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Cover of Quick Updates: Games Workshop, Cover Corp, Toei Animation, Sega Sammy and More
Article

Quick Updates: Games Workshop, Cover Corp, Toei Animation, Sega Sammy and More

This analysis provides a series of financial and operational updates for several prominent companies within the global gaming, animation, and entertainment sectors as of November 2024.

  • Bandai Namco revised its annual profit estimates upward by 36%, fueled by the successful release of the game Dragon Ball Sparking! Zero.
  • Toei Animation reported a 20% profit increase for the first half of the fiscal year, driven by strong overseas royalties from the One Piece and Dragon Ball franchises.
  • Cover Corp achieved a 14% revenue increase and 30% operating profit growth in the first half of the fiscal year, despite a $3 million provision for U.S. sales tax compliance.
Dungeon InvestingNov 2024
Cover of Dragon Ball: Sparking! Zero’s Record Success on Live Streaming
Article

Dragon Ball: Sparking! Zero’s Record Success on Live Streaming

Dragon Ball: Sparking! Zero has achieved record-breaking success on live-streaming platforms, establishing itself as a dominant force in the fighting game genre.

  • Dragon Ball: Sparking! Zero achieved the best opening week of any fighting game on live-streaming platforms, recording 14.7 million hours watched and a peak viewership of 352,000.
  • The game generated 612,000 hours of airtime and reached a peak of 91,000 concurrent players during its early access period, significantly outperforming the all-time peak of 44,000 concurrent players for Dragon Ball FighterZ.
  • The title outperformed other major fighting games in its debut week, surpassing Super Smash Bros. Ultimate (14.2 million hours) and Street Fighter 6 (13.6 million hours).
Stream HatchetOct 2024
Article

2024 Japan Mobile Gaming Market Insights

The Japanese mobile gaming market experienced a complex performance landscape in the first half of 2024, characterized by a modest increase in user engagement alongside a significant decline in total revenue.

  • Japan’s mobile gaming market saw a 17% year-on-year revenue decline to $5.3 billion in the first half of 2024, largely driven by the weakening yen, despite a 2.5% increase in download volume to 320 million.
  • Bandai Namco Entertainment secured the top spot on the Japanese publisher revenue chart for the first half of 2024, bolstered by a 3.5% quarter-on-quarter revenue increase to $390 million.
  • Japan remains the global leader for anime-style mobile games, accounting for approximately 50% of the total revenue generated by the top 50 global titles in this category from January to July 2024.
Sensor TowerSep 2024
Cover of Akatsuki Management Strategy Briefing
Financial report70 pages

Akatsuki Management Strategy Briefing

Akatsuki is undergoing a fundamental strategic pivot to establish itself as a premier global digital content provider, focusing exclusively on high-end games, comics, and anime.

  • Akatsuki is pivoting to a global, multi-device strategy, exiting domestic-only projects and real-life entertainment to focus exclusively on high-end games, comics, and anime.
  • The company is investing 20 billion yen into next-generation, 3D multi-platform gaming, supported by a centralized development platform called Project Akatsuki.
  • Key titles driving this global expansion include Atelier Resleriana, TRIBE NINE, and Kaiju No. 8 The Game, leveraging partnerships with Sony and Koei Tecmo to mitigate risk.
AkatsukiAug 2024
Cover of Akatsuki Company Overview: August 2024
Report40 pages

Akatsuki Company Overview: August 2024

Akatsuki operates as a Tokyo-based entertainment powerhouse listed on the Tokyo Stock Exchange Prime Market, maintaining a global footprint that spans over 170 countries.

  • Akatsuki reported consolidated sales of ¥23,972 million for the fiscal year ending March 2024, supported by long-term live operations of titles like Dragon Ball Z Dokkan Battle and Romancing SaGa Re;univerSe.
  • The company is shifting its gaming strategy toward high-budget, 3D-focused, multi-device titles for the global market, specifically highlighting upcoming releases TRIBE NINE and Kaiju No. 8 The Game.
  • Akatsuki is aggressively expanding into the full-color digital comics sector, with a planned U.S. market launch for its HykeComic platform scheduled for fall 2024.
AkatsukiAug 2024
Cover of Akatsuki Inc. Company Overview: June 2024
Report39 pages

Akatsuki Inc. Company Overview: June 2024

Akatsuki Inc. operates as a Tokyo-based entertainment powerhouse listed on the Tokyo Stock Exchange Prime Market, maintaining a global presence across more than 170 countries.

  • Akatsuki Inc. generated ¥23,972 million in consolidated sales for the fiscal year ending March 2024, with international markets accounting for 33% of total revenue.
  • The company is pivoting from a mobile-only focus toward high-budget, 3D, multi-device global titles supported by its proprietary Project Akatsuki platform.
  • Financial stability is currently anchored by long-term live operations of co-developed titles, specifically Dragon Ball Z Dokkan Battle and Romancing SaGa Re;univerSe.
AkatsukiJun 2024
Cover of Bandai Namco Holdings: Consolidated Financial Results for the Fiscal Year Ended March 31, 2024
Financial report3 pages

Bandai Namco Holdings: Consolidated Financial Results for the Fiscal Year Ended March 31, 2024

Bandai Namco Holdings’ consolidated financial results for the fiscal year ended March 31, 2024, reflect a period of growth in net sales alongside a contraction in operating profit.

