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Article

Why 'Different' Sequels Are Discovery 'Hard Mode'

The current landscape of video game discovery is shaped by shifting consumer behaviors, platform-specific trends, and evolving marketing strategies.

  • Influencer marketing is currently the most effective promotional tool for PC and console titles, significantly outperforming traditional events and paid media.
  • Console hardware spending in September 2024 hit its lowest level since 2019, even as the market continues to shift toward all-digital console units.
  • Platform loyalty remains a primary driver of console sales, evidenced by the Silent Hill 2 remake generating 78% of its European revenue on PlayStation 5.
GameDiscoverCoOct 2024
Article

What Jonas Tyroller’s Games Reveal About the Steam Algorithm

The primary thesis of this analysis is that the inherent appeal of a game’s genre and its quality are the most significant determinants of commercial success on Steam, far outweighing traditional marketing efforts.

  • The Steam Discovery Queue is the primary driver of sales, often accounting for over 50% of store page views during a game's launch window.
  • Game genre selection is the most significant factor in commercial success; 'crafty-buildy-strategy-simulation' games consistently outperform platformers on Steam due to larger, more receptive audiences.
  • The 'real value' of a project—measured by success score divided by development 'manyears'—reveals that high-effort passion projects like 'Will You Snail?' can be significantly less efficient than streamlined, genre-focused titles like 'ISLANDERS'.
How To Market A GameOct 2024
Cover of The Ultimate Guide to Promoting Your Fortnite UEFN Map in 2025
Article

The Ultimate Guide to Promoting Your Fortnite UEFN Map in 2025

The primary objective of this guide is to provide creators with actionable strategies for increasing the visibility and player engagement of custom maps built using the Unreal Editor for Fortnite (UEFN).

  • Epic Games introduced Fortnite Deep Linking in December 2024, allowing creators to use unique URLs (play.fn.gg/island/xxxx-xxxx-xxxx) to transport players directly into their custom maps from any platform.
  • In-game advertising networks like Overwolf offer a higher conversion potential than social media by targeting players while they are actively engaged within the Fortnite ecosystem.
  • Creators should leverage the Fortnite Insights dashboard to track critical performance metrics such as playtime and retention rates, using this data to identify and fix engagement drops.
OverwolfSep 2024
Cover of Concord: What Its Failure Says About Game Discovery in 2024
Article

Concord: What Its Failure Says About Game Discovery in 2024

The commercial underperformance of the hero shooter Concord serves as a critical case study for the challenges of game discovery and market saturation in 2024.

  • The failure of Concord demonstrates that high production values and platform backing are no longer sufficient to guarantee market visibility or player acquisition in the 2024 gaming landscape.
  • Premium-priced live-service titles face significant difficulty gaining traction against established incumbents and free-to-play alternatives that offer more compelling value propositions.
  • Modern game discovery is increasingly dependent on a title's ability to differentiate itself immediately upon release, as player attention is limited and highly competitive.
GameDiscoverCoAug 2024
Cover of Warner Bros. Discovery Form 10-Q: Q2 2024
Financial report1 page

Warner Bros. Discovery Form 10-Q: Q2 2024

Warner Bros. Discovery faced a challenging second quarter in 2024, characterized by a substantial net loss of $10.03 billion.

  • Warner Bros. Discovery reported a $10.03 billion net loss for Q2 2024, largely driven by a $9.1 billion non-cash goodwill impairment charge against its Networks segment due to the declining linear television market.
  • Total quarterly revenue declined to $9.71 billion from $10.36 billion in the prior-year period, impacted by falling linear subscribers, advertising headwinds, and a 66% year-to-date drop in gaming revenue.
  • The Direct-to-Consumer segment grew its subscriber base by 7% to 103.3 million and saw a 99% surge in advertising revenue, though these gains were partially offset by rising sports content costs.
Warner Bros. DiscoveryAug 2024
Article

Why Moonlighter's Dev Pivoted Genres for Its New Discovery Challenge

Digital Sun, the developer behind the successful 2D roguelite Moonlighter, has pivoted to the 3D strategy genre with its upcoming title Cataclismo.

  • Digital Sun pivoted from 2D roguelites to 3D strategy with its new title Cataclismo to avoid the market saturation currently affecting the 2D action genre.
  • Cataclismo has secured over 60,000 Steam wishlists since May 2023, with the United States (22.4%) and China (12.7%) representing the largest geographic interest segments.
  • 70% of 60 surveyed indie studios have frozen hiring, citing significant difficulty in securing future project funding as a primary industry challenge.
GameDiscoverCoJun 2024
Article

Success via a Game Inspired by YouTube Content

This analysis examines the viability of leveraging viral YouTube sub-communities and internet sub-genres to drive successful game launches on Steam.

