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Dear Passengers

Game

10 documents in the library are about Dear Passengers, from writers such as GameDiscoverCo, Game Discovery Now and Alinea Analytics. Each has a summary and key insights with the page they come from.

Documents
10
newest 22 Sep 2026

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The documents about Dear Passengers on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • The co-op simulator Dear Passengers has secured over 1.5 million wishlists in under two weeks, while Hela: of Mice & Magic has surpassed 1 million wishlists ahead of its Q4 2026 launch.

    GameDev Reports, 2026 · Games and Numbers: July 14 – July 28, 2026

  • A significant portion of "Dear Passengers" wishlisters are active players in the "friendslop" genre, with nearly half owning "R.E.P.O." (48%) and "PEAK" (47%), and over a third having played "Meccha Chameleon" (37%).

    Alinea Analytics, 2026 · Another "Friendslop" Challenger Enters the Steam Arena

Documents about Dear Passengers

Cover of BeamNG.drive: The Biggest Driving Game Hit Nobody Analyzes?
Article

BeamNG.drive: The Biggest Driving Game Hit Nobody Analyzes?

The analysis examines the sustained success of the vehicle simulation title BeamNG.drive, positioning it as a significant yet under-analyzed evergreen hit in the PC gaming market.

  • BeamNG.drive has achieved an estimated $200 million in lifetime gross Steam revenue with over 10 million copies sold, including 1.3 million copies sold in the last 12 months alone.
  • The game's success is driven by its 'soft-body physics' engine, which serves as both a consumer-facing vehicle simulator and an enterprise-grade tool for autonomous driving research via BeamNG.Tech.
  • Community-driven User Generated Content (UGC) and modding are critical to the game's longevity, with third-party platforms hosting extensive libraries of real-world vehicle models that expand the game's appeal beyond its base offerings.
GameDiscoverCoSep 2026
Cover of Does Your Steam Demo CCU Predict Your Game’s Success?
Article

Does Your Steam Demo CCU Predict Your Game’s Success?

The primary purpose of this analysis is to determine whether the peak concurrent user (CCU) count of a pre-release Steam demo serves as a reliable predictor for a game’s eventual commercial success.

  • Steam games with a demo typically see a median peak concurrent user (CCU) multiplier of 3.01x when moving from the demo to the full release.
  • The conversion ratio from demo to full game CCU is highly variable, with the top 20–30% of games achieving a 6.24x multiplier, while the bottom 20–30% see only 1.29x.
  • Analysis of 2,569 Steam games launched between January 2024 and August 2026 shows that larger demo CCUs correlate with lower, more stable multipliers, ranging from 2.40x for >10 CCU demos to 2.38x for >1,000 CCU demos.
GameDiscoverCoSep 2026
Cover of How Have the Genres of Hit PC Games Changed Since 2021?
Article

How Have the Genres of Hit PC Games Changed Since 2021?

The PC gaming market has undergone a significant shift in genre popularity between 2021 and 2025.

  • Roguelite and Roguelike genres have seen massive growth in popularity on Steam, rising 37 and 28 spots respectively between 2021 and 2025.
  • Life Sim games have surged in prominence, climbing 31 spots to become the #6 most popular genre tag for hit PC games.
  • Traditional genres like JRPG, RTS, and Turn-Based Strategy have declined significantly in market share, falling 24, 17, and 19 spots respectively since 2021.
GameDiscoverCoAug 2026
Cover of Are Steam Players of Particular Genres Less Accepting of AI?
Article

Are Steam Players of Particular Genres Less Accepting of AI?

This analysis examines whether Steam player sentiment regarding the use of artificial intelligence in game development varies by genre, age, or specific game preference.

  • Steam players of 'handcrafted' genres like roguelike deckbuilders, idlers, and boomer shooters show higher resistance to AI, with Balatro players reporting a 51.8% non-acceptance rate compared to only 26.9% acceptance.
  • Players of gritty, realistic AAA and strategy titles are more open to AI, with 53.9% of Frostpunk players and 41.8% of Battlefield 6 players expressing acceptance of AI inclusion.
  • Hardcore strategy genres, including 4X, grand strategy, and base-building games, consistently rank at the high end of AI acceptance among Steam users.
GameDiscoverCoAug 2026
Cover of Putting Your Game in a Showcase: 5 Key Questions to Ask
Article

Putting Your Game in a Showcase: 5 Key Questions to Ask

Participating in streaming game showcases is a strategic tool for developers to overcome audience filter bubbles and drive visibility for PC and console titles.

