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Hogwarts Legacy

Game67 documents

67 documents in the library are about Hogwarts Legacy, from writers such as GameDiscoverCo, Stream Hatchet and Game World Observer, the newest from 2026. Each has a summary and key insights with the page they come from.

Hogwarts Legacy cover

Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Now you can take control of the action and be at the center of your own adventure in the wizarding world. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customize your character and craft potions, master spell casting, upgrade talents, and become the wizard you want to be. Discover the feeling of living at Hogwarts as you make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it.

Released
Feb 10, 2023
Developer
Avalanche Software
Publisher
Warner Bros. Games
Genres
Role-playing (RPG), Adventure
Platforms
Xbox Series X|S, PlayStation 4, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

Game data from IGDB.com

Key figures

Documents about Hogwarts Legacy

Cover of Overwolf, Tebex & CurseForge for Studios at GamesBeat Summit 2026
Article

Overwolf, Tebex & CurseForge for Studios at GamesBeat Summit 2026

The announcement targets game developers and publishers attending the GamesBeat Summit on May 18-19, 2026, positioning Overwolf, Tebex, and CurseForge for Studios as key partners in the evolving creator economy.

  • Overwolf has distributed $800 million to creators and currently supports 113 million monthly active gamers.
  • High-profile UGC implementations include 20 million downloads for Hytale, 30 million mod-driven downloads for Hogwarts Legacy, and 1.1 billion total downloads for ARK: Survival Ascended.
  • ARK: Survival Ascended demonstrates the cross-platform potential of UGC, with 60 percent of its 1.1 billion downloads occurring on consoles.
OverwolfApr 2026
Article

What Electronic Arts Thinks About the Future of Game Discovery

The future of game discovery is increasingly defined by the dominance of established intellectual property and the transition of individual titles into long-term service platforms.

  • Major publishers like Electronic Arts and Warner Bros. Discovery are shifting strategy toward 'platform economics,' prioritizing a small number of massive, recurring-revenue franchises over a broad portfolio of new releases.
  • The industry is pivoting toward a 'big get bigger' model where games like Apex Legends, The Sims, and Hogwarts Legacy are treated as permanent social hubs to combat flat growth in the PC and console markets.
  • Generative AI is being deployed to drastically accelerate production cycles, with development times for complex assets like sports stadiums reportedly dropping from months to days.
GameDiscoverCoApr 2026
Cover of PS5, EA Sports FC 26 and Hogwarts Legacy Top Europe’s Black Friday Sales
Article

PS5, EA Sports FC 26 and Hogwarts Legacy Top Europe’s Black Friday Sales

The European video game market experienced a significant surge in activity during the 2025 Black Friday sales week, characterized by strong hardware performance and consistent software demand despite a lack of new releases.

  • During the Black Friday week in the UK, console revenue increased by 14% and unit sales by 7% compared to the previous year.
  • The PS5 was the primary market driver with a 62% market share, achieving a 16% year-over-year increase in unit sales.
  • Aggressive discounting fueled PS5 performance, with the PS5 Pro reaching an all-time low price of £586 and the average price of all PS5 models dropping to £340.
The Game BusinessDec 2025
Cover of Linking Sentiment with Game Sales on Live Streaming
Article

Linking Sentiment with Game Sales on Live Streaming

Live streaming chat sentiment serves as a viable predictor for the success and reception of new game launches.

  • Live-streaming chat sentiment is a reliable predictor of game success, with sentiment on game-specific streams typically increasing by approximately 35% post-release for successful titles.
  • Technical performance at launch is the primary driver of negative sentiment, as seen with S.T.A.L.K.E.R. 2, where poor optimization caused a lasting drop in total sentiment that overshadowed post-launch improvements.
  • Games with established intellectual property, such as Hogwarts Legacy and S.T.A.L.K.E.R. 2, can achieve high sales volumes despite lower overall sentiment, as they rely on an existing loyal audience to drive initial conversion.
Stream HatchetNov 2025
Cover of Global Publishers Refine Strategies Ahead of 2026
Article

Global Publishers Refine Strategies Ahead of 2026

The article outlines strategic shifts in the global video-game sector as publishers prepare for 2026. Warner Bros.

  • Warner Bros. Discovery is evaluating strategic alternatives for its gaming division following unsolicited bids, amid a broader industry trend of accelerating consolidation.
  • Microsoft plans to expand its cross-platform strategy by bringing Halo titles to PlayStation in 2026, signaling increased industry-wide collaboration.
  • Nintendo is targeting 25 million units for its Switch 2 console by March 2026, while Xbox maintains a 30 percent margin target for its hardware business.
SparkersOct 2025
Cover of Pokémon Legends: Z-A Europe Launch Analysis
Article

Pokémon Legends: Z-A Europe Launch Analysis

The launch of Pokémon Legends: Z-A in Europe secured the number one position in unit sales for the week ending October 19, 2025.

