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ESAC – Entertainment Software Association of Canada
This study by Nordicity, based on an online survey of Canadian-based video game companies conducted between April and June 2017 with ESAC industry survey data, profiles Canada's video game industry for 2017 and compares it with 2015. It covers company counts, geography, employment, project output, economic impact, and future outlook. The universe grew to 596 active companies in 2017, up from 472 in 2015, and 78% of companies employ fewer than 10 FTEs. The industry generated an estimated $3.2 billion in revenue in 2017, with 75% originating outside Canada. Direct employment was about 21,700 FTEs, and total employment impact reached 40,600 FTEs. Completed projects numbered about 2,100, with web (31%) and mobile (29%) the largest platform shares. Total GDP impact was just over $3.7 billion, a 24% increase over 2015. The authors note that the industry expects to hire over 2,300 senior-level employees over the next two years. Companies reported that 89% anticipate revenue growth over the next two years.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
ESAC – Entertainment Software Association of Canada · 2019