Rise
Company
Documents about Rise
Capcom Consolidated Financial Results: Three Months Ended June 30, 2021
Capcom’s consolidated financial results for the first quarter of the fiscal year ending March 31, 2022, demonstrate significant growth across all primary financial metrics compared to the same period in the previous year.
- Capcom achieved significant growth in Q1 of the fiscal year ending March 31, 2022, with net sales rising 104.1% to 48,423 million yen and operating income increasing 120.4% to 23,604 million yen.
- The Digital Contents segment drove performance with 13.3 million total unit sales, led by the release of Resident Evil Village, which surpassed 4.5 million units shipped, and the continued success of Monster Hunter Rise.
- Net income attributable to owners of the parent reached 17,340 million yen, marking a 121.9% increase compared to the same period in the previous year.
MTG Q2 2021 Financial Results
The second quarter 2021 financial results for MTG demonstrate a period of strategic expansion and operational growth, characterized by a dual-focus strategy in the gaming and esports verticals.
- MTG achieved a 15% increase in net sales at constant currencies in Q2 2021, reaching a total of SEK 1,198 million.
- The gaming vertical reported pro forma sales of SEK 1,169 million, representing an 8% year-over-year increase driven by mobile acquisitions like Ninja Kiwi and Hutch.
- MTG expanded its gaming portfolio through the acquisition of PlaySimple, a leader in the word games genre, as part of its ongoing 'Buy & Build' strategy.
Capcom Financial Highlights: Fiscal Year Ended March 31, 2021
Capcom’s financial results for the fiscal year ended March 31, 2021, demonstrate significant growth, marked by record-high profits and an eighth consecutive year of operating income expansion.
- Capcom achieved record-high profits and an eighth consecutive year of operating income growth, reaching 34.6 billion yen in operating income and 95.3 billion yen in net sales for the fiscal year ended March 31, 2021.
- The Digital Contents segment drove performance, with total consumer unit sales reaching 30.1 million, including 23.15 million units sold digitally.
- Monster Hunter Rise was a primary growth driver, contributing over 4.8 million units to the total sales volume.
Capcom Overview of Strategies and Plans: Fiscal Year Ending March 31, 2022
Capcom’s business strategy for the fiscal year ending March 31, 2022, centers on achieving a ninth consecutive year of operating income growth.
- Capcom targets record-breaking performance for the fiscal year ending March 31, 2022, aiming for 100 billion yen in net sales and 42 billion yen in operating income.
- The company plans to achieve a ninth consecutive year of operating income growth by targeting a record sales volume of 32 million units.
- Growth is primarily driven by the Consumer sub-segment of the Digital Contents division, anchored by major releases including Resident Evil Village and Monster Hunter Rise.
Capcom Consolidated Financial Results for the Year Ended March 31, 2021
Capcom achieved significant financial expansion during the fiscal year ending March 31, 2021, marking an eighth consecutive year of operating income growth.
- Capcom achieved its eighth consecutive year of operating income growth, with net sales rising 16.8% to 95,308 million yen and operating income surging 51.6% to 34,596 million yen for the fiscal year ending March 31, 2021.
- The Digital Contents segment served as the primary financial driver, generating 75,300 million yen in net sales through high-margin catalog titles and the successful launch of Monster Hunter Rise.
- The company implemented a 2-for-1 stock split in April 2021 to increase stock liquidity and broaden its investor base for long-term growth.
MTG Q1 2021 Financial Results
Modern Times Group’s financial performance for the first quarter of 2021 reflects a bifurcated operational landscape, characterized by robust growth in the gaming segment contrasted with ongoing pandemic-related headwinds in the esports vertical.
- Modern Times Group reported total net sales of 1,064 million SEK in Q1 2021, a 9% increase when adjusted for foreign exchange.
- The gaming division drove performance with a 32% increase in net sales and a 55% rise in adjusted EBITDA, supported by the integration of Hutch.
- MTG acquired New Zealand-based developer Ninja Kiwi for 1,217 million SEK to secure the Bloons intellectual property and expand its tower defense portfolio.
