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ESAC – Entertainment Software Association of Canada
SECOR Consulting Inc. prepared this May 30, 2011 report for the Entertainment Software Association of Canada, based on an April 2011 survey of the Canadian video game industry and related industry data. The industry was estimated to comprise nearly 350 companies, directly employing approximately 16,000 people, with an estimated $1.7 billion in economic impact. The industry size estimate uses aggregated annual operating budgets and peripheral economic activity rather than retail sales or revenue. Quebec holds over half of the industry's jobs and aggregated operating budget, while Ontario has the most micro and small companies. The authors note that traditional console share of resources has been declining while social, mobile, casual and MMO games grow. Survey respondents rated internet and communications infrastructure and qualified personnel as the most important business conditions, and identified changing industry dynamics and lack of talent as the top risks. Respondents' top opportunities were new technology and platforms, with education and training cited by more than a quarter of respondents. The report also discusses exchange rate volatility, financing challenges, and outsourcing as issues to monitor.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
ESAC – Entertainment Software Association of Canada · 2024