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Cover of Google’s Zachary Kuney on Monetisation, AI & Why Vietnam is a Global Growth Engine
8 min
Gamigion8 min

Google’s Zachary Kuney on Monetisation, AI & Why Vietnam is a Global Growth Engine

Vietnam has emerged as a critical growth engine within the global mobile application ecosystem, characterized by a unique combination of young, highly skilled talent, strong government support, and a collaborative, innovation-focused developer community.

  • Vietnam is currently a primary growth engine within the APAC mobile app ecosystem, driven by a young, tech-focused talent pool and strong government support for the digital economy.
  • AI is being leveraged by developers to transform massive datasets into actionable insights, effectively providing small studios with the capabilities of an in-house data science team.
  • Google is shifting its support strategy for developers by integrating cross-functional teams—covering cloud, infrastructure, ad buying, and monetization—to provide a more cohesive and simplified scaling experience.
GamigionJan 2026
Cover of Epic + Unity! The Gaming Bromance Nobody Predicted
18 min
Deconstructor of Fun18 min

Epic + Unity! The Gaming Bromance Nobody Predicted

The gaming industry is witnessing a significant shift in platform interoperability following a strategic partnership between Epic Games and Unity.

  • Epic Games and Unity have formed a strategic partnership allowing Unity-based developers to publish content directly into the Fortnite ecosystem.
  • Unity is integrating its cross-platform commerce and in-app purchase SDK into Unreal Engine to promote a more interoperable digital landscape.
  • Roblox has implemented facial recognition technology to verify user age and restrict communication between different age groups to address safety concerns.
Deconstructor of FunDec 2025
Cover of Wyniki Finansowe 3Q25
Presentation19 pages

Wyniki Finansowe 3Q25

This financial analysis details the third-quarter 2025 performance of PCF Group S.A. (People Can Fly), a global game development studio.

  • PCF Group S.A. reported a net loss of 117 million PLN for the first nine months of 2025, a significant increase from the 33.3 million PLN loss recorded in the same period of 2024.
  • A 92 million PLN write-down for the project 'Lost Rift' (Victoria) following its September 25, 2025, Early Access launch was the primary driver of the group's financial deficit.
  • Despite the net loss, total revenue grew to 152.1 million PLN in the first nine months of 2025, up from 131.9 million PLN in 2024, driven by work-for-hire projects including Delta, Zulu, and Echo.
PCF GroupDec 2025
Cover of TWIG #359 Unity x Epic, Roblox Controversy, Saudi Money and Why The Game Awards Make No Sense
63 min
Deconstructor of Fun63 min

TWIG #359 Unity x Epic, Roblox Controversy, Saudi Money and Why The Game Awards Make No Sense

The gaming industry is currently navigating a period of significant strategic realignment, marked by an unexpected partnership between Epic Games and Unity.

  • Epic Games and Unity have formed a strategic partnership to integrate Unity’s commerce SDKs into Unreal Engine and allow Unity-built content to function within the Fortnite ecosystem.
  • Roblox is facing significant regulatory and reputational pressure regarding its current moderation practices and child safety protocols.
  • The 2024 Game Awards have been criticized for a disconnect between award nominations and actual Western market performance, particularly regarding the mobile sector's representation.
Deconstructor of FunNov 2025
Cover of CD PROJEKT Group Q3 2025 Earnings Transcript
Financial report8 pages

CD PROJEKT Group Q3 2025 Earnings Transcript

CD PROJEKT Group’s financial results for the third quarter of 2025 demonstrate strong growth, driven by the continued commercial success of the Cyberpunk franchise and strategic licensing agreements.

  • CD PROJEKT Group reported Q3 2025 revenue of 350 million zloty, a 53% year-over-year increase, with net profit rising 150% to 193 million zloty.
  • The company holds 1.4 billion zloty in cash and liquid assets, with over 1 billion zloty currently allocated to active development projects.
  • The Witcher 4 is currently in full-scale production, while the next Cyberpunk title has entered the pre-production phase.
CD ProjektNov 2025
Cover of That Unity-Epic deal, Minecraft Blast, Netflix Games 2.0, Duolingo, Ubisoft, Stash, EA and more
19 min
Mobilegamer.biz19 min

That Unity-Epic deal, Minecraft Blast, Netflix Games 2.0, Duolingo, Ubisoft, Stash, EA and more

The mobile gaming industry is currently defined by strategic alliances, platform pivots, and significant consolidation within the web shop and monetization sectors.