  • Developers can achieve significant commercial success by adapting trending YouTube sub-cultures into games, effectively utilizing 'public IP' that has an existing, eager fan base without requiring licensing fees.
  • Backrooms: Escape Together sold over 100,000 copies despite launching with only 500 wishlists and failing to reach Steam's 'Popular Upcoming' or 'New & Trending' lists.
  • The Steam Discovery Queue was the primary driver for Backrooms: Escape Together, accounting for 46% of its launch traffic and peaking at approximately 25,000 visits in its first week.
How To Market A GameMay 2024
Cover of Warner Bros. Discovery 10-Q: Q1 2024
Financial report1 page

Warner Bros. Discovery 10-Q: Q1 2024

Warner Bros. Discovery faced a challenging financial landscape during the first quarter of 2024, characterized by a notable decline in total revenues and significant shifts across its core business segments.

  • Warner Bros. Discovery reported Q1 2024 total revenues of $9.96 billion, a 7% decrease compared to the same period in 2023.
  • The studios segment revenue declined by 12% due to a lack of major theatrical releases and reduced television licensing activity.
  • The networks segment revenue fell by 8% as the company faced declining affiliate fees and lower advertising demand.
Warner Bros. DiscoveryMay 2024
Cover of TikTok: Gaming’s New Discovery Platform
60 min
Naavik60 min

TikTok: Gaming’s New Discovery Platform

TikTok has transitioned from a social media application into a foundational entertainment and discovery engine for the global gaming industry.

  • Exposure to pre-release gaming content on TikTok drives an 80 percent increase in spending among PC and console gamers.
  • TikTok generates over three trillion annual organic gaming views, establishing it as a primary engine for content discovery in an oversaturated market.
  • The platform utilizes specialized programs like the TikTok Creative Challenge to connect publishers with creators, effectively lowering user acquisition costs.
NaavikApr 2024
Cover of Bringing Discovery Back to Mobile Games, Jong Woo, Samsung Electronics.
17 min
PocketGamer.biz17 min

Bringing Discovery Back to Mobile Games, Jong Woo, Samsung Electronics.

The current mobile gaming landscape faces a significant challenge regarding discoverability, as traditional organic growth strategies have largely been supplanted by high-friction, paid user acquisition models.

  • Samsung is leveraging its Gaming Hub, which has 160 million monthly active users engaging three times daily, to bypass traditional app store discoverability challenges.
  • The platform utilizes Android-native cloud streaming to allow instant gameplay, eliminating the conversion friction caused by lengthy app store downloads and large file sizes.
  • Samsung’s cloud streaming technology functions by hosting pre-loaded APKs and resource files on virtual machines, enabling immediate access to games without traditional installation.
PocketGamer.bizApr 2024
Cover of Should We Take Roblox Seriously as a Game Discovery Platform?
Article

Should We Take Roblox Seriously as a Game Discovery Platform?

This analysis explores the viability of Roblox as a professional game discovery platform and examines strategic pricing models for premium PC games.

  • Setting Euro prices equal to US Dollar prices on Steam—rather than following Valve’s regional recommendations—can increase a title's lifetime worldwide revenue by 8% to 10%.
  • Roblox commands massive scale with 30 million daily active users and 2.5 billion hours of monthly engagement, including 75% of American children aged 9 to 12.
  • Professional studios entering Roblox must adapt to a 24.5% developer revenue share, which is significantly lower than traditional industry standards.
GameDiscoverCoMar 2024
Cover of Warner Bros. Discovery Annual Report: Form 10-K 2023
Financial report1 page

Warner Bros. Discovery Annual Report: Form 10-K 2023

SEC 10-K filing for Warner Bros. Discovery, filed 2024-02-23.

  • As of December 31, 2023, Warner Bros. Discovery had approximately 35,300 employees, with 53% located in the U.S. and 47% outside the U.S.
  • The company's consolidated goodwill balance was $35.0 billion as of December 31, 2023, with $17.6 billion associated with Networks and $8.1 billion with DTC reporting units.
  • Goodwill impairment assessments were performed as of October 1, 2023, for all reporting units, and no impairment was recorded as the estimated fair value of each reporting unit exceeded its carrying value.
Warner Bros. DiscoveryFeb 2024