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Dragon Ball

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Article

Top Mobile Games by Worldwide Revenue: September 2019

This analysis details the top-performing mobile games by worldwide gross revenue for September 2019, utilizing data from the Store Intelligence platform.

  • PUBG Mobile was the top-earning mobile game globally in September 2019, generating over $158.5 million in revenue, a 7.6x increase compared to September 2018.
  • Pokémon GO secured the second-highest worldwide revenue at approximately $116 million, marking a 33% year-over-year growth.
  • Square Enix’s Dragon Quest Walk, released exclusively in Japan on September 11, 2019, debuted in ninth place with $59.2 million in revenue from 1.5 million downloads.
Sensor TowerOct 2019
Cover of Integrated Report 2019
Financial report114 pages

Integrated Report 2019

The Bandai Namco Group’s 2019 Integrated Report outlines a period of record-breaking financial performance, characterized by a net sales total of ¥732.3 billion and an operating profit of ¥84.0 billion.

  • Bandai Namco achieved strong financial growth in FY2019, reporting net sales of ¥732.3 billion (up 8% YoY) and an operating profit of ¥84.0 billion (up 12% YoY).
  • The company maintains a robust financial position with a 70% shareholders-equity ratio and virtually no interest-bearing debt, providing significant flexibility for IP investment and global expansion.
  • A coordinated 'ALL BANDAI NAMCO' strategy for the Dragon Ball franchise drove a 932% surge in net sales to ¥129 billion, supported by high-engagement marketing and large-scale North American events.
Bandai NamcoSep 2019
Cover of Bandai Namco Group Information Meeting: Fiscal Year Ended March 2019
Financial report23 pages

Bandai Namco Group Information Meeting: Fiscal Year Ended March 2019

The Bandai Namco Group’s fiscal year ended March 2019 reflected a period of robust financial growth, characterized by strong performance across its core entertainment segments.

  • Bandai Namco reported net sales of 732.3 billion yen for the fiscal year ended March 2019, an increase of 54 billion yen over the previous year.
  • Operating profit reached 84 billion yen, fueled by strong performance in the toys and hobby sector, network content, and home video game releases.
  • The company set a conservative net sales target of 720 billion yen for the fiscal year ending March 2020, anticipating a lighter global video game release schedule.
Bandai NamcoMay 2019
Cover of Bandai Namco Holdings: Financial Highlights for the Fiscal Year Ending March 31, 2019
Financial report3 pages

Bandai Namco Holdings: Financial Highlights for the Fiscal Year Ending March 31, 2019

Bandai Namco Holdings achieved strong financial growth for the fiscal year ending March 31, 2019, reporting net sales of 732.3 billion yen, an 8% increase over the previous year.

  • Bandai Namco Holdings reported strong fiscal year 2019 results with net sales of 732.3 billion yen (up 8%) and an operating profit of 84 billion yen (up 12%).
  • The Network Entertainment segment was the primary revenue driver at 340.9 billion yen, followed by the Toys and Hobby segment at 242.9 billion yen.
  • The IP Creation segment saw the highest growth rate at 32.4%, fueled by core properties including Dragon Ball, Mobile Suit Gundam, and One Piece.
Bandai NamcoMay 2019
Cover of Akatsuki FY3/19 Financial Results
Financial report45 pages

Akatsuki FY3/19 Financial Results

Akatsuki achieved record-breaking financial performance for the fiscal year ending March 2019, reporting annual sales of ¥28.1 billion and an operating profit of ¥13.6 billion.

  • Akatsuki achieved record-breaking FY3/19 results with ¥28.1 billion in sales and ¥13.6 billion in operating profit, marking a nearly 30 percent year-over-year growth.
  • Financial success was driven by the sustained performance of 'Dragon Ball Z Dokkan Battle' and the successful launch of 'Romancing SaGa Re;univerSe'.
  • The company is diversifying its business model beyond mobile gaming by launching ASOBUILD, a live entertainment complex, despite associated one-time development and personnel costs.
AkatsukiApr 2019
Article

Top Mobile Games: March 2018

This analysis examines the global mobile gaming landscape for February 2019, focusing on top-performing titles by revenue and download volume.

  • Dragon Ball Z: Dokkan Battle achieved its highest-earning month to date in February 2019, rising to No. 3 on the global mobile gaming revenue charts.
  • Color Bump 3D by 101 Digital became the most downloaded mobile game across both Apple and Google app stores in February 2019, reaching No. 1 on Google Play.
  • Matchington Mansion experienced significant growth in user acquisition, jumping to No. 2 globally on the iOS App Store with 6.6 million new users, up from 2.4 million in January.
Sensor TowerMar 2019
Article

The Top Mobile Games for January 2019: Brawl Stars Shoots Onto the Revenue Charts

The mobile gaming landscape in January 2019 was characterized by the notable entry of Supercell’s Brawl Stars into the global top 10 revenue rankings.