  • Streaming game showcases are effective tools for breaking through audience 'filter bubbles,' with top-performing events like the Keighley-verse (Summer Game Fest, The Game Awards) and Triple-I Initiative yielding the highest median Steam wishlist gains.
  • Developers evaluating showcase participation should assess five key factors: the total number of games featured, the organizer's co-streaming strategy, the proportion of debut reveals, the cost of inclusion, and the alignment between the game's 'vibe' and the event's audience.
  • Inclusion costs for major showcases vary significantly, ranging from approximately $1,000 to hundreds of thousands of dollars, though strong indie reveals can occasionally secure free placement.
Game Discovery NowAug 2026
Cover of July 2026's Top New PC & Console Games
Article

July 2026's Top New PC & Console Games

This analysis provides a comprehensive overview of the video game industry landscape for July 2026, focusing on market performance, platform trends, and notable new releases across PC and console sectors.

  • The Assassin’s Creed Black Flag remaster was a major July 2026 commercial success, grossing over $200 million with more than 1 million units sold on Steam and over 2 million combined on PlayStation and Xbox.
  • EA Sports FC 26 maintains a massive player base with approximately 10 million daily active users, with over 75% of that traffic on PlayStation consoles and only 5% on Steam.
  • The $10 co-optional title Shift At Midnight emerged as a viral hit in July 2026, reaching 37,000 concurrent users on Steam and selling nearly 1 million units.
Game Discovery NowAug 2026
Cover of How Guildrun Genre-Mashed Its Way to ~300k Demo Players in 10 Days
Article

How Guildrun Genre-Mashed Its Way to ~300k Demo Players in 10 Days

The success of the PC game Guildrun serves as a case study for effective game discovery through strategic genre-mashing and community-focused development.

  • Guildrun's demo attracted nearly 300,000 players in 10 days, with a median playtime of 3 hours 55 minutes and 25% of players exceeding 10 hours, leading to approximately 230,000 Steam wishlists.
  • The game's success is attributed to its genre-mashing approach, combining roguelike elements with PvE autobattler mechanics, inspired by games like Team Fight Tactics, but without PvP complexities.
  • Guildrun's high-quality UI, character art, and design, comparable to Riot and Blizzard titles, are partly due to its lead designer being an ex-Blizzard and Riot analyst/designer.
GameDiscoverCoJul 2026
Cover of Games and Numbers: July 14 – July 28, 2026
Article

Games and Numbers: July 14 – July 28, 2026

This report provides a bi-weekly summary of key performance milestones and commercial data for the global video game industry, covering the period from July 14 to July 28, 2026.

  • GTA VI pre-orders generated over $260 million in the first week, with projections estimating at least 37 million units sold and $3.25 billion in revenue during its release week.
  • Palworld has surpassed $700 million in revenue with 30.5 million copies sold, seeing a massive surge in average daily active users to 3.7 million following its full release on July 10.
  • Ubisoft’s Assassin’s Creed Black Flag Resynced reached its full-year sales target by selling 3.5 million copies within its first two weeks.
GameDev ReportsJul 2026
Cover of What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery
Article

What 1 Million (Immediate!) Wishlists for Dear Passengers Says About Discovery

The rapid accumulation of one million wishlists for the upcoming title Dear Passengers serves as a case study for the current market viability of "friendslop" games—multiplayer, social-focused titles characterized by chaotic, shared-world gameplay.

  • The rapid accumulation of one million wishlists for Dear Passengers demonstrates a strong market demand for 'friendslop' games, which prioritize chaotic, social, and shared-world gameplay.
  • High-volume viral hits like Dear Passengers exhibit a 35x follower-to-wishlist multiplier, indicating a significantly more casual audience compared to the 11.8x multiplier seen in niche titles like Rogue Carrier.
  • Success in the 'friendslop' genre relies on marketing hooks specifically engineered for virality, including clippable gameplay moments, avatar-based humor, and internet-native meme references.
GameDiscoverCoJul 2026
Cover of Another "Friendslop" Challenger Enters the Steam Arena
Article

Another "Friendslop" Challenger Enters the Steam Arena

The "friendslop" genre—characterized by chaotic, physics-based, cooperative gameplay—continues to gain significant traction on Steam, exemplified by the upcoming release of Dear Passengers.

  • "Dear Passengers," a new co-op game about managing a chaotic airline, is gaining significant social media traction and is positioned as a strong contender in the "friendslop" genre, set for release later this year.
  • Unlike AAA games where wishlists often lead to delayed purchases, cheap "friendslop" games convert wishlists into sales very effectively; for example, "R.E.P.O." converted 38% of its 163K wishlists by day 7 and 64% by day 30.
  • A strategic launch price of $5.99 or $6.99, followed by a slight price increase a week later, is a proven playbook for successful "friendslop" titles, as seen with "R.E.P.O." ($7.99 to higher), "Meccha Chameleon" ($4.99 to $5.99), and "RV There Yet?" ($6.99 to $7.99).
Alinea AnalyticsJul 2026