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Cover of Embracer Group: Transformation into Three Standalone Publicly Listed Entities
Presentation33 pages

Embracer Group: Transformation into Three Standalone Publicly Listed Entities

Embracer Group is undergoing a fundamental corporate restructuring to split into three independent, publicly listed entities on Nasdaq Stockholm.

  • Embracer Group is splitting into three independent, publicly listed entities on Nasdaq Stockholm to improve operational focus and unlock shareholder value.
  • The three new entities are Asmodee Group (tabletop gaming), Coffee Stain & Friends (indie/AA focus), and Middle-earth Enterprises & Friends (AAA development).
  • The combined financial performance for the twelve-month period ending December 2023 reached 39.7 billion SEK in net sales and 10.4 billion SEK in adjusted EBITDA.
Embracer GroupApr 2024
Cover of 2023 Serbian Gaming Industry Report
Report73 pages

2023 Serbian Gaming Industry Report

The report demonstrates that Serbia’s gaming sector has experienced a dramatic expansion in 2023, with the workforce more than doubling from roughly 1,700 to over 4,300 employees.

  • Serbia’s gaming workforce grew significantly in 2023, more than doubling from approximately 1,700 to over 4,300 employees.
  • Industry revenue reached €175 million in 2023, a 17% year-on-year increase driven primarily by mobile titles and original intellectual property.
  • Mobile gaming dominates the market with a 60% share on Android, while large studios with 40+ staff capture the majority of industry profits.
SGAApr 2024
Cover of Türkiye Game Market 2023 Report
Report351 pages

Türkiye Game Market 2023 Report

The 2023 Türkiye Game Market Report provides a comprehensive analysis of a resilient and evolving gaming ecosystem navigating significant economic volatility and geopolitical instability.

  • The Turkish gaming market generated $580 million in revenue in 2023, supported by a player base of 47 million people.
  • Approximately 90% of games produced in Türkiye are exported internationally, with titles like Royal Match demonstrating the country's capacity for world-class content.
  • The industry is strategically shifting away from hyper-casual mobile titles toward more sustainable business models, including hybrid-casual, indie productions, and PC/console development.
Gaming in TurkeyMar 2024
Cover of Q1 2024 Digital Market Index
Report44 pages

Q1 2024 Digital Market Index

In the first quarter of 2024, the mobile gaming market showed a clear shift away from hyper-casual titles, which experienced a year-over-year decline of more than ten percent across all major platforms.

  • The global digital gaming market reached $23.7 billion in Q1 2024, a 4.2% year-over-year increase driven primarily by subscription models and live-ops monetization.
  • Top-tier publishers consolidated their market position, capturing over 45% of global digital game sales as mid-size and indie developers faced increased pressure from rising user acquisition costs.
  • Mobile gaming trends shifted away from hyper-casual titles, which saw a decline of over 10% year-over-year, in favor of niche sub-genres offering deeper mechanics and social interaction.
Sensor TowerMar 2024
Cover of The State of Play: Summer 2024 Edition
Report53 pages

The State of Play: Summer 2024 Edition

The summer 2024 Xsolla analysis argues that the game-development ecosystem has entered a phase of unprecedented democratization, driven by low-cost engines, open-source tools and third-party services that lower technical and financial barriers for creators.

  • Indie studios are capturing a larger share of the market, generating 29% of total Steam revenue in 2023 compared to 25% in 2018.
  • Game development is becoming increasingly democratized as Unity usage grows by 8% year-over-year, Unreal grows by 10%, and Godot experiences a 69% surge.
  • The edutainment sector is poised for significant expansion, with a projected compound annual growth rate of 65–75% through 2034.
XsollaMar 2024
Cover of The Games We Watched: Lurkit’s Top 500 Streaming Report Q1 2024
Report24 pages

The Games We Watched: Lurkit’s Top 500 Streaming Report Q1 2024

The global game streaming market experienced a 10% year-over-year growth in the first quarter of 2024, with the top 500 titles on Twitch generating 3.8 billion hours of watch time.

