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ESAC – Entertainment Software Association of Canada
The document is a March 2016 report by Dawson Strategic for the Entertainment Software Association of Canada (ESAC) on skills in Canada's video game industry. It draws on industry and government publications and on roundtable discussions with video game companies and sector stakeholders held in January 2016, covering studios of various sizes as well as public and independently owned developers. The industry contributed more than $3 billion to the Canadian economy in 2015, with 20,400 full-time equivalents employed in 2014, up 24 percent from 16,500 in 2012. The number of active studios rose from 328 to 472 between 2012 and 2014. The video game industry anticipates that more than 1,400 intermediate and senior level vacancies will need to be filled in the next 12 to 24 months. The report identifies a widening skills gap, with fewer than one quarter of the 820,000 technology sector workers in Canada being women. Participants described losing talent to the United States, where few Canadian companies can compete in terms of salary and benefits, while tech executives across a number of industries stated that the low Canadian dollar has made recruitment harder. The authors recommend a national computing and digital skills strategy, provincial coordination on curricula, and teacher training. They argue that STEM skills must be complemented by art and design skills.
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ESAC – Entertainment Software Association of Canada · 2019