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DreamHack

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Cover of DreamHack San Diego Economic Impact Report: USA
Article

DreamHack San Diego Economic Impact Report: USA

The DreamHack San Diego gaming and esports festival, held from April 7–9, 2023, at the San Diego Convention Center, generated an estimated $4.7 million in economic impact for the local San Diego economy.

  • DreamHack San Diego generated an estimated $4.7 million in economic impact for the local economy during its three-day run from April 7–9, 2023.
  • The event attracted over 41,000 total attendees, marking it as the largest DreamHack festival held in the United States to date.
  • The festival, hosted at the San Diego Convention Center and owned by ESL FACEIT Group, featured various gaming lifestyle activities including exhibitor booths, musical performances, and retro arcades.
The Esports AdvocateApr 2023
Cover of More Than 41,000 People Attended DreamHack San Diego
Article

More Than 41,000 People Attended DreamHack San Diego

DreamHack San Diego, a three-day gaming lifestyle festival held at the San Diego Convention Center from April 7–9, 2023, achieved a record-breaking attendance of over 41,000 people.

  • DreamHack San Diego attracted over 41,000 attendees during its three-day run from April 7–9, 2023, marking the largest U.S. DreamHack festival to date.
  • The event featured multiple esports and LAN competitions that collectively awarded nearly $1 million in total prize money.
  • Key tournament prize pools included $310,000 for the Rocket League Championship Series Winter Major, $250,000 for the DreamHack Open featuring Fortnite, and $130,000 for the Magic: The Gathering U.S. Regional Championship.
The Esports AdvocateApr 2023
Cover of DreamHack San Diego: Esports Schedule and Highlights
Article

DreamHack San Diego: Esports Schedule and Highlights

DreamHack San Diego, organized by the ESL FACEIT Group, held its inaugural gaming festival at the San Diego Convention Center from April 7–9, 2023.

  • DreamHack San Diego will take place from April 7–9, 2023, at the San Diego Convention Center, marking the festival's debut in the city with Intel and Monster Energy as marquee sponsors.
  • The event features the Rocket League Championship Series (RLCS) Winter Major, which includes a $310,000 prize pool for the top 16 North American teams.
  • A 'drop-in' Zero Build Fortnite tournament will offer a $250,000 prize pool, open to all attendees who hold a 'Bring Your Own Computer' (BYOC) ticket.
The Esports AdvocateMar 2023
Cover of StarCraft II ESL Pro Tour 2023-2024 Season Details
Article

StarCraft II ESL Pro Tour 2023-2024 Season Details

The ESL FACEIT Group has announced the structural and operational details for the 2023-2024 StarCraft II ESL Pro Tour season.

  • The ESL FACEIT Group will fully fund the StarCraft II ESL Pro Tour, including all prize money and operational costs, marking a shift in the program's financial structure.
  • The 2023-2024 season features two major 'ESL StarCraft II Masters' events, each offering a $200,000 USD prize pool.
  • The Masters Finals will be held at two DreamHack events: DreamHack Summer in Jönköping, Sweden (June 16–18, 2023) and DreamHack Atlanta in Atlanta, Georgia (December 15–17, 2023).
The Esports AdvocateFeb 2023
Cover of Invitation to Subscribe for Class B Shares: Modern Times Group MTG AB
Regulatory notice88 pages

Invitation to Subscribe for Class B Shares: Modern Times Group MTG AB

Modern Times Group (MTG) is executing a rights issue of up to 28,320,697 new Class B shares to raise approximately SEK 2,549 million.

  • MTG is launching a rights issue of up to 28,320,697 Class B shares at SEK 90 per share to raise approximately SEK 2,549 million.
  • The capital raised is primarily earmarked to repay a SEK 1,800 million bridge loan and a vendor note associated with the acquisitions of Hutch and increased ownership in InnoGames.
  • Failure to complete the rights issue risks a working capital shortfall and potential breaches of financial covenants within the next twelve months.
Modern Times GroupJan 2021
Cover of Modern Times Group Q3 2020 Financial Results
Financial report9 pages

Modern Times Group Q3 2020 Financial Results

Modern Times Group’s financial results for the third quarter of 2020 demonstrate a period of record profitability driven by strong performance in the gaming vertical and disciplined cost management within the esports sector.