  • Supercell's Brawl Stars entered the global top 10 revenue ranking for the first time in January 2019, grossing more than $50 million.
  • Brawl Stars ranked No. 10 in overall global revenue, driven by a No. 8 position on Google Play, though it did not crack the top 10 on the Apple App Store.
  • Color Bump 3D, a hyper-casual title from 101 Digital, debuted as the No. 1 most downloaded mobile game worldwide in January 2019.
Sensor TowerFeb 2019
Cover of Bandai Namco Holdings: Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2019
Financial report3 pages

Bandai Namco Holdings: Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2019

Bandai Namco Holdings reported strong financial growth for the first nine months of the fiscal year ending March 31, 2019.

  • Bandai Namco Holdings achieved consolidated net sales of 528.76 billion yen for the first nine months of the fiscal year ending March 31, 2019, a 109.4% increase year-over-year.
  • Operating profit rose to 69.86 billion yen, marking a 130.7% increase compared to the same period in the previous fiscal year.
  • The Network Entertainment segment was the primary revenue driver at 238.52 billion yen, supported by strong performance in network content and home video games.
Bandai NamcoFeb 2019
Cover of Bandai Namco Holdings Consolidated Financial Report for the Third Quarter: Fiscal Year Ending March 31, 2019
Financial report13 pages

Bandai Namco Holdings Consolidated Financial Report for the Third Quarter: Fiscal Year Ending March 31, 2019

Bandai Namco Holdings reported strong financial growth for the third quarter of the fiscal year ending March 31, 2019, driven by the successful implementation of its "IP Axis Strategy" and a new organizational structure.

  • Bandai Namco reported strong Q3 growth for the fiscal year ending March 31, 2019, with net sales reaching 528.76 billion yen (a 9.4% increase) and operating profit rising 30.7% to 69.86 billion yen.
  • The company upwardly revised its full-year projections, now anticipating 710 billion yen in net sales and 75 billion yen in operating profit.
  • The Network Entertainment segment, covering home video games and digital content, remained the primary revenue driver with 238.52 billion yen in sales.
Bandai NamcoFeb 2019
Cover of Akatsuki Summary of Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2019
Financial report9 pages

Akatsuki Summary of Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2019

Akatsuki Inc.’s financial results for the first nine months of the fiscal year ending March 31, 2019, reflect continued growth driven by its core mobile gaming operations and strategic expansion into the live experience (LX) sector.

  • Akatsuki Inc. reported net sales of 18,596 million yen for the first nine months of the fiscal year ending March 31, 2019, a 16.4% increase year-on-year.
  • Operating profit grew by 5.0% to 8,302 million yen, while profit attributable to owners of the parent rose 2.0% to 5,775 million yen.
  • Mobile gaming remains the primary revenue driver, anchored by 'Dragon Ball Z Dokkan Battle' and the successful launch of 'Romancing Saga RE: UniverSe,' which exceeded 10 million downloads in its first month.
AkatsukiJan 2019
Cover of Akatsuki Summary of Consolidated Financial Results for the Fiscal Year Ended March 31, 2018
Financial report16 pages

Akatsuki Summary of Consolidated Financial Results for the Fiscal Year Ended March 31, 2018

Akatsuki Inc. reported significant financial growth for the fiscal year ended March 31, 2018, driven by the strong performance of its mobile gaming portfolio.

  • Akatsuki Inc. achieved substantial growth in the fiscal year ended March 31, 2018, with net sales rising 89.9% to 21,926 million yen and operating profit increasing 121.7% to 10,534 million yen.
  • Profit attributable to owners of the parent reached 6,084 million yen, an 84.8% increase compared to the previous fiscal year.
  • Financial performance was primarily driven by the success of existing titles like 'Dragon Ball Z Dokkan Battle' and the launch of new games including 'August Cinderella Nine' and 'The Idolmaster: SideM Live on St@ge!'
AkatsukiMay 2018
Cover of Bandai Namco Group Information Meeting: Fiscal Year Ended March 2018
Financial report20 pages

Bandai Namco Group Information Meeting: Fiscal Year Ended March 2018

The Bandai Namco Group’s fiscal year 2018 financial results demonstrate significant growth, characterized by strong performance across its core entertainment segments.

  • Bandai Namco reported strong fiscal 2018 growth with net sales of 678.3 billion yen, an increase of 58.3 billion yen over the previous year.
  • Operating profit rose to 75.0 billion yen, an 11.8 billion yen improvement, while profit attributable to owners of the parent reached 54.1 billion yen.
  • The Network Entertainment segment was the primary growth driver, fueled by global performance in network content like Dragon Ball Z Dokkan Battle and strong home video game sales.
Bandai NamcoMay 2018