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Deathloop cover

Deathloop

GameBy Arkane Studios · Released Sep 14, 2021

Deathloop transports players to the lawless island of Blackreef in an eternal struggle between two extraordinary assassins. Explore stunning environments and meticulously designed levels in an immersive gameplay experience that lets you approach every situation any way you like.

Documents
8
newest 6 Jul 2026

Connections

Each row is a game or company named alongside Deathloop, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Sep 14, 2021
Genres
Shooter, Adventure
Platforms
Xbox Series X|S, PC (Microsoft Windows), PlayStation 5

Game data from IGDB.com

Documents about Deathloop

Cover of Xbox plans 3,200 job cuts, and will drop five acclaimed studios
12 min
The Game Business12 min

Xbox plans 3,200 job cuts, and will drop five acclaimed studios

Xbox is undergoing a significant corporate restructuring, characterized by approximately 3,200 job cuts—representing roughly 15% of its workforce—and the divestment of five critically acclaimed studios.

  • Xbox is cutting 3,200 jobs, representing approximately 15% of its total workforce, as part of a major corporate restructuring.
  • The company is divesting five studios: Double Fine and Compulsion Games are moving to independent management, while Ninja Theory, Undead Labs, and Arkane Lyon are seeking new ownership.
  • The restructuring shifts the company from a decentralized studio model to a centralized structure that prioritizes major franchises like Halo, Gears of War, and Fallout over smaller, independent-style projects.
The Game BusinessJul 2026
Cover of Xbox Plans 3,200 Job Cuts and Studio Closures
Article

Xbox Plans 3,200 Job Cuts and Studio Closures

Xbox is undergoing a comprehensive corporate restructuring characterized by the elimination of 3,200 positions and the divestment of five prominent development studios, including Double Fine, Compulsion Games, Ninja Theory, Undead Labs, and Arkane Lyon.

  • Xbox plans to cut 3,200 jobs across its business and divest five studios as part of a major restructure. This includes Double Fine Productions, Compulsion Games, Ninja Theory, Undead Labs, and Arkane Lyon.
  • Double Fine Productions and Compulsion Games will return to independence, retaining their IP and back catalogs, with runway funding from Microsoft. Ninja Theory and Undead Labs have found new, unnamed owners who will acquire their IP and back catalogs, though deals are not yet closed.
  • Xbox's restructuring is driven by declining revenue, profits, and player numbers over the past five years, despite $20 billion in game development investment. Its accountability margin is only 3%, and it lost 64 cents for every dollar invested in independent studios.
The Game BusinessJul 2026
Cover of Xbox Game Sales on PlayStation
Article

Xbox Game Sales on PlayStation

This analysis examines the commercial performance of first-party Xbox titles on the PlayStation platform, providing a data-driven perspective on Microsoft’s evolving approach to exclusivity.

  • Thirteen first-party Xbox titles have surpassed 100,000 units on PlayStation, generating a combined $667 million in gross revenue.
  • Forza Horizon 5 is the top-performing title on PlayStation, accounting for $323 million in revenue from 5.8 million units sold.
  • Oblivion Remastered has moved 1.2 million units on PlayStation 5, with approximately 75% of its buyers having previously played the Skyrim version on Sony hardware.
Alinea AnalyticsApr 2026
Cover of “To Do Nothing Is to Support Microsoft's Actions”
Article

“To Do Nothing Is to Support Microsoft's Actions”

This analysis examines the internal tensions at Microsoft-owned Arkane Studios in France, where a group of employees associated with the French union Le Syndicat des Travailleureuses du Jeu Vidéo (STJV) issued an open letter criticizing the parent company’s alleged ties to the Israeli military.

  • A group of employees at Microsoft-owned Arkane Lyon, represented by the STJV union, published an open letter protesting Microsoft’s reported provision of AI and Azure cloud technology to the Israeli military during the ongoing conflict in Gaza.
  • The unionized workers argue that Microsoft’s gaming division, which includes Xbox, Activision, and Blizzard, is financially complicit in the company's broader corporate activities, rejecting the notion that their studio is siloed from these operations.
  • Arkane leadership has remained neutral regarding the letter, advising staff to maintain peaceful exchanges, while the authors report receiving both internal support and anxiety from colleagues concerned about potential retaliation following recent Microsoft-wide layoffs.
Game FileAug 2025
Cover of Microsoft Game Workers Call Out Company Over Israeli Military Ties
Article

Microsoft Game Workers Call Out Company Over Israeli Military Ties

Employees at Arkane Lyon, a studio owned by Microsoft, have issued an open letter demanding that the corporation terminate all current and future contracts with the Israeli military.

  • Workers at Microsoft-owned studio Arkane Lyon, represented by the French union STJV, have issued an open letter demanding the company terminate all contracts with the Israeli military.
  • This marks the first instance of employees within Microsoft’s gaming division formally calling for action against the company over its alleged ties to the Israeli military.
  • The workers cited concerns that the company's involvement could lead to a public boycott of Xbox products, potentially threatening the long-term viability of their jobs.
Game FileAug 2025
Cover of How a Time Loop Influenced 'Deathloop's' Narrative Design
63 min
Game Developers Conference63 min

How a Time Loop Influenced 'Deathloop's' Narrative Design

Deathloop centers on the integration of a non-linear time loop structure with player-driven narrative progression.

  • To reinforce the theme of being trapped in a cycle, narrative designers categorized content into two types: reactive systems (radio calls, floating messages) that provide a sense of progression through persistent memory, and static content (notes, tapes, overheard conversations) that emphasizes the repetitive, unchanging nature of the loop.
  • The game forces players to kill eight visionaries within a single day to break the loop, creating an 'impossible' task that serves as the core narrative driver and justifies the necessity of the time-loop mechanic.
  • To ensure players feel the weight of the loop, the team designed the antagonist, Julianna, as a persistent-memory guide and sounding board, allowing for snarky, non-repeating banter that evolves as the player progresses.
Game Developers ConferenceMay 2022
Article

Plus: Why Such Big Steam Hype Winners This Week?

This analysis evaluates the performance of high-profile video game launches on Steam, Xbox, Switch, and the Epic Games Store during a high-volume release window in mid-September 2021.

  • High-profile releases in mid-September 2021 saw varied performance, with Deathloop hitting 20,000 peak concurrent users (CCU) while Eastward emerged as a breakout hit with 13,800 peak CCU.
  • The market shows a strong appetite for simulation games, evidenced by Gas Station Simulator reaching 7,500 CCU and the successful launch of Timberborn.
  • Niche titles faced significant challenges during this competitive release window, with games like SkateBIRD and Gamedec struggling to exceed 400 CCU.
GameDiscoverCoDec 2020
Article

Bethesda x Xbox: The Ecosystem Ramifications

The acquisition of ZeniMax Media and its subsidiary, Bethesda Softworks, by Microsoft for $7.5 billion represents a strategic escalation in the ongoing competition for dominance in game subscription services.

  • Microsoft acquired ZeniMax Media and Bethesda Softworks for $7.5 billion to secure 2,300 developers and a massive IP portfolio for the Xbox ecosystem.
  • The acquisition is a strategic move to transition the industry from unit-based sales to a subscription-driven model centered on Xbox Game Pass.
  • Microsoft is leveraging its significant cash reserves to prioritize long-term user retention and subscription growth over immediate profit margins.
GameDiscoverCoSep 2020