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Call of Duty: Black Ops Cold War cover

Call of Duty: Black Ops Cold War

GameBy Treyarch · Released Nov 13, 2020

The iconic Black Ops series is back with Call of Duty: Black Ops Cold War - the direct sequel to the original and fan-favorite Call of Duty: Black Ops. Black Ops Cold War will drop fans into the depths of the Cold War’s volatile geopolitical battle of the early 1980s.

Documents
6
newest 22 Oct 2026

Connections

Each row is a game or company named alongside Call of Duty: Black Ops Cold War, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Nov 13, 2020
Developer
Treyarch
Publisher
Activision
Genres
Shooter
Platforms
Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

Game data from IGDB.com

Documents about Call of Duty: Black Ops Cold War

Cover of Peak Developer Can Explain the Game’s Console Price
Article

Peak Developer Can Explain the Game’s Console Price

Peak, the 2025 indie co-op mountain-climbing hit, launches on consoles today as a $9.99 digital download, and its developer explains the price with a tongue-in-cheek theory of perceived value.

  • Microsoft's Xbox content and services revenue declined by 6.0% for the fiscal year ending June 30, 2026, missing the company's internal target of 4.3% growth.
  • The average consumer price for a PS5 in the U.S. rose to $646 in September 2026, up from $551 a year prior, while Xbox average prices increased from $497 to $663 over the same period.
  • Microsoft is testing new cloud gaming bundles for Xbox Insiders, offering 10 hours for $3.99, 25 hours for $7.99, and 50 hours for $11.99 to supplement existing subscription allotments.
Game FileOct 2026
Cover of Looping Across Genres: How Time Loops, Roguelikes, and Cyclical Levels Shape Narrative Structure
Whitepaper4 pages

Looping Across Genres: How Time Loops, Roguelikes, and Cyclical Levels Shape Narrative Structure

This document examines the increasing prevalence and narrative significance of cyclical play structures in video games, encompassing time loops, roguelikes, and deliberately repetitive levels.

  • The paper defines 'loop-based video games' as a single category covering time loop games, roguelikes, and levels built around deliberate repetition, and argues that the interplay between loops and narrative is fundamental to how these games build their storyworlds.
  • The paper's comparative framework assesses loop-based games along three dimensions: loop type (strict time loop, no time limit, or single looping level), world structure (open world, hub worlds, linear, or randomly generated levels), and how these choices shape narrative progression and player influence over story developments.
  • The paper identifies the 'narrative puzzle' as a key concept: players assemble story information across repeated attempts, gathering knowledge and solving problems from loop to loop.
DiGRAJun 2026
Cover of How Much Does It Cost to Make a Video Game?
Article

How Much Does It Cost to Make a Video Game?

This analysis, published in November 2025, aims to demystify video game development costs by presenting budget estimates for approximately 100,000 games on Steam.

  • Development costs scale exponentially with project scope, as evidenced by AA games costing 33 times more than 'Midi' games, and AAA titles costing 10 times more than AA titles.
  • Multiplayer games represent only 16% of the total market but account for 50% of all games with budgets exceeding $10 million.
  • Partnering with a publisher significantly increases development budgets, typically resulting in costs three to four times higher than self-funded projects.
HushcrasherNov 2025
Cover of U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021
Article

U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021

U.S. consumer spending on video games reached $60.4 billion in 2021, an 8 percent increase over 2020's $56.1 billion, according to data released in January 2022 by the Entertainment Software Association and The NPD Group.

  • U.S. consumer spending on video games reached $60.4 billion in 2021, representing an 8% increase over the $56.1 billion recorded in 2020.
  • Content spending, which includes full-game, post-launch, and subscription revenue across all platforms, grew 7% to reach $51.7 billion.
  • Hardware sales saw the highest growth rate among major segments, rising 14% to $6.1 billion, while accessory spending grew 2% to $2.7 billion.
Entertainment Software AssociationJan 2022
Cover of 2021 US Games Spending: Annual Report
Article

2021 US Games Spending: Annual Report

US consumer spending on games reached a record $60.4 billion in 2021, an 8% increase over 2020, according to NPD Group tracking data published in January 2022.

  • US consumer spending on games reached a record $60.4 billion in 2021, an 8% increase year-over-year, with software accounting for $51.7 billion (85%) of this revenue.
  • Call of Duty: Vanguard was the best-selling game of 2021 in the US, marking the 13th consecutive year a Call of Duty title topped the annual charts.
  • The Nintendo Switch was the best-selling console in 2021 in terms of both unit and dollar sales, contributing to a 14% increase in hardware revenue to $6 billion.
GamesIndustry.bizJan 2022
Article

How Did Rust Make $1 Million in Steam Revenue in a Day - Twice?

Facepunch's multiplayer survival game Rust, launched in December 2013, generated over $1 million in gross Steam revenue on each of two days in early January 2021, according to creator Garry Newman.

  • Rust generated over $1 million in daily Steam revenue on two separate occasions in early 2021, despite having originally launched in 2013.
  • The revenue surge was primarily driven by the OfflineTV collective, which hosted a private, streamer-focused server that turned the game into a hub for social interaction and high-profile drama.
  • Collaborative, influencer-led environments—often called digital hype houses—can effectively revitalize older titles by shifting the focus from traditional mechanics to player-driven storytelling.
GameDiscoverCoJan 2021