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Documents about indie

Article

Benchmarks for Selling a Game on Steam

The primary purpose of this analysis is to provide indie game developers with a framework for evaluating commercial performance on Steam.

  • Steam revenue tiers for indie games are categorized as Bronze ($0–$10,000), Silver ($10,001–$249,000), Gold ($250,000–$999,000), and Diamond ($1 million+).
  • The Steam algorithm begins actively promoting games through its recommendation widgets once they reach the Gold tier of $250,000 in lifetime gross revenue.
  • A high-performing conversion rate for Steam wishlists to sales is 20%, with 15% considered a strong benchmark.
How To Market A GameSep 2022
Article

What Is a Normal Click-Through Rate or Wishlist Rate on Steam?

This analysis provides benchmarks for organic Steam wishlist performance, aiming to help independent developers gauge their game's market potential.

  • Weekly organic wishlist growth is a more reliable indicator of a game's market potential than click-through rate, with top-tier games earning 300–3,000 wishlists per week compared to 0–40 for underperforming titles.
  • Click-through rate is a misleading metric because it is inversely correlated with traffic; high-performing games often have lower click-through rates because Steam exposes their capsules to a wider, less-targeted audience.
  • Steam’s algorithm begins providing significant automated promotion and visibility once a game reaches $250,000 in lifetime gross revenue.
How To Market A GameSep 2022
Cover of Fast Follow
Article

Fast Follow

The mobile gaming industry frequently prioritizes rapid replication of successful game mechanics over original innovation, a trend exemplified by the success of the title Survivor.io.

  • Habby’s mobile game Survivor.io achieved significant commercial success, generating approximately $1.5 million per day through in-app purchases and ad revenue.
  • Survivor.io reached the number one spot for weekly downloads on the US App Store and Google Play, demonstrating the effectiveness of Habby's user acquisition strategies.
  • The game is a direct adaptation of the core mechanics found in Vampire Survivors, a breakout indie title developed by Luca Galante, which itself was inspired by the earlier Android game Magic Survival.
Hit PointsSep 2022
Article

4 Myths About Looking at the Market to Determine What Type of Game to Make

The primary purpose of this analysis is to guide independent game developers in selecting genres that balance market demand with creative innovation.

  • Indie developers should prioritize genres with high demand and lower competition, such as 4X, city builders, and roguelike deckbuilders, rather than oversaturated categories like platformers and puzzle games.
  • Successful innovation in complex genres involves stripping away bloated, non-essential mechanics to focus on the core 'primal' elements, as demonstrated by titles like Stacklands, Islanders, and Dorfromantik.
  • Developers must adhere to established genre 'anchors' and tropes, as failing to meet player expectations for a specific genre often leads to negative reception and poor sales.
How To Market A GameAug 2022
Article

Are Indie Games Too Cheap?

The primary objective of this analysis is to provide indie game developers with a strategic framework for pricing their titles on the Steam platform.

  • Set your base price 20% to 30% higher than your target, as Steam’s algorithm and consumer behavior necessitate regular discounting to drive visibility and sales.
  • Identify comparable games released within the last three years to establish a pricing baseline, then charge 20% more than those you consider equal in quality.
  • Use SteamDB to analyze the price history of your competitors, specifically noting their launch prices, the frequency and depth of their discounts, and any price increases following Early Access.
How To Market A GameAug 2022
Article

How to Go Viral on Twitter

Achieving viral success on social media is a strategic, repeatable process rather than a matter of random luck.

  • To achieve viral reach on Twitter, developers should actively insert their game into trending topics by using the exact trending phrases to ensure their content appears in the feeds of non-followers.
  • The Hypercharge: Unboxed campaign generated over 30 million impressions and 1.3 million visits in July 2022 by consistently engaging with trending topics rather than relying on scheduled posts or niche hashtags.
  • Once a social media post gains traction, developers should immediately leverage that proof of buzz to pitch gaming press outlets, as journalists prioritize covering games that have already demonstrated public interest.
How To Market A GameAug 2022
Cover of Taking 50% of Revenue for 'Nothing'? Indie Devs and Publishers Debate Predatory Deals
Article

Taking 50% of Revenue for 'Nothing'? Indie Devs and Publishers Debate Predatory Deals

The debate surrounding indie game publishing centers on the fairness of revenue-sharing agreements and the perceived predatory nature of certain contracts.

