFeb 2023
Cover of ESV5 Completes Merger With Ninjas in Pyjamas Through Equity Swap
Article

ESV5 Completes Merger With Ninjas in Pyjamas Through Equity Swap

The Chinese esports organization eStar Gaming Victory Five (ESV5) has finalized a merger with the Sweden-based Ninjas in Pyjamas (NIP) through an equity swap.

  • Chinese esports company ESV5 and Sweden-based Ninjas in Pyjamas (NIP) have completed a merger via an equity swap to form a new entity called NIP Group.
  • ESV5 CEO Mario Ho and NIP CEO Hicham Chahine will serve as co-CEOs of the newly formed NIP Group.
  • The merger facilitates NIP’s entry into the Chinese esports market and expands its competitive footprint into League of Legends and Honor of Kings.
The Esports AdvocateJan 2023
Article

Top Grossing Mobile Games in Southeast Asia: October 2022

The mobile gaming market in Southeast Asia experienced a contraction in October 2022, generating approximately $200 million in total player spending across the Apple App Store and Google Play.

  • The Southeast Asia mobile games market generated $200 million in October 2022, representing a 10% year-over-year decline in total player spending.
  • Mobile Legends: Bang Bang by Moonton was the region's top-grossing game, earning $10.4 million with a 2.6% year-over-year increase.
  • Garena Free Fire ranked second in the region with $7.8 million in user spending, primarily driven by the Thai market which accounted for 41.9% of its revenue.
Sensor TowerNov 2022
Cover of Tencent Shares Hit 5-Year Low
Article

Tencent Shares Hit 5-Year Low

As of October 2022, Tencent experienced a significant financial downturn, with share prices reaching their lowest point since early 2017.

  • Tencent’s market capitalization fell from nearly $1 trillion in January 2021 to approximately $293.3 billion by October 2022, marking a loss of over $650 billion.
  • As of October 2022, Tencent share prices reached their lowest level since early 2017, reflecting a broader decline in the Chinese tech sector.
  • The company is facing a historic revenue contraction and an anticipated 34% drop in net income for the fiscal quarter.
Game World ObserverOct 2022
Cover of Genshin Impact Remains 3rd Highest-Grossing Mobile Game Globally
Article

Genshin Impact Remains 3rd Highest-Grossing Mobile Game Globally

Two years following its global launch, the mobile title Genshin Impact has solidified its position as a top-tier financial performer in the gaming industry.

  • Since its September 2020 launch, Genshin Impact has generated $3.7 billion in global player spending, ranking as the third highest-grossing mobile game behind Honor of Kings and PUBG Mobile.
  • The game leads the gacha-monetization category, significantly outperforming competitors like Rise of Kingdoms and Three Kingdoms Strategic, which have each generated $1.7 billion.
  • Revenue is geographically distributed with China accounting for 33% ($1.2 billion), Japan for 24%, and the United States for 17%.
Game World ObserverSep 2022
Article

Global App Revenue: Q3 2022

The global mobile application market experienced a contraction in the third quarter of 2022, characterized by a year-over-year decline in both consumer spending and new app adoption.

  • Global mobile app consumer spending declined 4.8% year-over-year to $31.6 billion in Q3 2022, with mobile games experiencing a sharper 12.7% drop to $19.3 billion.
  • Google Play revenue saw a significant 9.6% year-over-year decline to $10.4 billion, while the App Store experienced a more moderate 2.3% decrease to $21.2 billion.
  • Worldwide app downloads fell 1% year-over-year to 35.3 billion, driven by a 2.2% decline on Google Play, despite a 3.8% increase in adoption on the App Store.
Sensor TowerSep 2022
Article

Genshin Impact: $3.7 Billion Generated on Mobile in First Two Years

Genshin Impact has established itself as a dominant force in the mobile gaming sector, generating $3.7 billion in global player spending across the App Store and Google Play during its first two years of operation.

  • Genshin Impact generated $3.7 billion in mobile player spending globally across the App Store and Google Play during its first two years following its September 28, 2020, launch.
  • The title ranks as the No. 3 highest-grossing mobile game worldwide since its release, trailing only Tencent’s Honor of Kings ($5.5 billion) and PUBG Mobile ($4.9 billion).
  • Genshin Impact is the top-earning mobile game utilizing gacha monetization, significantly outperforming competitors like Rise of Kingdoms and Three Kingdoms Strategic, which each generated $1.7 billion in the same period.
Sensor TowerSep 2022
Cover of Diablo Immortal Enters Top 10 Highest-Grossing Mobile Games in August
Article

Diablo Immortal Enters Top 10 Highest-Grossing Mobile Games in August

Diablo Immortal achieved significant financial success in August 2022, securing a position among the top ten highest-grossing mobile games globally.

  • Diablo Immortal generated $97 million in global revenue during August 2022, marking a 42% month-over-month increase and securing a spot in the top 10 highest-grossing mobile games.
  • The Chinese market was the primary driver of growth, accounting for 61% of total player spending following the game's late-July launch in the region, while the U.S. contributed 16%.
  • Despite significant public backlash and industry criticism regarding aggressive pay-to-win mechanics—with some estimates placing full character upgrade costs over $500,000—the title achieved strong commercial performance.
Game World ObserverSep 2022
Cover of League of Legends: Wild Rift Hits $750 Million in Revenue Globally
Article

League of Legends: Wild Rift Hits $750 Million in Revenue Globally

The provided text covers two distinct developments regarding Riot Games: the financial performance of its mobile title, League of Legends: Wild Rift, and a failed acquisition attempt involving Intrepid Studios.

  • League of Legends: Wild Rift surpassed $750 million in global player spending on iOS and Android by September 2022.
  • China is the primary revenue driver for Wild Rift, with local player spending increasing sevenfold following the game's regional launch.
  • In the first half of 2022, Wild Rift ranked as the second highest-grossing MOBA game globally, positioned behind only Honor of Kings.
Game World ObserverSep 2022