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Dragon Ball

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Documents about Dragon Ball

Cover of Akatsuki FY3/21 Financial Results
Financial report53 pages

Akatsuki FY3/21 Financial Results

Akatsuki is transitioning from a traditional mobile game developer into a comprehensive mixed-media rights company.

  • Akatsuki is shifting its business model from a mobile game developer to a mixed-media rights company, aiming to balance immediate gaming revenue with long-term original intellectual property development.
  • For the fiscal year ending March 2021, the company reported ¥31 billion in total sales and a 2.2 percent increase in operating profit, driven by the continued performance of Dragon Ball Z Dokkan Battle.
  • Q4 results showed a 6 percent increase in quarterly sales, though operating profit fell by 10.1 percent due to increased spending on personnel and advertising for future growth.
AkatsukiApr 2021
Cover of Akatsuki Q3 Fiscal Year Ending March 31, 2021 Financial Results
Financial report9 pages

Akatsuki Q3 Fiscal Year Ending March 31, 2021 Financial Results

Akatsuki Inc.’s financial results for the first nine months of the fiscal year ending March 31, 2021, demonstrate resilient performance despite the global economic challenges posed by the COVID-19 pandemic.

  • Akatsuki reported net sales of 23,678 million yen for the first nine months of FY2021, a 0.8% year-on-year increase.
  • Operating profit grew by 14.2% to 9,309 million yen, while profit attributable to owners of the parent rose 12.1% to 5,820 million yen.
  • The Games business remained the primary revenue driver, anchored by the stable performance of Dragon Ball Z Dokkan Battle, Romancing Saga RE: UniverSe, and the launch of HoneyWorks Premium Live.
AkatsukiJan 2021
Cover of Akatsuki FY3/21 3rd Quarter Financial Results
Financial report37 pages

Akatsuki FY3/21 3rd Quarter Financial Results

Akatsuki’s financial results for the third quarter of the fiscal year ending March 2021 demonstrate a strategic pivot toward becoming an integrated IP production company.

  • Akatsuki achieved an operating profit of 2.2 billion yen for Q3 FY3/21, a 6.0% year-over-year increase, despite a decline in total sales to 7 billion yen.
  • The company is executing a strategic pivot from a pure-play gaming firm to an integrated IP production company, focusing on anime, manga, and merchandise alongside its core gaming business.
  • Core revenue continues to be driven by established mobile titles, specifically Dragon Ball Z Dokkan Battle and Romancing SaGa Re;univerSe, supplemented by the November 2020 launch of HoneyWorks Premium Live.
AkatsukiJan 2021
Cover of Bandai Namco Group: 1st Half Result Presentation FY2021.3
Financial report15 pages

Bandai Namco Group: 1st Half Result Presentation FY2021.3

The Bandai Namco Group’s first-half financial results for the fiscal year ending March 2021 demonstrate a resilient performance despite the significant operational disruptions caused by the COVID-19 pandemic.

  • Bandai Namco reported 337.1 billion yen in net sales and 45.9 billion yen in operating profit for the first half of FY2021.3, exceeding internal forecasts despite year-over-year declines.
  • The Toys and Hobby division achieved record-high first-half results, driven by strong demand for mature fan-oriented products and the success of the Demon Slayer intellectual property.
  • The Network Entertainment segment experienced robust growth due to high digital demand for home video games and the sustained performance of mobile titles like Dragon Ball Z Dokkan Battle.
Bandai NamcoNov 2020
Cover of Bandai Namco Holdings Financial Highlights: First Half FY2021.3
Financial report3 pages

Bandai Namco Holdings Financial Highlights: First Half FY2021.3

Bandai Namco Holdings’ financial results for the first half of the fiscal year ending March 31, 2021, reflect a period of significant operational adjustment amid global market volatility.

  • Bandai Namco reported net sales of 337.1 billion yen and an operating profit of 45.9 billion yen for the first half of FY2021.3, reaching approximately 96% of the prior year's performance.
  • The Network Entertainment segment grew by 11.3% to 170.3 billion yen, driven by strong demand for home video games and network content.
  • Real Entertainment sales contracted by 48% year-over-year to 24.3 billion yen, primarily due to pandemic-related restrictions on amusement facility operations.
Bandai NamcoNov 2020
Cover of Akatsuki FY3/21 Second Quarter Financial Results
Financial report37 pages

Akatsuki FY3/21 Second Quarter Financial Results

Akatsuki’s financial results for the second quarter of the fiscal year ending March 2021 demonstrate strong growth, driven primarily by the robust performance of its mobile games portfolio.

