Brawlhalla
GameBy Blue Mammoth Games
10 documents in the library are about Brawlhalla, from writers such as Ubisoft, Stream Hatchet and The Esports Advocate. Each has a summary and key insights with the page they come from.
Connections
The documents about Brawlhalla on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.
- Revenue to date
- $502.4M
- Units sold
- 28.6M
- Price
- Free
- Positive reviews
- 80%
- of 414K reviews
- Peak players
- 35K
- at the same time
- Followers
- 207K
- Average playtime
- 60 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2019 | $73.1M | 3.0M | |
| 2020 | $90.1M | 3.8M | |
| 2021 | $77.2M | 3.8M | |
| 2022 | $21.3M | 2.4M | |
| 2023 | $0 | 2.1M | |
| 2024 | $0 | 1.5M | |
| 2025 | $0 | 949K | |
| 2026 so far | $0 | 808K |
On Steam since Apr 30, 2014 · Developer Blue Mammoth Games · Publisher UbisoftSteam store page
Documents about Brawlhalla
Ubisoft General Shareholders' Meeting: September 30, 2026
The 2026 Annual General Meeting of Ubisoft shareholders, held in Paris on September 30, served to solidify corporate governance and affirm the company’s ongoing strategic direction.
- Ubisoft reported net bookings of €1.53 billion for the 2025-26 fiscal year.
- Shareholders approved all resolutions at the September 30, 2026, Annual General Meeting, including the authorization of new stock options to aid in talent retention.
- The company board underwent a leadership transition with the departure of directors Katherine Hays, Olfa Zorgati, and Lionel Bouchet.
🚨📢 BREAKING NEWS: Ubisoft Restructures, IAP Hits $167B, Turkey Keeps Raising, Pokémon Goes IRL
The gaming industry is currently undergoing a structural shift characterized by a transition toward a monetization-first era.
- Global mobile in-app purchase revenue reached $167 billion in 2025, confirming a strategic industry shift toward maximizing lifetime value over user acquisition scale despite declining download volumes.
- Ubisoft is reorganizing into five specialized creative houses to achieve $200 million in cost savings, a process that includes canceling projects like the Prince of Persia Sands of Time remake and mandating a full-time return to the office.
- Major publishers are prioritizing stability by leveraging legacy intellectual property and diversifying platforms, such as Outfit7 expanding into PC development and Rovio relaunching the Angry Birds franchise in China.
Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth
Ubisoft has initiated a major organizational and operational reset designed to reclaim creative leadership and restore sustainable growth in an increasingly selective AAA market.
- Ubisoft is targeting a €500 million reduction in fixed costs by March 2028 compared to FY23 levels to restore sustainable growth.
- The company is restructuring into five specialized Creative Houses to focus on core franchises like Assassin’s Creed, Far Cry, and Rainbow Six while improving operational agility.
- Ubisoft has canceled six projects, including the Prince of Persia: The Sands of Time remake and four unannounced titles, while extending development timelines for seven others to prioritize quality.
Ubisoft Appoints Valentine Piedelievre-Eman as Chief Communications Officer
Ubisoft has appointed Valentine Piedelievre-Eman as Chief Communications Officer, effective February 2, 2026.
- Ubisoft has appointed Valentine Piedelievre-Eman as Chief Communications Officer, effective February 2, 2026, to lead global corporate brand strategy and narrative alignment.
- Piedelievre-Eman will report directly to Cécile Russeil, Executive Vice President of Communications, Corporate Affairs, DIA, Human Resources, and Legal.
- The appointment is a strategic move to support Ubisoft’s ongoing comprehensive business transformation and organizational evolution.
Ubisoft Accelerates in Fast Growing MOBA Market by Acquiring 'March of Giants' Game from Amazon
Ubisoft has strategically expanded its presence in the competitive multiplayer landscape by acquiring the rights to March of Giants from Amazon.
- Ubisoft has acquired the MOBA title 'March of Giants' from Amazon, including the Montreal-based development team, to capture growth in a market projected to double its revenue by 2030.
- The project is led by former Ubisoft veterans Xavier Marquis and Alexandre Parizeau, who previously held senior leadership roles on the Rainbow Six Siege franchise.
- Internal data from closed alpha testing indicates that 98% of participants believe the game introduces innovative elements to the MOBA genre.
Rapport Financier Semestriel au 30 Septembre 2025
Ubisoft Entertainment SA confirms the formal publication and filing of its semi-annual financial report for the period ending September 30, 2025.
- Ubisoft recorded a net turnover of 1.85 billion euros for the 2024-2025 fiscal year, establishing the baseline for the current 2025-2026 reporting period.
- The company is currently operating under a semi-annual financial reporting cycle that concluded on September 30, 2025.
- Strategic revenue generation relies on a portfolio of established intellectual properties, specifically Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six.
Fighting Games and Arcade Fighters on Live Streaming
The fighting game genre has experienced a significant surge in live streaming viewership, primarily driven by the release of Street Fighter 6 in June 2023.
- Street Fighter 6 has significantly boosted the fighting game genre, adding over 40 million quarterly hours watched since its June 2023 release and maintaining that level of engagement consistently.
- Arcade fighters dominate the genre's live streaming viewership, accounting for 71% of all fighting game hours watched despite representing only about half of the titles sampled.
- Street Fighter 6 is the primary driver of arcade fighter viewership, capturing 75% of the subgenre's total hours, followed by Tekken 8 at 12.5%.
Challengermode Named Official Esports Platform for Brawlhalla
Challengermode has entered into a strategic partnership with Blue Mammoth Games, a subsidiary of Ubisoft, to become the official esports and community platform for the mobile fighting game Brawlhalla.
- Challengermode has partnered with Blue Mammoth Games to become the official competitive and community platform for the mobile fighting game Brawlhalla.
- The partnership aims to streamline the competitive experience for players, with community events scheduled to begin on the platform in mid-April 2025.
- Challengermode will support official Brawlhalla championship competitions starting in May 2025.
Fighting Game Live Streaming Report
The analysis evaluates live-streaming activity for fighting games worldwide, concentrating on the period from July 2024 through June 2025 and tracking quarterly trends back to Q1 2019.
- Street Fighter 6 dominates the fighting game genre with 204 million hours watched, accounting for 71% of total viewership and averaging 40 million hours per quarter since its launch.
- Japanese streamers and VTubers lead the market, with fps_shaka and Kuzuha generating 6.4 million and 6.3 million hours watched respectively.
- YouTube Gaming has captured over 25% of total quarterly fighting game viewership, largely driven by the popularity of Japanese content creators.
DreamHack San Diego: Esports Schedule and Highlights
DreamHack San Diego, organized by the ESL FACEIT Group, held its inaugural gaming festival at the San Diego Convention Center from April 7–9, 2023.
- DreamHack San Diego will take place from April 7–9, 2023, at the San Diego Convention Center, marking the festival's debut in the city with Intel and Monster Energy as marquee sponsors.
- The event features the Rocket League Championship Series (RLCS) Winter Major, which includes a $310,000 prize pool for the top 16 North American teams.
- A 'drop-in' Zero Build Fortnite tournament will offer a $250,000 prize pool, open to all attendees who hold a 'Bring Your Own Computer' (BYOC) ticket.
Companies behind it
As the documents state it.