  • In the first half of 2022, 80% of the 5,895 indie games released on Steam generated less than $5,000 in revenue, highlighting the extreme difficulty of achieving commercial success.
  • Despite the low overall success rate, three out of four games in the top 10 rankings were supported by a publisher, indicating a strong correlation between publishing deals and market visibility.
  • A central tension exists between indie developers seeking financial autonomy and the industry reality that publishers provide essential risk mitigation, funding, and marketing services.
Game World ObserverJul 2022
Article

Plus: Dinkum, PowerWash Simulator 1.0 Lead Steam Debuts for Week

This analysis examines the state of the global video game market for the week of July 11, 2022, focusing primarily on Steam performance while providing secondary insights into console and VR platforms.

  • Stray is the most-wishlisted unreleased game on Steam with over 152,000 followers, currently leading the global sellers list based exclusively on pre-orders.
  • PowerWash Simulator’s transition to version 1.0 significantly increased its market visibility, building on a foundation of approximately 50,000 monthly sales during its Early Access phase.
  • Thief Simulator VR achieved a strong Meta Quest debut with an estimated 30,000 units sold during its first week.
GameDiscoverCoJul 2022
Article

What Are the Top-Selling New Switch Games of H1 2022?

This analysis examines the performance of third-party software on the Nintendo Switch during the first half of 2022, utilizing eShop ranking data to overcome the platform's lack of public sales transparency.

  • First-party software dominates the Nintendo Switch ecosystem, accounting for approximately 79% of total platform revenue.
  • The global games market is projected to decline by 1.2% in 2022, driven by macroeconomic headwinds and changes to mobile privacy regulations.
  • Third-party commercial success on the Switch is heavily concentrated in established franchises and licensed properties, such as Star Wars, Teenage Mutant Ninja Turtles, and Monster Hunter.
GameDiscoverCoJul 2022
Cover of Games Lift: Incubator Teams in Hamburg 2022
Article

Games Lift: Incubator Teams in Hamburg 2022

The Games Lift Incubator, an initiative managed by Gamecity Hamburg on behalf of the Free and Hanseatic City of Hamburg, serves as a specialized support program for regional game developers.

  • The Games Lift Incubator in Hamburg selected five developer teams for its 2022 program, providing each with 15,000 euros in funding, a three-month workshop series, and co-working space.
  • The 2022 incubator cohort includes the projects About Cannons + Sparrows, Babsi Bullet, Evergreen Garden, METACORE, and Stack'em up.
  • Participants in the Games Lift program receive access to a network of over 30 international industry experts covering game design, business development, marketing, and PR.
Gamecity HamburgJul 2022
Article

How to Make a Hit Indie Metroidvania: The Lowdown

This analysis examines the commercial success and marketing strategies of the indie Metroidvania title Haiku the Robot to provide a blueprint for small development teams.

  • Haiku the Robot achieved 15,000 sales in its first six weeks following a launch supported by 37,000 Steam wishlists.
  • The title is projected to reach a lifetime sales volume of 50,000 to 100,000 units based on its initial performance.
  • A £30,000 Kickstarter campaign served as a critical tool for building a dedicated community and securing early financial support.
GameDiscoverCoJul 2022
Cover of This Game Used TikTok to Get 120M Views & 60k Steam Wishlists
Article

This Game Used TikTok to Get 120M Views & 60k Steam Wishlists

This analysis examines modern game discovery and platform competition, focusing on the efficacy of TikTok as a marketing funnel for indie developers.

  • Round Toast Studios generated 120 million organic TikTok views and 60,000 Steam wishlists for Mortal Rite without paid advertising.
  • The conversion rate from TikTok views to Steam wishlists is approximately one wishlist per 2,000 views.
  • Effective TikTok content strategies include showing development milestones, soliciting community feedback on unfinished assets, and featuring developer faces with subtitles to increase engagement.
GameDiscoverCoJul 2022