  • The global game streaming market grew 10% year-over-year in Q1 2024, with the top 500 titles on Twitch generating 3.8 billion hours of watch time.
  • Market dominance by the top ten developers is softening, with their collective market share dropping from 63% to 59% compared to the previous year.
  • Grand Theft Auto V and League of Legends remain the market leaders, recording 479 million and 379 million hours watched respectively.
LurkitMar 2024
Cover of 2023 Steam Black Friday Performance Report
Report7 pages

2023 Steam Black Friday Performance Report

The 2023 Steam Black Friday period marked a significant shift in the PC gaming landscape, characterized by record-breaking user engagement despite broader industry stagnation.

  • Steam reached a peak of 20.3 million concurrent in-game players in November 2023, bucking broader industry stagnation trends.
  • Total revenue for full games on Steam declined by 1.5% year-over-year to $1.076 billion, despite a 14% increase in unit sales.
  • Sales volume hit a five-year high of 77 million units in November 2023, driven by aggressive discounting and a strong release schedule.
VG InsightsJan 2024
Cover of From Volatility to Stability: Q3 2024 Gaming Deals Report
Report24 pages

From Volatility to Stability: Q3 2024 Gaming Deals Report

The third quarter of 2024 marks a period of stabilization for the global gaming industry, signaling a transition from post-pandemic volatility toward a new, normalized market environment.

  • The gaming industry has transitioned to a normalized market environment, with Q3 2024 private investment totaling approximately $1 billion across 120 rounds.
  • AA and indie publishers are outperforming the broader market, driving a 35% year-over-year growth in gross revenue while AAA titles remain stagnant.
  • Investor capital is shifting away from traditional content toward infrastructure, payment systems, and development tools.
InvestGameJan 2024
Cover of Perforce 2024 State of Game Technology Report
Report33 pages

Perforce 2024 State of Game Technology Report

The report demonstrates that real-time 3D engines and advanced asset pipelines are now integral to more than half of organizations beyond traditional game development, spanning media, automotive, education and healthcare.

  • Real-time 3D engines have expanded beyond gaming, with over 50% of organizations in media, automotive, education, and healthcare now integrating these technologies into their workflows.
  • Unreal Engine leads the market with 63% usage, followed by Unity at 47%, while Perforce Helix Core remains the primary version-control solution for 51% of firms.
  • Generative AI adoption is widespread, with over 65% of respondents utilizing AI tools, led by ChatGPT at 47%, with indie studios showing higher adoption rates than AAA counterparts.
Perforce SoftwareJan 2024
Cover of Behind the Screens: The Salary Stats in Gamedev
Report13 pages

Behind the Screens: The Salary Stats in Gamedev

This research, conducted by 80 Level in January 2024, examines the global compensation landscape and financial well-being of professionals within the video game development industry.

  • The game development industry is highly stratified, with nearly 40% of professionals earning under $40,000 annually and only 11% earning more than $150,000.
  • Geography is a primary driver of income disparity, evidenced by 36% of U.S.-based professionals earning over $150,000 compared to 54% of developers in India earning under $9,999.
  • Financial instability is prevalent, as 24.4% of the workforce can afford a car but cannot afford a residence, while only 16.6% can afford all discretionary purchases.
80 LevelJan 2024
Cover of The Game Industry of Finland Report 2024
Report64 pages

The Game Industry of Finland Report 2024

The 2024 overview of Finland’s game sector presents a comprehensive assessment of an industry that remains a global technology leader while confronting a tightening financing environment.

  • Finland’s game industry currently employs approximately 4,300 individuals, representing about 3,800 full-time positions.
  • A significant decline in private risk capital and publisher funding has forced studios to pivot toward B2B subcontracting, co-development agreements, and increased reliance on EU and national public R&D programs.
  • The ecosystem remains anchored by major players like Supercell, which employs over 800 staff and has produced seven global hit titles, alongside diverse ventures like the mental-health game developer Soihtu DTx, which recently secured a $4.2 million seed round.
Neogames FinlandJan 2024
Cover of Global PC Games Market Report 2024
Report26 pages

Global PC Games Market Report 2024

The global PC gaming market reached record heights in 2023, generating $9 billion in revenue from 580 million units sold on Steam.

  • The global PC gaming market is highly concentrated, with the top 10 games generating 61% of total revenue and the top 100 titles capturing 91% of the market share.
  • In 2023, the PC market reached $9 billion in revenue from 580 million units sold on Steam, marking a recovery from stagnation between 2020 and 2022.
  • Consumer preference shifted toward high-quality, story-focused premium titles, causing them to outperform live-service models during the 2023 period.
Video Game InsightsJan 2024