Nintendo 3rd Quarter Results for Fiscal Year Ending March 2021: Financial Results Explanatory Material
Nintendo achieved record-breaking financial performance during the first nine months of the fiscal year ending March 2021, characterized by a 37.3 percent increase in net sales and an operating profit that nearly doubled to 521.1 billion yen.
- Nintendo achieved record financial results for the first nine months of the fiscal year ending March 2021, with net sales increasing by 37.3% and operating profit nearly doubling to 521.1 billion yen.
- Digital revenue grew by 104.9% to 256 billion yen, marking a critical shift in the company's long-term revenue strategy.
- Cumulative sell-through for the Nintendo Switch hardware surpassed 74 million units globally.
Capcom 3rd Quarter Financial Results: Fiscal Year Ending March 31, 2021
Capcom’s third-quarter financial results for the fiscal year ending March 31, 2021, demonstrate strong growth in sales and profit, primarily driven by the robust performance of the Digital Contents segment.
- Capcom reported net sales of 64,867 million yen and an operating income of 24,382 million yen for the nine-month period ending December 31, 2020.
- Management raised full-year guidance to 92,000 million yen in net sales and 30,500 million yen in operating income, targeting an eighth consecutive year of profit growth.
- The Digital Contents segment drove performance with 19.8 million consumer unit sales, led by titles such as Monster Hunter World: Iceborne and Resident Evil 3.
Capcom First Half Report: Fiscal Year Ending March 31, 2021
Capcom’s first-half report for the fiscal year ending March 31, 2021, outlines a period of strong financial growth driven primarily by the company’s digital contents segment.
- Capcom achieved net sales of 42,059 million yen and an operating income of 17,863 million yen for the first half of the fiscal year ending September 30, 2020.
- The digital contents segment was the primary driver of financial performance, generating 35,378 million yen in sales and 19,849 million yen in operating income.
- The company maintained its full-year guidance, targeting record profits and an eighth consecutive year of operating income growth despite pandemic-related market volatility.
Square Enix Holdings Financial Results Briefing: 1H FY2017/3
Square Enix Holdings reported financial results for the first half of fiscal year 2017, ending September 30, 2016. The company achieved net sales of ¥106.3 billion, representing a year-over-year increase of ¥20 billion.
- Square Enix reported 1H FY2017 net sales of ¥106.3 billion, a year-over-year increase of ¥20 billion, despite a decline in net income to ¥5.5 billion.
- Operating income fell by ¥1.5 billion to ¥11.1 billion, driven by high development cost amortization for major titles and underperforming smart device games.
- Digital Entertainment revenue growth was fueled by the overseas launches of Deus Ex: Mankind Divided, Hitman, and the PlayStation 4 version of Rise of the Tomb Raider.
Capcom 3rd Quarter Report: Fiscal Year Ending March 31, 2025
Capcom’s third-quarter report for the fiscal year ending March 31, 2025, confirms that the company remains on track to meet its full-year financial targets, aiming for 12 consecutive years of operating income growth.
- Capcom maintains its full-year forecast of 165 billion yen in net sales and 64 billion yen in operating income, aiming for 12 consecutive years of operating income growth.
- Nine-month results ending December 31, 2024, show net sales of 88.8 billion yen and operating income of 31 billion yen, reflecting a year-over-year decline due to the timing of major title releases.
- The Digital Contents segment remains the primary revenue driver, supported by strong catalog sales from the Monster Hunter and Resident Evil franchises.
Annual Report 2025: IGG Inc
IGG Inc. reported a stable 2025 performance, generating HK$5.5 billion in revenue and nearly HK$590 million net profit.
- IGG Inc. generated HK$5.5 billion in revenue and HK$590 million in net profit for 2025, maintaining a robust liquidity position with HK$2.41 billion in cash and zero interest-bearing debt.
- The company returned HK$891 million to shareholders through dividends and share repurchases, representing 152% of the annual net profit.
- Product revenue is driven by a diversified portfolio where 'Lords Mobile' contributed HK$2.17 billion, while newer titles 'Doomsday: Last Survivors' and 'Viking Rise' combined for HK$1.86 billion, accounting for 53% of total sales.