Bandai Namco achieved record-high net sales of 1,050.2 billion yen for the fiscal year ending March 2024, though operating profit fell 22% year-over-year to 90.6 billion yen.
See it on page 2The profit decline was driven by the Digital business, which incurred significant valuation and disposal losses during a strategic portfolio revamp.
See it on page 2The Toys and Hobby segment served as the primary growth engine, fueled by strong demand for collectible cards, confectionery, and capsule toys among mature fan bases.
See it on page 5While home console titles like Armored Core VI and Tekken 8 performed well, the Digital segment's PC online games failed to meet internal performance targets.
See it on page 5The group forecasts a recovery for the fiscal year ending March 2025, targeting 1,080 billion yen in net sales and 115 billion yen in operating profit.
See it on page 9Future strategic initiatives include releasing Elden Ring downloadable content, expanding global e-commerce, and acquiring anime studios to strengthen IP creation capabilities.
See it on page 11The company is investing in physical fan engagement by constructing a 2,000-capacity live event hall in Shibuya to support its IP community strategy.
See it on page 13The financial results for the fiscal year ending March 2024 reveal a period of record-high net sales for the Bandai Namco Group, reaching 1,050.2 billion yen. This growth was driven primarily by the Toys and Hobby segment and the continued global strength of core intellectual properties such as Gundam, Dragon Ball, and One Piece. Despite the sales growth, operating profit declined by 22% year-over-year to 90.6 billion yen. This decrease was largely attributed to the Digital business, which recorded significant valuation and disposal losses following a strategic reevaluation and revamp of its title lineup in preparation for the next mid-term plan.
The Toys and Hobby segment emerged as a primary growth engine, achieving record earnings through high demand for products aimed at mature fan bases, including collectible cards, confectionery, and capsule toys. Conversely, the Digital segment faced challenges; while home console titles like Armored Core VI and Tekken 8 performed well, PC online games fell short of targets. The IP Production and Amusement segments remained stable, supported by the success of the Mobile Suit Gundam: The Witch from Mercury series and brisk sales in arcade games and collaboration facilities like the Bandai Namco Cross Store.
Looking toward the fiscal year ending March 2025, the group forecasts continued growth with a net sales target of 1,080 billion yen and an operating profit recovery to 115 billion yen. Strategic priorities include rebuilding the digital title portfolio to focus on long-term quality, leveraging major releases such as Elden Ring downloadable content, and expanding global e-commerce. The group also plans to strengthen its IP creation capabilities by turning anime studios into subsidiaries and constructing a new 2,000-capacity live event hall in Shibuya to further nurture its fan communities.