  • Modern Times Group achieved record profitability in Q3 2020 with net sales of SEK 912 million and an adjusted EBITDA of SEK 196 million.
  • The gaming division drove financial performance, reaching all-time high adjusted EBITDA margins due to elevated in-game spending and normalized marketing costs.
  • The esports vertical experienced a 44% year-over-year decline in net sales due to live event restrictions, though losses were mitigated by cost-cutting and new online production formats.
Modern Times GroupNov 2020
Cover of David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass
27 min
Game Developers Conference27 min

David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass

The journey of a solo developer securing a spot on Xbox Game Pass for the title She Dreams Elsewhere highlights the critical intersection of creative development, strategic networking, and business pragmatism.

  • Securing a spot on Xbox Game Pass requires a unique, polished game identity that justifies its existence to platform holders like Microsoft.
  • Active participation in industry events such as GDEX, DreamHack Atlanta, and GDC is essential for building the direct relationships with platform representatives necessary to secure publishing or distribution deals.
  • The Xbox Game Pass deal provided the financial stability required to complete the four-year development of She Dreams Elsewhere without the need for a traditional third-party publisher.
Game Developers ConferenceSep 2020
Article

How to Talk to Streamers

The primary purpose of this analysis is to advocate for a relationship-based approach to game marketing, moving beyond anonymous cold-emailing toward direct engagement with content creators.

  • Streamers prioritize games with 1,000 to 10,000 concurrent viewers, as playing titles outside this range carries a significant risk of losing their audience.
  • Streaming is often a social hobby rather than a career, meaning developers should focus on building genuine personal relationships rather than treating streamers as mere marketing channels.
  • Streamers frequently build their own audiences through 'raiding,' where they pass their viewers to other streamers, creating tight-knit networks that developers can leverage.
How To Market A GameFeb 2020
Cover of Los Esports en España: Situación Actual y Posición de la Industria
Report42 pages

Los Esports en España: Situación Actual y Posición de la Industria

The analysis presents a comprehensive overview of Spain’s esports ecosystem, emphasizing its rapid expansion, market significance, and emerging challenges.

  • Spain's esports revenue more than doubled between 2016 and 2019, growing from €14.5 million to €35 million and capturing approximately four percent of the global market.
  • The industry supports 600 jobs, including 250 professional players, and generated €22.5 million in advertising expenditure as of 2019.
  • Spain ranks twelfth globally in viewership with 2.9 million regular spectators, featuring the highest female audience share in Europe at 36 percent and a demographic where over half of viewers are older than 25.
AEVIJan 2020
Cover of Modern Times Group Q2 2019 Financial Results
Financial report10 pages

Modern Times Group Q2 2019 Financial Results

Modern Times Group demonstrated strong operational momentum during the second quarter of 2019, characterized by an 11 percent increase in reported sales and a significant improvement in profitability.

  • Modern Times Group reported an 11% increase in total sales for Q2 2019, with its core esports and gaming verticals achieving a combined 14% growth.
  • The gaming division grew sales by 19% with an adjusted EBITDA margin of 29%, driven largely by mobile gaming and the title Forge of Empires, which surpassed EUR 500 million in lifetime revenue.
  • The divestment of Nova in April generated SEK 1.8 billion in cash, bringing the company's total cash balance to SEK 2.1 billion to fund future strategic acquisitions.
Modern Times GroupJul 2019
Cover of Annual Report 2018: Shaping the Future of Entertainment
Financial report96 pages

Annual Report 2018: Shaping the Future of Entertainment

In 2018 MTG delivered a robust financial rebound while executing a decisive strategic shift toward esports and digital-video assets.

  • MTG executed a major strategic pivot toward esports and digital video in 2018, highlighted by the acquisition of ESL, DreamHack, InnoGames, and Kongregate alongside the divestment of non-core assets like Trace Partners.
  • The company completed the separation of Nordic Entertainment Group (NENT) in 2018, which subsequently listed on Nasdaq Stockholm in March 2019.
  • Financial performance showed growth with net sales rising 12–13% to SEK 19.7 billion and operating income increasing 24% to SEK 1.57 billion.
Modern Times GroupJan 2018
Cover of Modern Times Group Annual Report 2015
Financial report92 pages

Modern Times Group Annual Report 2015

Modern Times Group (MTG) underwent a fundamental strategic pivot in 2015, transitioning from a traditional broadcaster into a diversified digital entertainment entity.

  • MTG executed a strategic pivot in 2015 to become a digital entertainment entity, highlighted by the acquisitions of esports leaders Turtle Entertainment and DreamHack.
  • Net income dropped significantly to SEK 251 million in 2015, down from SEK 1,172 million in 2014, due to restructuring costs, currency headwinds, and losses from discontinued operations.
  • Annual net sales reached SEK 16,218 million, marking a 3% increase compared to the previous year.
Modern Times GroupMar 2016