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Cover of Week in Mobile Games E33 - Destiny: Rising heads to mobile and Unity's charm offensive
42 min
PocketGamer.biz42 min

Week in Mobile Games E33 - Destiny: Rising heads to mobile and Unity's charm offensive

The mobile gaming industry is currently navigating a period of significant structural and strategic realignment.

  • Genshin Impact has solidified its market dominance by surpassing $5 billion in mobile revenue within the Chinese market.
  • Bungie and NetEase have partnered to develop Destiny: Rising, a strategic entry into the mobile shooter market, though analysts express skepticism regarding its potential for global blockbuster success.
  • Unity is attempting to rebuild developer trust by launching Unity 6 and formally canceling its controversial runtime fee following a period of significant internal layoffs.
PocketGamer.bizOct 2024
Cover of Softlaunch Sonar #5: More Whiteout survival-like games coming!
39 min
Two & a Half Gamers39 min

Softlaunch Sonar #5: More Whiteout survival-like games coming!

The mobile gaming landscape is currently defined by a rapid cycle of iteration and cross-genre hybridization.

  • Major Chinese developers including Century Games, FunPlus, and 37Games are aggressively diversifying their portfolios by expanding from 4X strategy into casual genres like puzzle, merge, and renovation.
  • The mobile market is seeing a surge in 'Whiteout Survival-like' 4X strategy titles, characterized by high-frequency development cycles and rigorous testing of themes and user interfaces.
  • Developers are increasingly integrating complex PC-inspired mechanics, such as roguelike inventory management systems, into mobile tower defense and RPG titles to improve long-term engagement.
Two & a Half GamersAug 2024
Cover of Edward Gaming Generates $690K in Revenue From Valorant Weapon Skins
Article

Edward Gaming Generates $690K in Revenue From Valorant Weapon Skins

A recent four-hour live commerce event on the Chinese platform Douyin demonstrated the significant monetization potential of digital goods within the esports sector.

  • A four-hour Valorant live commerce event on Douyin generated approximately $1.98 million in total revenue from the sale of over 100,000 team-branded weapon skins.
  • Edward Gaming (EDG) led all participating teams with 78,000 units sold, resulting in approximately $690,000 in revenue.
  • Bilibili Gaming (BLG) secured the second-highest sales volume with 12,000 units, generating approximately $107,000.
The Esports AdvocateMay 2024
Cover of Fireside Chat: Thriving in the State of Survival: Affan Butt & Andy Zong
18 min
Deconstructor of Fun18 min

Fireside Chat: Thriving in the State of Survival: Affan Butt & Andy Zong

FunPlus founder and CEO Andy Zhong reflects on his 14-year tenure in the gaming industry, detailing the company’s evolution from a small startup to a global organization with 2,000 employees.

  • FunPlus has scaled from a small startup to a global organization with 2,000 employees over its 14-year history.
  • Strategy games are shifting from niche, core-focused titles to hybrid experiences that integrate mechanics from casual genres like tower defense to expand their addressable market.
  • The company is diversifying its growth strategy by moving beyond traditional performance marketing through cross-platform expansion and mobile-first development.
Deconstructor of FunMar 2024
Cover of 2023's Winners and Losers: By the Numbers
Article

2023's Winners and Losers: By the Numbers

The mobile gaming industry experienced a period of significant volatility throughout 2023, characterized by shifting market leaders and widespread revenue declines.

  • Mihoyo, Scopely, and Dream Games emerged as the primary industry winners in 2023, driven by the successful launches of Honkai: Star Rail, Monopoly Go, and Royal Match.
  • Supercell dropped out of the top ten grossing publishers for the first time in 2023, with annual earnings falling by an estimated $200 million.
  • Zynga maintained a top-ten position despite a year-on-year in-app purchase (IAP) revenue decline of $230 million, while FunPlus experienced a similar magnitude of revenue loss.
Mobilegamer.bizJan 2024
Cover of Mercedes-Benz Korea Sponsors T1 Entertainment & Sports
Article

Mercedes-Benz Korea Sponsors T1 Entertainment & Sports

Mercedes-Benz Korea has entered into a sponsorship agreement with the South Korean esports organization T1 Entertainment & Sports.

  • Mercedes-Benz Korea has signed a sponsorship deal with the esports organization T1 Entertainment & Sports, marking the brand's first partnership with a South Korean esports team.
  • The agreement effectively ends the previous partnership between T1 and BMW, which had been in place since April 2020.
  • As part of the new deal, the Mercedes-Benz logo will be prominently displayed on the center of T1 team jerseys, debuting at the League of Legends Mid-Season Invitational in London (May 2–21, 2023).
The Esports AdvocateMay 2023
Cover of Market Wire: February 6, 2023
Article

Market Wire: February 6, 2023

The February 6, 2023, industry update provides a critical analysis of the current state of the video game market, focusing on the challenges facing AAA development, the characteristics of high-revenue mobile titles, and the strategic rationale behind recent mobile game shutdowns.

