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Crazy Taxi

GameBy SEGA

8 documents in the library are about Crazy Taxi, from writers such as Game File, Sega Sammy Holdings and Hit Points. Each has a summary and key insights with the page they come from.

Documents
8
newest 25 Sep 2026
Steam revenue
$1.9M
estimate, to date
Sold on Steam
399K
units

Connections

The documents about Crazy Taxi on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$1.9M
Units sold
399K
Price
Free
Positive reviews
86%
of 3,643 reviews
Peak players
362
at the same time
Followers
5,061
Average playtime
6 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$174K41K
2020$229K47K
2021$240K51K
2022$142K22K
2023$96K15K
2024$128K22K
2025$012K
2026 so far$07,636

On Steam since Mar 4, 2011 · Developer SEGASteam store page

Documents about Crazy Taxi

Cover of 🚨📢 BREAKING NEWS: AppLovin Just Cut Off Everyone's Data: The MeowDoku Studio Got Sued & more
12 min
Two & a Half Gamers12 min

🚨📢 BREAKING NEWS: AppLovin Just Cut Off Everyone's Data: The MeowDoku Studio Got Sued & more

The mobile gaming industry is currently undergoing significant shifts in data privacy, intellectual property enforcement, and cross-media expansion.

  • AppLovin has restricted access to user-level ad data on its MAX mediation platform, shifting to aggregated reporting to prevent competitors from using its ad stream to train rival bidding algorithms.
  • Oakever, the studio behind the popular title MeowDoku, is facing significant legal challenges, including a copyright infringement loss to Hungry Studio and a lawsuit from Avia Games regarding unauthorized advertising assets.
  • The mobile gaming industry is seeing a shift in intellectual property dynamics, as evidenced by Sega and Netflix partnering to develop film and television projects based on the Sonic and Crazy Taxi franchises.
Two & a Half GamersSep 2026
Cover of Seven Things from Tokyo Game Show 2026
Article

Seven Things from Tokyo Game Show 2026

The 2026 Tokyo Game Show serves as a focal point for assessing the current trajectory of the Japanese video game industry.

  • The 2026 Tokyo Game Show is characterized by a heavy reliance on established console-based franchises, creating an atmosphere that feels reminiscent of the industry in 2010.
  • Prominent marketing and presence at the event are dominated by legacy intellectual properties, including Professor Layton, Fire Emblem, Crazy Taxi, and Final Fantasy.
  • While the event maintains a sense of excitement and high activity, the focus remains firmly on traditional, long-standing Japanese gaming brands rather than new market innovations.
The Game BusinessSep 2026
Cover of Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss
Article

Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss

The recent debut trailer for Saber Interactive’s upcoming title, Rideshare Stimulator, contains a deliberate, subtle jab at Gearbox Software president Randy Pitchford.

  • Saber Interactive included a 'USB DRV' license plate reference in its 'Rideshare Stimulator' trailer as a direct jab at Gearbox Software president Randy Pitchford, citing perceived slights against Saber's parent company in 'Borderlands 4'.
  • Saber CEO Matt Karch confirmed the reference was intentional retaliation, stating that Gearbox's success is heavily dependent on the Embracer Group's historical support.
  • Take-Two Interactive acquired Gearbox from the Embracer Group in a 2024 all-stock deal, while Saber Interactive was simultaneously sold to an investment group controlled by Matt Karch.
Game FileAug 2026
Cover of Crazy Taxi Demo and Xbox Updates
Article

Crazy Taxi Demo and Xbox Updates

The article reports on a series of industry events and announcements that unfolded during the Los Angeles Summer Game Fest and subsequent press activities in June 2026.

  • Xbox CEO Asha Sharma issued an internal memo citing declining margins and rising component costs, signaling a need for new hardware partnerships and forthcoming layoffs.
  • Sega’s 'Crazy Taxi: World Tour' will feature new mechanics including a 'crazy back dash' and a fishing mode, with the developer confirming that generative AI for background assets remains optional and subject to review.
  • Microsoft confirmed 'Gears of War: E-Day' will remain an Xbox exclusive, following a controversy sparked by an accidental PS5 logo in promotional materials.
Game FileJun 2026
Cover of Sega’s Resurgence on Streaming with Sonic, Yakuza, and Persona
Article

Sega’s Resurgence on Streaming with Sonic, Yakuza, and Persona

Sega has successfully transitioned from a console manufacturer to a dominant global publisher, leveraging a diverse portfolio of intellectual property to achieve significant growth in the live-streaming sector.

  • The SEGA SAMMY Group significantly increased its financial performance, growing sales from ¥277.7 billion in 2020 to ¥467.8 billion in 2024.
  • Sega maintains a consistent baseline of approximately 18 million hours watched per quarter on live-streaming platforms, peaking at 42.8 million hours in Q1 2024 following the release of Like a Dragon: Infinite Wealth.
  • Like a Dragon: Infinite Wealth has become a primary driver for the publisher on streaming platforms, generating 15.2 million hours watched since its January 2024 release.
Stream HatchetNov 2024
Cover of Sega Sammy Management Meeting 2023
Financial report37 pages

Sega Sammy Management Meeting 2023

Sega Sammy is currently navigating a transitional phase defined by steady growth in its core entertainment and gaming machine sectors, tempered by a strategic recalibration following performance shortfalls in its European studios.

Sega Sammy HoldingsDec 2023
Cover of Hit Points #114: Ad Astra
Article

Hit Points #114: Ad Astra

The April 2022 analysis examines Microsoft’s strategic pivot toward integrating in-game advertising within the Xbox ecosystem.

  • Microsoft is developing an in-game advertising platform for Xbox, primarily targeting free-to-play titles to expand its service-based reach beyond traditional console hardware.
  • The initiative aims to attract mobile-style free-to-play games to the Xbox ecosystem, aligning with Microsoft's goal of reaching a broader audience across all devices via Azure.
  • Sega is rebooting 'Crazy Taxi' and 'Jet Set Radio' as free-to-play, cross-platform titles modeled after the 'Fortnite' live-service revenue model.
Hit PointsApr 2022
Cover of Results Presentation: Q1 Fiscal Year Ending March 2027
Financial report29 pages

Results Presentation: Q1 Fiscal Year Ending March 2027

SEGA Sammy achieved a strong start to the fiscal year ending March 2027, with consolidated sales reaching 95.0 billion yen and operating income rising to 2.3 billion yen.

  • SEGA Sammy reported Q1 fiscal year 2027 consolidated sales of 95.0 billion yen and operating income of 2.3 billion yen, exceeding initial expectations.
  • The Pachislot and Pachinko division remains the primary financial driver, led by 10,400 units sold of 'Smart Pachislot BIG DREAM THE GOLDEN PUSHER' and 40,900 cumulative units for the 'Kabaneri of the Iron Fortress' series.
  • The consumer gaming division is currently in a transitional phase but is projected to see significant expansion starting in the third quarter of the fiscal year.
Sega Sammy Holdings