Loading the document
1 free read left. Create a free account for unlimited reading + AI research.
Create free accountReport
ESAC – Entertainment Software Association of Canada
This Canadian document, published by the Entertainment Software Association of Canada (ALD) with Nordicity, profiles Canadian organizations using video games beyond entertainment across education, community building, rehabilitation, mental health, industry and career exploration. In education, Shoelace Learning, a Nova Scotia company, embeds reading questions in games; its platform has nearly seven million registered users from more than 100 countries, with teachers making up most subscribers, and its studies show 30 minutes of play per week over 15 weeks can considerably improve reading and writing skills. In rehabilitation, Ludica Health's LudoFit uses motion capture to deliver physiotherapy exercises; the document notes Health Canada regulation and FDA listing. In mental health, the Ludic Mind studio at McGill developed Harry's Journey and adapted SPARX-R, and the Games for Emotional and Mental Health Lab developed Mindlight, which the authors say was as effective as cognitive behavioural therapy in trials. The document notes Canadians aged 55 to 64 play an average of 7.4 hours per week, citing the ALD's 2022 report.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Roblox · 2026