AkatsukiOct 2020
Article

Mobile Games Market Spotlight: Japan

Japan remains a dominant force in the global mobile gaming industry, accounting for 22 percent of total worldwide player spending on the App Store and Google Play during the first nine months of 2020.

  • Japan accounted for 22% of all global mobile game player spending on the App Store and Google Play during the first nine months of 2020.
  • The Japanese mobile gaming market reached a record $14.5 billion in revenue in 2019, representing nearly 23% of the global market share.
  • Japanese publishers maintain strong local dominance, with eight of the top 10 revenue-generating mobile games in Japan between 2016 and 2020 originating from domestic companies.
Sensor TowerOct 2020
Article

Top Mobile Games by Worldwide Revenue: July 2020

The mobile gaming industry experienced significant revenue performance in July 2020, driven by major titles and milestone-based in-game events.

  • PUBG Mobile was the top-grossing mobile game worldwide in July 2020, generating $208.8 million in revenue, a 10.8% increase from July 2019.
  • Honor of Kings ranked second globally with over $192 million in revenue, marking a 34.8% year-over-year growth.
  • Monster Strike, Pokémon Go, and Roblox rounded out the top five highest-earning mobile games for the month.
Sensor TowerAug 2020
Cover of Bandai Namco Holdings: Consolidated Financial Results for the Fiscal Year Ending March 31, 2020
Financial report3 pages

Bandai Namco Holdings: Consolidated Financial Results for the Fiscal Year Ending March 31, 2020

Bandai Namco Holdings reported consolidated financial results for the fiscal year ending March 31, 2020, reflecting a period of stable performance despite global economic uncertainties.

  • Bandai Namco Holdings reported net sales of 723.99 billion yen and an operating profit of 78.78 billion yen for the fiscal year ending March 31, 2020, representing 98.9% and 93.7% of the previous year's figures, respectively.
  • The Toys and Hobby segment grew by 4.5% to 253.71 billion yen, while the Network Entertainment segment, which includes home video games, saw a 3.8% decline to 328.08 billion yen.
  • The Real Entertainment segment struggled significantly, resulting in an operating loss of 1.50 billion yen for the fiscal year.
Bandai NamcoMay 2020
Article

Top Mobile Games by Worldwide Revenue: February 2020

This analysis details the top-grossing mobile games worldwide for February 2020, utilizing data from the Store Intelligence platform.

  • PUBG Mobile was the top-grossing mobile game worldwide in February 2020, generating over $191.6 million, a fivefold increase compared to February 2019.
  • Honor of Kings ranked second globally with $121.6 million in revenue, with 92.6% of its earnings originating from China.
  • Several top titles, including PUBG Mobile, Monster Strike, Coin Master, and Rise of Kingdoms, achieved their highest-ever monthly user spending in February 2020.
Sensor TowerMar 2020
Cover of Bandai Namco Holdings: Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2020
Financial report3 pages

Bandai Namco Holdings: Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2020

Bandai Namco Holdings’ financial results for the third quarter of the fiscal year ending March 31, 2020, demonstrate stable performance across its diversified entertainment portfolio.

  • Bandai Namco Holdings reported net sales of 532.57 billion yen for the first nine months of the fiscal year ending March 31, 2020, a 0.7% increase year-over-year.
  • Operating profit grew by 3.2% to 72.10 billion yen, resulting in an operating margin of 13.5%.
  • The Toys and Hobby segment was the primary growth driver, achieving 200.98 billion yen in sales, a 9.3% increase fueled by Mobile Suit Gundam, Kamen Rider, and Dragon Ball.
Bandai NamcoFeb 2020
Cover of Our Analysts' Picks for Best Mobile Games of 2019
Article

Our Analysts' Picks for Best Mobile Games of 2019

The mobile gaming landscape in 2019 was defined by the widespread adoption of battle pass monetization, the integration of midcore features into casual titles, and the successful migration of major console intellectual properties to mobile platforms.

  • The 'Battle Pass' model emerged as a dominant industry trend in 2019, with Clash of Clans successfully implementing 'Season Challenges' to drive significant engagement and revenue growth.
  • Call of Duty: Mobile was the standout new release of 2019, achieving record-breaking launch performance with over 100 million downloads in its first week.
  • Black Desert Mobile successfully bridged the gap for Western audiences by adapting the MMORPG genre with streamlined UI and combat mechanics, maintaining a top 200 grossing rank since its December 2019 launch.
GameRefineryJan 2020