  • Bandai Namco reported a 6.1% increase in total net sales to 1,050.2 billion yen for the fiscal year ended March 31, 2024, but operating profit fell 22.1% to 90.7 billion yen.
  • The Digital Entertainment segment experienced a sharp decline in operating profit, dropping from 49.3 billion yen in the previous year to 6.3 billion yen.
  • The Toys and Hobby segment emerged as the primary profit driver, generating 509.9 billion yen in sales—a 13.9% increase—and 78.7 billion yen in operating profit.
Bandai NamcoMay 2024
Cover of Bandai Namco Group Fiscal Year Ended March 2024 Information Meeting
Financial report17 pages

Bandai Namco Group Fiscal Year Ended March 2024 Information Meeting

The financial results for the fiscal year ending March 2024 reveal a period of record-high net sales for the Bandai Namco Group, reaching 1,050.2 billion yen.

  • Bandai Namco achieved record-high net sales of 1,050.2 billion yen for the fiscal year ending March 2024, though operating profit fell 22% year-over-year to 90.6 billion yen.
  • The profit decline was driven by the Digital business, which incurred significant valuation and disposal losses during a strategic portfolio revamp.
  • The Toys and Hobby segment served as the primary growth engine, fueled by strong demand for collectible cards, confectionery, and capsule toys among mature fan bases.
Bandai NamcoMay 2024
Cover of What Are Fortnite's Top Third-Party IP Skins?
Article

What Are Fortnite's Top Third-Party IP Skins?

This analysis explores the performance of third-party intellectual property (IP) within Fortnite, utilizing data from Fortnite-Replay.info and Fortnite.gg to track skin usage across PC game replays.

  • Superhero intellectual property dominates Fortnite's Battle Pass ecosystem, with Marvel and DC characters accounting for 14 of the top 20 most-used skins.
  • Real-world celebrities, specifically musicians like Travis Scott and Eminem, outperform other categories in Item Shop skin sales, followed by sports figures like Lewis Hamilton and gaming personalities like Bugha.
  • Japanese media franchises, notably Naruto and Dragon Ball, maintain a strong, consistent presence in Fortnite's third-party skin collaborations.
GameDiscoverCoApr 2024
Cover of Bandai Namco Holdings Financial Highlights for the Third Quarter: Fiscal Year Ending March 31, 2024
Financial report3 pages

Bandai Namco Holdings Financial Highlights for the Third Quarter: Fiscal Year Ending March 31, 2024

Bandai Namco Holdings’ financial results for the third quarter of the fiscal year ending March 31, 2024, reflect a period of mixed performance across its diversified entertainment portfolio.

  • Bandai Namco reported a 26.3% decline in operating profit to 78.3 billion yen for the first nine months of the fiscal year ending March 31, 2024, despite a 3.9% increase in net sales to 772.0 billion yen.
  • The Digital Entertainment segment experienced significant margin compression to 0.6%, driven by a drop in home video game unit sales from 38.7 million to 29.2 million year-over-year.
  • The Toys and Hobby segment served as the primary growth engine, generating 390.2 billion yen in sales—a 13.1% increase—and 69.7 billion yen in operating profit behind key IPs like One Piece, Mobile Suit Gundam, and Dragon Ball.
Bandai NamcoFeb 2024
Cover of Bandai Namco Group: Fiscal Year Ending March 2024 Third Quarter Results Presentation
Financial report13 pages

Bandai Namco Group: Fiscal Year Ending March 2024 Third Quarter Results Presentation

This financial presentation details the fiscal performance of Bandai Namco Group for the first nine months of the fiscal year ending March 2024.

  • Bandai Namco Group achieved record-high net sales of 772 billion yen for the first nine months of the fiscal year ending March 2024, yet operating profit declined 26% year-over-year to 78.2 billion yen.
  • The company lowered its full-year operating profit forecast to 82 billion yen while maintaining a target of 1 trillion yen in total net sales for the fiscal period.
  • Profit compression was driven by a rigorous reevaluation of the digital gaming portfolio, leading to significant valuation and disposal losses as the company shifts toward stricter title screening.
Bandai NamcoFeb 2024
Cover of 2024 Mobile GameDev Awards
Article

2024 Mobile GameDev Awards

The 2024 Mobile GameDev Awards recognize excellence and innovation in live event design within the mobile gaming industry.

  • PUBG Mobile (Tencent) won the Best Collaboration Event (Midcore) for its Dragon Ball Super integration, which introduced anime-themed characters, unique abilities, and specialized game modes.
  • Stumble Guys (Scopely) secured the Best Collaboration Event (Casual) award by maintaining a consistent cadence of high-quality IP partnerships, including collaborations with MrBeast, Nerf, Monopoly, and SpongeBob.
  • League of Legends: Wild Rift (Riot Games) earned the Best Social/Competitive Event (Midcore) award for its limited-time Arena mode, which utilized 2v2 PvP mechanics and randomized Champion pools.
LiftoffFeb 2024