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Small Giant Games

Company

9 documents in the library are about Small Giant Games, from writers such as GameRefinery, Sensor Tower and Apptica. Each has a summary and key insights with the page they come from.

Documents
9
newest 18 Sep 2025

Connections

Each row is a game or company named alongside Small Giant Games, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

Documents about Small Giant Games

Cover of The Game Industry of Finland 2024
Report64 pages

The Game Industry of Finland 2024

The Finnish game industry serves as a resilient, export-driven pillar of the national economy, currently navigating a complex global market transition.

  • The Finnish game industry reached a record 270 active studios employing 4,300 professionals by the end of 2024.
  • Annual industry turnover contracted to €2.85 billion, with private investment slowing to €128 million.
  • Studios are diversifying away from a mobile-first model, with PC development now reaching parity and increased exploration of console and VR platforms.
Neogames FinlandSep 2025
Cover of two & a half gamers session #35 - Charge Champions in SL, Facebook UA tech checklist, Amplify update
47 min
Two & a Half Gamers47 min

two & a half gamers session #35 - Charge Champions in SL, Facebook UA tech checklist, Amplify update

The mobile gaming industry is currently navigating a period of growth deceleration, necessitating a strategic pivot toward diversified monetization models that extend beyond traditional in-app purchases and standard advertising.

  • AppLovin is introducing branding demand into its exchange, which typically offers lower eCPMs than performance-based gaming ads but provides a new revenue stream as mobile games scale as a supply pool.
  • Implementing 'app open' ads—ads displayed immediately upon launching an app—can yield a 10% uplift in ad revenue when managed with high price floors to protect user retention.
  • AppLovin’s 'Vessel' is a new SDK-based marketplace and wallet that allows developers to integrate NFTs into their games, enabling users to buy, sell, trade, or convert in-game assets to cash.
Two & a Half GamersMay 2024
Cover of How Zynga Executed Its Stunning Turnaround
Article

How Zynga Executed Its Stunning Turnaround

Zynga’s corporate turnaround, initiated under the leadership of CEO Frank Gibeau in 2016, serves as a strategic blueprint for revitalizing stagnant companies within the highly competitive mobile gaming industry.

  • Under CEO Frank Gibeau, Zynga’s stock price more than tripled between early 2016 and April 2020, while quarterly mobile bookings grew from $139 million in Q1 2016 to $387 million in Q4 2019.
  • Zynga achieved its turnaround by acquiring proven, high-performing titles like Gram Games' 'Merge Dragons!' and Small Giant Games' 'Empires & Puzzles' at a premium rather than attempting to build unproven games from scratch.
  • The company abandoned the industry-standard practice of centralizing shared services, instead devolving publishing power and operational control to satellite studios to maintain agility.
Mobile Dev MemoApr 2020
Article

Empires & Puzzles Storms Past $500 Million in Lifetime Revenue

The match-3 RPG Empires & Puzzles, developed by the Finnish studio Small Giant Games, has achieved a significant financial milestone by surpassing $500 million in lifetime gross revenue.

  • Small Giant Games' title Empires & Puzzles has surpassed $500 million in lifetime gross revenue, reaching approximately $507 million from over 41 million downloads.
  • The game has become Zynga's strongest-performing acquisition to date, significantly outpacing other titles like CSR Racing 2 ($311 million) and Merge Dragons ($287 million).
  • Android platforms drive the majority of the game's financial success, accounting for $340 million (67%) of total revenue and 34 million (83%) of total downloads.
Sensor TowerOct 2019
Cover of Deconstructing Empires & Puzzles
Article

Deconstructing Empires & Puzzles

Empires & Puzzles serves as a primary case study for the success of the Puzzle RPG genre, specifically analyzing how Small Giant Games achieved sustained market dominance following its 2017 launch.

  • Zynga acquired Small Giant Studios in January 2019 primarily to secure the success of Empires & Puzzles, which has become a dominant title in the Puzzle RPG subgenre.
  • The game achieves high retention by utilizing a conservative, accessible match-3 core loop that appeals to a broad audience, avoiding the complexity that caused similar titles like Legend of Solgard to fail.
  • Strategic depth is driven by a complex meta-game involving base building and a hero collection system featuring 182 unique heroes across 5 rarity levels and 10 classes.
GameRefineryJun 2019
Article

Zynga's Acquisitions Drive Record Q1 Earnings

Zynga achieved record financial performance in the first quarter of 2019, reporting total gross mobile game bookings of $278.4 million, representing an 85 percent increase over the same period in 2018.

  • Zynga reported record Q1 2019 gross mobile game bookings of $278.4 million, representing an 85 percent increase over the same period in 2018.
  • The acquisitions of Gram Games (Merge Dragons) and Small Giant Games (Empires & Puzzles) were the primary growth drivers, accounting for approximately 46 percent of total mobile bookings in Q1 2019.
  • Combined revenue for Merge Dragons and Empires & Puzzles grew nearly 200 percent year-over-year, while the remainder of Zynga's portfolio experienced largely flat growth.
Sensor TowerMay 2019
Cover of Publisher Market Share 2018 Infographic
Article

Publisher Market Share 2018 Infographic

The mobile gaming industry in the United States experienced a period of relative stability in 2018, characterized by a concentrated market share among top-tier publishers.

  • The top 10 mobile game publishers in the US controlled 42.9% of the market in late Q4 2018, a slight increase from 42.1% in Q4 2017.
  • While the overall top-tier publisher landscape remained stable, several major established names experienced a decline in market share compared to the previous year.
  • Epic Games significantly impacted the market in 2018 through the success of Fortnite.
GameRefineryDec 2018
Cover of AppAgent meets Small Giant Games: How to create a media plan for a global launch
21 min
PocketGamer.biz21 min

AppAgent meets Small Giant Games: How to create a media plan for a global launch

The media planning process for a global mobile game launch requires a disciplined, data-driven approach that balances product development with aggressive user acquisition strategies.

  • A successful global launch requires a data-driven media plan that balances aggressive user acquisition with iterative product development based on real-time performance metrics.
  • Soft launch phases must prioritize testing hypotheses and establishing baseline KPIs, such as cost per install and conversion rates, to ensure technical stability and accurate lifetime value modeling.
  • If top-of-funnel performance is weak despite strong core gameplay, developers should be prepared to overhaul the game's visual identity to better align with target audience preferences.
PocketGamer.bizOct 2018
Cover of Top In-App Advertisers of Q4 2017: Android, Game Category
Article

Top In-App Advertisers of Q4 2017: Android, Game Category

This analysis identifies the leading mobile game advertisers on the Android platform during the fourth quarter of 2017, focusing on in-app advertising impressions.

  • In Q4 2017, the mobile gaming advertising landscape on Android was dominated by the Puzzle and Role Playing (RPG) genres.
  • Block Puzzle Jewel by Hua Weiwei and Empires & Puzzles: RPG Quest by Small Giant Games maintained stable, leading positions in in-app advertising impressions throughout the quarter.
  • New major advertisers entered the top 10 rankings in December 2017, including Coin Master (Moon Active), Lords Mobile (IGG.COM), and Lineage 2: Revolution (Netmarble Games).
AppticaFeb 2018