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ESAC – Entertainment Software Association of Canada
The document is the 2019 edition of an economic impact assessment of Canada's video game industry, prepared by Nordicity for the Entertainment Software Association of Canada (ESAC). It is based principally on an online survey of Canadian-based video game companies conducted between April and June 2019, with 182 responses, 138 of which provided detailed financial data, and the sample was grossed up to a universe of 692 companies. In 2019, the industry was estimated to have 692 active companies, a 16% increase since 2017. Direct employment reached an estimated 27,700 FTEs, 28% higher than in 2017, and total employment impact including spin-off reached 48,000 FTEs. Estimated revenue was $3.6 billion, up 15% since 2017, with 76% of revenue coming from exports outside Canada. Expenditure was estimated at $3.2 billion, with about two-thirds relating to labour. Total GDP contribution was estimated at $4.5 billion, 20% higher than in 2017, while the Canadian economy grew by 5% over the same period. The average salary for a full-time employee was about $75,900, 2% lower than in 2017, and women made up 19% of the workforce.
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ESAC – Entertainment Software Association of Canada · 2019