  • Unity and Epic Games have entered a strategic partnership allowing Unity-made games to publish directly to Fortnite and integrating Unreal Engine support into Unity’s monetization and web shop tools.
  • Netflix has pivoted its gaming strategy toward mainstream, family-oriented, and party games, moving away from the underperforming indie titles that previously populated the service.
  • King has entered soft launch for 'Minecraft Blast' in Malaysia, marking a significant effort to bring the Minecraft IP to mobile via a puzzle-based gameplay model.
Mobilegamer.bizNov 2025
Cover of Quarterly Report of 11 Bit Studios S.A. for the Nine Months Ended 30 September 2025
Financial report52 pages

Quarterly Report of 11 Bit Studios S.A. for the Nine Months Ended 30 September 2025

Financial performance for 11 bit studios S.A. through the first nine months of 2025 reflects a period of significant operational transition and heavy product launches.

  • 11 bit studios reported a net profit decline to PLN 22.0 million for the first nine months of 2025, down from PLN 47.5 million in the same period of 2024, driven by increased depreciation and amortization costs.
  • Total revenue for the nine-month period reached PLN 101.3 million, representing a 5% year-over-year decrease.
  • The company has reduced the estimated cost of its 2021–2025 Incentive Scheme to zero, indicating that original long-term revenue and profit targets will not be achieved following the termination of Project 8 and delayed releases.
11 bit studiosNov 2025
Cover of Let's Review Your Games — Ep. 034
102 min
Thomas Brush102 min

Let's Review Your Games — Ep. 034

Successful game design hinges on the delicate balance between atmospheric immersion and intuitive player guidance.

  • Implement a structured 'Level Zero' to teach core mechanics sequentially before granting players open-world freedom, as this significantly reduces early-game drop-off rates caused by overestimating player intuition.
  • Prioritize clarity and purpose within the first five minutes of gameplay, as this initial window is critical for establishing player engagement regardless of the game's genre.
  • Replace abstract, text-based instructions with logical, guided sequences that allow players to learn mechanics through active gameplay rather than forced wait times.
Thomas BrushNov 2025
Cover of The Unreal and Epic Games Ecosystem | Develop:Brighton 2024
10 min
Develop:Brighton10 min

The Unreal and Epic Games Ecosystem | Develop:Brighton 2024

The Epic Games ecosystem is defined by its dual identity as both a technology provider and a veteran game developer.

  • Epic Games operates as a developer-first organization with 4,000 employees across 15 countries, utilizing the same internal tools and Unreal Engine technology to build their own titles, such as Fortnite, that they provide to the industry.
  • The Unreal Engine business model is royalty-driven, meaning Epic only collects a maximum 5% royalty on gross revenue once a game exceeds $1 million in lifetime earnings.
  • Epic Games charges a 12% revenue share for sales conducted through their marketplaces, which they position as a lower-cost alternative to industry-standard distribution fees.
Develop:BrightonNov 2025
Cover of Unreal Engine Development Update | Develop Brighton 2024
41 min
Develop:Brighton41 min

Unreal Engine Development Update | Develop Brighton 2024

Unreal Engine is undergoing a strategic evolution focused on maximizing graphical fidelity, streamlining large-scale world building, and enhancing overall developer productivity.

  • Unreal Engine 5.5 will introduce experimental support for skeletal mesh Nanite, enabling internal hierarchies, animation, and displacement on skinned meshes.
  • Epic is optimizing Nanite for dense foliage rendering to improve performance on Gen 9 consoles, addressing current limitations with small-scale geometry aggregation.
  • The engine is shifting toward a 'Mega Worlds' initiative, utilizing smart assets with embedded Procedural Content Generation (PCG) graphs to allow environment artists to build complex biomes without manual placement.
Develop:BrightonNov 2025
Cover of Fresh Round of Layoffs Hit ESL FACEIT Group
Article

Fresh Round of Layoffs Hit ESL FACEIT Group

ESL FACEIT Group (EFG), a prominent international tournament organizer and festival company, has implemented a new round of workforce reductions.

  • ESL FACEIT Group (EFG) has initiated a new round of layoffs affecting approximately 80 to 90 employees, primarily within its EMEA division.
  • EFG CEO Niccolo Maisto stated in an internal email that this reduction marks the end of the current phase of organizational change and that no further layoffs of this scale are anticipated.
  • The company described the cuts as a strategic realignment intended to reduce operational complexity and focus resources on high-growth areas, rather than purely a cost-cutting measure.
The Esports AdvocateOct 2025
Cover of AI and Human Dignity
6 min
Game Dev Unchained6 min

AI and Human Dignity

The integration of artificial intelligence into game development must be strictly governed by ethical considerations, specifically the preservation of human dignity and the protection of intellectual property.

  • The developer prioritizes ethical AI integration, limiting its use to administrative tasks like meeting summarization to avoid potential copyright, authorship, and human rights violations inherent in current data-scraping models.
  • Performance optimization is a core design philosophy for the project, with the team actively considering bypassing the Unreal Engine 5 (UE5) renderer in favor of a simpler, more lightweight solution to avoid excessive hardware requirements.
  • The project emphasizes manual craftsmanship over automated tooling, with 100% of the level design currently being built by hand rather than relying on procedural generation or AI-assisted workflows.
Game Dev UnchainedOct 2025