
Alan Wake
GameBy Remedy Entertainment · Released May 14, 2010
Documents about Alan Wake
Remedy Entertainment Q3 2021 Business Review
Remedy Entertainment’s Q3 2021 business review outlines the company’s strategic transition toward a multi-project development model while navigating a period of temporary financial contraction.
- Remedy Entertainment experienced a 25.4% year-on-year revenue decline in Q3 2021, dropping to 7.4 million EUR from 9.9 million EUR in the same period of 2020.
- Operating profit fell sharply to 0.3 million EUR, resulting in a 3.9% operating margin, primarily due to decreased game royalties and reduced subcontracting fees from Smilegate.
- The company is executing a multi-project strategy involving a mix of self-published titles, partner-funded projects, and subcontracting, supported by a workforce of 294 employees and a new operational hub in Sweden.
Remedy Entertainment Business Review: January-September 2021
Remedy Entertainment’s business review for the first nine months of 2021 outlines a period of strategic transition characterized by a multi-project development model and significant investment in future game pipelines.
- Remedy Entertainment reported a year-on-year revenue decline for the first nine months of 2021, falling 7.3% to 24.9 million euros compared to the same period in 2020.
- Third-quarter 2021 operating profit dropped significantly to 0.3 million euros, representing a 3.9% margin compared to 34.7% in the same quarter of 2020.
- The company raised 41.5 million euros through a share offering in February 2021 to fund its multi-project development model and international recruitment efforts.
Konami to Create Remakes and New Installments of Classic IPs
Konami has shifted its strategic focus toward revitalizing its legacy intellectual properties through a combination of remakes and new installments.
- The Silent Hill 2 remake surpassed 1 million units sold globally within three days of its October 2024 launch, reaching this milestone significantly faster than the original game.
- In the European market, the Silent Hill 2 remake saw 78% of its launch sales on PlayStation 5, with the remaining 22% coming from PC.
- While the Silent Hill 2 remake outperformed horror titles like The Callisto Protocol and Alan Wake 2, its European launch sales trailed behind the Dead Space remake.
Control Sells 2 Million Copies, Helps Remedy Surpass €40 Million in Annual Revenue
Remedy Entertainment has demonstrated significant commercial growth driven by the success of its Control franchise.
- Remedy Entertainment has partnered with Annapurna Pictures to co-finance 50% of the development budget for Control 2, allowing Remedy to retain full IP rights and move toward a self-publishing model.
- Under the agreement, Annapurna receives the rights to produce film, television, and other audiovisual adaptations for both the Control and Alan Wake franchises.
- The original Control game has achieved significant commercial success, surpassing 4 million copies sold and generating over €100 million in net revenue as of early 2024.
Puolivuosikatsaus 1.1.–30.6.2019: Remedy Entertainment
Remedy Entertainment’s interim report for the first half of 2019 highlights a period of significant operational growth and strategic transition.
- Remedy Entertainment’s revenue grew by 49.6% to 13.8 million euros in the first half of 2019, driven by development fees from the Control and Crossfire projects.
- The company achieved an operating profit (EBIT) of 1.5 million euros, a significant turnaround from the 0.4 million euro loss recorded in the same period of 2018.
- Financial results were bolstered by a 2.5 million euro one-time royalty payment from the recovery of Alan Wake publishing rights and a 0.4 million euro gain from capitalizing product development costs.
Remedy Financial Statements Release 2018
Remedy Entertainment’s 2018 financial statements detail a period of significant organizational growth and strategic investment.
- Remedy reported 2018 revenue of 20.1 million euros, a 17.3% increase over 2017, while operating profit (EBIT) fell 69.6% to 0.6 million euros.
- The decline in operating profit was driven by a 34% increase in headcount and high operational costs associated with the full production phase of the game Control.
- The company transitioned to a multi-project development model, prioritizing infrastructure and personnel investments that were expensed rather than capitalized.
Remedy Entertainment PLC Annual Report 2025
Remedy Entertainment’s 2025 fiscal performance marks a pivotal transition toward a self-publishing business model, aimed at capturing greater long-term value from its proprietary intellectual properties.
- Remedy Entertainment is shifting to a self-publishing model to capture long-term IP value, targeting a revenue doubling and a 30% EBITDA margin by 2027.
- Fiscal 2025 revenue reached a record €59.5 million, marking a 17.5% increase, with an EBITDA of €11.3 million.
- The company reported a negative EBIT of €14.9 million in 2025, primarily due to a write-down following the commercial underperformance of the self-published title FBC: Firebreak.
Financial Statements: January–December 2024
The 2024 financial results for Remedy Entertainment reflect a pivotal transition toward a self-publishing business model, supported by strategic partnerships and strengthened capital reserves.
- Remedy Entertainment achieved a 49.3% revenue increase to €50.7 million in 2024, driven by development fees for the Max Payne 1 & 2 remake and the commercial success of Alan Wake 2.
- Alan Wake 2 surpassed two million units sold, successfully recouping all associated development and marketing costs.
- The company is aggressively transitioning to a self-publishing model, supported by the acquisition of full Control franchise rights and a partnership with Annapurna Pictures to launch FBC: Firebreak in 2025.
Half-Year Financial Report: January–June 2025
Remedy Entertainment reported a robust first-half performance for 2025, with revenue climbing 43.4% to €30.3 million.
- Remedy Entertainment’s revenue grew 43.4% to €30.3 million in H1 2025, driven by the performance of Control, Alan Wake 2, and the launch of FBC: Firebreak.
- The company achieved a positive operating profit of €0.8 million and an EBITDA of €6.8 million, a significant turnaround from the €3.6 million EBITDA loss recorded in H1 2024.
- A strategic shift toward self-publishing has succeeded, with over 50% of total revenue now generated from game sales and royalties rather than external development fees.