  • AAA game development faces a profitability crisis as titles require massive player bases to succeed while competing for limited attention, leading to a significant decline in market value for companies like Ubisoft, whose stock fell from 82.40€ in January 2021 to 18.59€ by January 2023.
  • Industry experts suggest a shift toward 'AA' tier games or the 'Rockstar model' of hyper-successful, long-term engagement titles as potential solutions to the current AAA development challenges.
  • EA CEO Andrew Wilson attributed the shutdown of Apex Legends Mobile to a failure to translate complex, team-based gameplay to mobile and an inability to retain casual users, rather than a lack of cross-platform connectivity.
GameMakersFeb 2023
Cover of What Kind of Mobile Games Can Generate More Than $1 Billion in Revenue?
Article

What Kind of Mobile Games Can Generate More Than $1 Billion in Revenue?

The analysis investigates the characteristics of mobile titles that have surpassed a cumulative $1 billion in revenue, drawing on data from PocketGamer and SocialPeta.

  • Nearly 60 mobile games have surpassed $1 billion in cumulative revenue, with 4X strategy games emerging as the most dominant genre, accounting for nine of these titles.
  • Chinese developers are a major force in the billion-dollar club, responsible for 21% of all qualifying titles and specifically dominating the 4X strategy genre through studios like FunPlus.
  • High-revenue games require massive marketing scale, averaging 47,000 unique creatives per title, with video ads comprising 95% of the advertising mix for top performers like 'Rise of Kingdoms'.
SocialPetaDec 2022
Cover of Game Industry M&A in 2022
Article

Game Industry M&A in 2022

The video discussion examines the evolving landscape of mergers and acquisitions within the global video game industry as of early 2022.

  • The game industry is experiencing a structural shift in M&A, moving away from mid-tier consolidation toward a bifurcated strategy focused on both larger-scale acquisitions and smaller-scale targets.
  • High-profile industry consolidation, exemplified by Microsoft’s acquisition of Activision and Take-Two’s acquisition of Zynga, reflects the ongoing pressure on major companies to drive growth through M&A.
  • The supply of 'easy' mid-tier acquisition targets has largely dried up after a five-year bull run in industry M&A activity.
GameMakersMar 2022
Cover of Game Industry M&A in 2022 and Beyond! Miniclip, Drake Star Partners, & FunPlus Weigh In
67 min
GameMakers67 min

Game Industry M&A in 2022 and Beyond! Miniclip, Drake Star Partners, & FunPlus Weigh In

The global gaming industry is undergoing a period of rapid, transformative consolidation, characterized by a shift toward platform-centric strategies and the pursuit of established intellectual property.

  • The gaming industry is shifting toward a 'fewer, bigger, better' investment strategy, exemplified by major acquisitions like Microsoft’s purchase of Activision Blizzard and Take-Two’s acquisition of Zynga.
  • Total deal values in the gaming sector are projected to reach $150 billion in 2022, though this growth is being tempered by cooling public markets and increased regulatory scrutiny.
  • Rising user acquisition costs and mobile privacy changes are forcing companies to prioritize platform-centric strategies and the acquisition of established intellectual property.
GameMakersMar 2022
Cover of 2021 Predictions: Contenders Throwdown for Supercell's Mid-Core Crown
Article

2021 Predictions: Contenders Throwdown for Supercell's Mid-Core Crown

The mobile strategy gaming sector experienced a significant transformation in 2020, generating $5 billion in net revenue and achieving a 21% increase in in-app purchase growth.

  • Lilith is positioned to surpass Supercell in global mid-core revenue by the end of Q1 2021, driven by strong performance in its strategy portfolio and upcoming title launches.
  • Supercell has experienced five consecutive years of revenue decline, with its 2020 growth largely dependent on the China launch of Brawl Stars, which saw a 90% drop in monthly run-rate shortly after release.
  • The 4X strategy sub-genre remains the largest in the mid-core category, generating $3.3 billion in revenue with 31% year-over-year growth and accounting for one-third of the total mid-core market.
Deconstructor of FunJan 2021
Cover of 2019 Predictions: There Is a Billion to be Made in the Wake of Machine Zone
Article

2019 Predictions: There Is a Billion to be Made in the Wake of Machine Zone

The mobile strategy game market, a critical segment of the mid-core genre, is undergoing a significant transition as established leaders face decline and new publishers capture market share.

  • The 4X strategy subcategory represents a high-value opportunity, with IGG’s Lords Mobile generating over €350M in 2018 and demonstrating that integrating RPG mechanics into 4X gameplay can successfully expand the genre's audience.
  • Machine Zone lost its dominant market position following the launch of Final Fantasy, allowing competitors like FunPlus and IGG to capture significant market share through superior live operations and portfolio-based strategies.
  • FunPlus achieved growth by building a 4X platform that utilizes reskins of its hit title King of Avalon, proving that theme and art style are the primary differentiators for user acquisition and marketability in a genre where core features are often similar.
Deconstructor of FunFeb 2019

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