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Call of Duty: Black Ops Cold War cover

Call of Duty: Black Ops Cold War

GameBy Treyarch · Released Nov 13, 2020

Documents about Call of Duty: Black Ops Cold War

Cover of Peak Developer Can Explain the Game’s Console Price
Article

Peak Developer Can Explain the Game’s Console Price

Peak, the 2025 indie co-op mountain-climbing hit, launches on consoles today as a $9.99 digital download, and its developer explains the price with a tongue-in-cheek theory of perceived value.

  • Microsoft's Xbox content and services revenue declined by 6.0% for the fiscal year ending June 30, 2026, missing the company's internal target of 4.3% growth.
  • The average consumer price for a PS5 in the U.S. rose to $646 in September 2026, up from $551 a year prior, while Xbox average prices increased from $497 to $663 over the same period.
  • Microsoft is testing new cloud gaming bundles for Xbox Insiders, offering 10 hours for $3.99, 25 hours for $7.99, and 50 hours for $11.99 to supplement existing subscription allotments.
Game FileOct 2026
Cover of How Much Does It Cost to Make a Video Game?
Article

How Much Does It Cost to Make a Video Game?

This analysis, published in November 2025, aims to demystify video game development costs by presenting budget estimates for approximately 100,000 games on Steam.

  • Development costs scale exponentially with project scope, as evidenced by AA games costing 33 times more than 'Midi' games, and AAA titles costing 10 times more than AA titles.
  • Multiplayer games represent only 16% of the total market but account for 50% of all games with budgets exceeding $10 million.
  • Partnering with a publisher significantly increases development budgets, typically resulting in costs three to four times higher than self-funded projects.
HushcrasherNov 2025
Cover of U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021
Article

U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021

U.S. consumer spending on video games reached $60.4 billion in 2021, an 8 percent increase over 2020's $56.1 billion, according to data released in January 2022 by the Entertainment Software Association and The NPD Group.

  • U.S. consumer spending on video games reached $60.4 billion in 2021, representing an 8% increase over the $56.1 billion recorded in 2020.
  • Content spending, which includes full-game, post-launch, and subscription revenue across all platforms, grew 7% to reach $51.7 billion.
  • Hardware sales saw the highest growth rate among major segments, rising 14% to $6.1 billion, while accessory spending grew 2% to $2.7 billion.
Entertainment Software AssociationJan 2022
Cover of 2021 US Games Spending: Annual Report
Article

2021 US Games Spending: Annual Report

US consumer spending on games reached a record $60.4 billion in 2021, an 8% increase over 2020, according to NPD Group tracking data published in January 2022.

  • US consumer spending on games reached a record $60.4 billion in 2021, an 8% increase year-over-year, with software accounting for $51.7 billion (85%) of this revenue.
  • Call of Duty: Vanguard was the best-selling game of 2021 in the US, marking the 13th consecutive year a Call of Duty title topped the annual charts.
  • The Nintendo Switch was the best-selling console in 2021 in terms of both unit and dollar sales, contributing to a 14% increase in hardware revenue to $6 billion.
GamesIndustry.bizJan 2022
Article

How Did Rust Make $1 Million in Steam Revenue in a Day - Twice?

Facepunch's multiplayer survival game Rust, launched in December 2013, generated over $1 million in gross Steam revenue on each of two days in early January 2021, according to creator Garry Newman.

  • Rust generated over $1 million in daily Steam revenue on two separate occasions in early 2021, despite having originally launched in 2013.
  • The revenue surge was primarily driven by the OfflineTV collective, which hosted a private, streamer-focused server that turned the game into a hub for social interaction and high-profile drama.
  • Collaborative, influencer-led environments—often called digital hype houses—can effectively revitalize older titles by shifting the focus from traditional mechanics to player-driven storytelling.
GameDiscoverCoJan 2021