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Deathloop cover

Deathloop

GameBy Arkane Studios · Released Sep 14, 2021

Documents about Deathloop

Cover of Xbox plans 3,200 job cuts, and will drop five acclaimed studios
12 min
The Game Business12 min

Xbox plans 3,200 job cuts, and will drop five acclaimed studios

Xbox is undergoing a significant corporate restructuring, characterized by approximately 3,200 job cuts—representing roughly 15% of its workforce—and the divestment of five critically acclaimed studios.

  • Xbox is cutting 3,200 jobs, representing approximately 15% of its total workforce, as part of a major corporate restructuring.
  • The company is divesting five studios: Double Fine and Compulsion Games are moving to independent management, while Ninja Theory, Undead Labs, and Arkane Lyon are seeking new ownership.
  • The restructuring shifts the company from a decentralized studio model to a centralized structure that prioritizes major franchises like Halo, Gears of War, and Fallout over smaller, independent-style projects.
The Game BusinessJul 2026
Cover of How a Time Loop Influenced 'Deathloop's' Narrative Design
63 min
Game Developers Conference63 min

How a Time Loop Influenced 'Deathloop's' Narrative Design

Deathloop centers on the integration of a non-linear time loop structure with player-driven narrative progression.

  • To reinforce the theme of being trapped in a cycle, narrative designers categorized content into two types: reactive systems (radio calls, floating messages) that provide a sense of progression through persistent memory, and static content (notes, tapes, overheard conversations) that emphasizes the repetitive, unchanging nature of the loop.
  • The game forces players to kill eight visionaries within a single day to break the loop, creating an 'impossible' task that serves as the core narrative driver and justifies the necessity of the time-loop mechanic.
  • To ensure players feel the weight of the loop, the team designed the antagonist, Julianna, as a persistent-memory guide and sounding board, allowing for snarky, non-repeating banter that evolves as the player progresses.
Game Developers ConferenceMay 2022