  • Pokémon Legends: Z-A debuted at No.1 in European physical sales for the week ending October 19, 2025, but recorded the lowest launch-week unit sales for a mainline Pokémon title since 2018.
  • Launch sales for Pokémon Legends: Z-A were approximately 28% lower than its 2022 predecessor, Pokémon Legends: Arceus.
  • The release of Pokémon Legends: Z-A in an official hardware bundle drove an increase in Nintendo Switch 2 console sales, which subsequently boosted weekly sales of Mario Kart World by 15%.
The Game BusinessOct 2025
Cover of Indiana Jones Is Selling Copies Faster on PS5 Than It Did on Steam and Xbox
Article

Indiana Jones Is Selling Copies Faster on PS5 Than It Did on Steam and Xbox

The commercial performance of Indiana Jones and the Great Circle on PlayStation 5 serves as a critical indicator of the viability of Xbox’s evolving third-party publishing strategy.

  • Indiana Jones and the Great Circle sold 117.2K copies on PS5 in its first six days, outpacing the 91.2K copies sold on Steam during its equivalent launch window.
  • While nearly 5 million Xbox players have accessed the game, the vast majority utilized Game Pass, which the report identifies as a factor that cannibalizes premium sales.
  • The game has sold over 300K copies on Steam since its December 8, 2024, launch, generating approximately $17.5 million in revenue.
Alinea AnalyticsApr 2025
Cover of The State of UGC Games in 2025
72 min
Naavik72 min

The State of UGC Games in 2025

The user-generated content (UGC) gaming sector in 2025 is defined by a strategic shift toward platform-integrated modding and a growing divergence in creator sustainability.

  • Roblox continues to demonstrate strong growth, reporting 24% year-over-year bookings growth and 21% year-over-year daily active user (DAU) growth.
  • Roblox's competitive advantage is driven by its low friction for discovery, allowing users to switch between games in approximately 8 seconds, compared to 20 seconds on the App Store and 31 seconds on Steam.
  • To incentivize user acquisition, Roblox introduced a program that rewards creators with 50% of the revenue generated by new players they bring to the platform over a 6-to-12-month period.
NaavikApr 2025
Cover of Monster Hunter Wilds & The Monster Hunter Series on Live Streaming
Article

Monster Hunter Wilds & The Monster Hunter Series on Live Streaming

The release of Monster Hunter Wilds represents a significant milestone for the franchise, demonstrating the series' enduring appeal and its capacity to generate massive engagement within the live-streaming ecosystem.

  • Monster Hunter Wilds achieved 46.5 million hours watched and a peak viewership of 769,000 during its debut week, supported by 1.4 million peak concurrent players on Steam.
  • The game recorded the highest first-week viewership of any Capcom title, significantly outperforming previous entries like Resident Evil Village (39.5M hours) and Monster Hunter Rise (12.8M hours).
  • In its first 24 hours of release, Monster Hunter Wilds reached the 4th highest peak viewership for a game launch since 2023, surpassing major AAA titles such as Call of Duty: Black Ops 6 and Hogwarts Legacy.
Stream HatchetMar 2025
Cover of Newzoo’s Games Market Reports & Forecasts Q1 2025 Update
Report5 pages

Newzoo’s Games Market Reports & Forecasts Q1 2025 Update

This analysis examines the Nintendo Switch market landscape from January 2021 to December 2024, focusing on the performance of third-party ports across the United States, United Kingdom, Germany, France, Spain, and Italy.

  • Third-party ports have grown to account for over one-third of total Nintendo Switch revenue as of 2024.
  • The Switch audience is distinct from the broader console market, with 23% of users aged 10–15 and 55% identifying as female.
  • Role-Playing, Simulation, and Platformer genres consistently outperform others, with over one-third of ported RPGs generating more than $1 million in revenue.
NewzooMar 2025
Cover of The State of AAA Game Advertising: 2023 Review
Report65 pages

The State of AAA Game Advertising: 2023 Review

The 2023 AAA game advertising landscape underwent a strategic pivot toward launch-focused campaigns, with new releases accounting for half of all top-tier spending.

  • In 2023, AAA publishers shifted toward launch-focused campaigns, with new releases accounting for 50% of all top-tier advertising expenditure.
  • While YouTube remains the primary advertising medium for PC and console games, publishers are increasingly diversifying their media mix by integrating Facebook, TikTok, and Instagram to target specific demographics.
  • Strategic platform-based partnerships, such as deep Xbox branding and hardware collaborations, are now essential for anchoring major titles within broader ecosystem strategies.
Sensor TowerJan 2025
Cover of The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year
Report65 pages

The State of AAA Game Advertising: A Look Back on the Biggest Launches and Trends of the Past Year

The 2023 PC and console gaming landscape was defined by a strategic pivot toward new title launches, which commanded 50% of top advertising expenditures compared to only 20% the previous year.

  • AAA advertising shifted heavily toward new title launches in 2023, which accounted for 50% of total ad spend compared to just 20% in the previous year.
  • YouTube remains the dominant advertising channel at 35% of total spend, though marketing budgets are increasingly diversifying into TikTok, Instagram, and OTT services to leverage short-form video engagement.
  • High-budget marketing is no longer the sole path to success, as titles like Lethal Company and PalWorld achieved millions of sales through viral gameplay and creator-driven interest with minimal ad investment.
Sensor TowerJan 2025

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