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COLOPL
COLOPL achieved a significant financial turnaround during the fiscal year ending September 30, 2025, returning to operating profitability with 1.0 billion yen in operating profit. This performance represents a 1.1 billion yen improvement over the prior year, bolstered by rigorous cost management within the Entertainment Business, the sustained popularity of the location-based title Dragon Quest Walk, and favorable returns from the Investment and Development Business. Although the company recorded a net loss of 0.3 billion yen attributed to investment valuation adjustments, its overall financial stability remains robust, supporting a planned dividend of 20 yen per share.
The company is now pivoting toward an ambitious mid-term growth strategy aimed at securing a position among the top 20 global mobile game developers. This objective targets consolidated sales exceeding 100 billion yen and an operating profit surpassing 50 billion yen. To realize these goals, the organization is prioritizing the development of generative and location-based gaming experiences while simultaneously undergoing structural reforms to optimize personnel and management resources.
Beyond traditional gaming, the company is expanding its corporate mission of Entertainment in Real Life by integrating advanced technologies such as artificial intelligence, extended reality, and location-based services into broader lifestyle applications. By leveraging its core technical expertise, the firm intends to diversify its service offerings and establish a sustainable growth trajectory that extends well beyond its current mobile gaming operations. This strategic evolution reflects a commitment to scaling its global footprint while diversifying its portfolio through technological innovation.
GungHo Online Entertainment · 2026