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Article

Pokémon GO Revenue: September 2018

Pokémon GO experienced a significant surge in financial and user engagement metrics during September 2018, reinforcing its position as a dominant force in the mobile augmented reality gaming sector.

  • Pokémon GO generated $84.8 million in worldwide gross revenue during September 2018, marking its highest monthly earnings since November 2017.
  • The game achieved a 15% month-over-month revenue increase from August 2018 and an 89% year-over-year improvement compared to September 2017.
  • Pokémon GO recorded 8.86 million new downloads in September 2018, representing its strongest month for installs in 2018 and a 100% increase year-over-year.
Sensor TowerOct 2018
Article

Fortnite Revenue on iOS Hits $300 Million in 200 Days

Fortnite has achieved significant commercial success on mobile platforms, reaching $300 million in gross worldwide revenue on iOS within 200 days of its March 2018 launch.

  • Fortnite grossed $300 million on iOS within 200 days of its March 15, 2018, launch, with approximately 65% of revenue originating from the United States.
  • The game achieved this $300 million milestone faster than competitors like Clash Royale, which took 249 days, and Honor of Kings, which took 316 days.
  • Daily player spending on the iOS version has averaged $1.5 million since launch, increasing to $2.5 million per day following the release of Season 6.
Sensor TowerOct 2018
Financial report1 page

GameStop Quarterly Report: Q3 2018

GameStop experienced a challenging fiscal period during the third quarter of 2018, characterized by a notable decline in financial performance and the initiation of a strategic review to address long-term shareholder value.

  • GameStop reported a net loss of $24.9 million for the 13-week period ending August 4, 2018, compared to a net income of $22.2 million in the same period of the prior year.
  • Net sales for the 13-week period fell to $1.647 billion from $1.688 billion in the prior year, driven by an 18.5% decline in new video game software sales due to weaker title releases.
  • The company significantly reduced its Technology Brands store footprint, closing 173 locations to reach a total of 1,336 stores as of August 4, 2018, down from 1,509 a year prior.
GameStopSep 2018
Cover of As Glu’s Stock Price Soars, Its Crowdstar Acquisition Looks Prescient
Article

As Glu’s Stock Price Soars, Its Crowdstar Acquisition Looks Prescient

The acquisition of Crowdstar by mobile game developer Glu in late 2016 serves as a primary driver for the company’s subsequent financial turnaround and stock market performance.

  • Glu Mobile's acquisition of Crowdstar for approximately $50 million has been a primary driver of its financial turnaround, with Crowdstar's titles, Covet Fashion and Design Home, accounting for over 50% of Glu's revenue in Q2 2018.
  • Glu's stock price increased nearly 300% between November 2016 and August 2018, rising from $1.91 to $7.57 per share.
  • The company is successfully transitioning toward profitability by stabilizing losses while growing top-line revenue, reporting a $4.4 million loss on $90.2 million in revenue for Q2 2018 compared to a $23.6 million loss on $68.7 million in revenue for Q2 2017.
Mobile Dev MemoSep 2018
Article

Candy Crush Daily Revenue Franchise-Wide

The Candy Crush franchise continues to demonstrate strong commercial performance, with daily worldwide revenue reaching an average of $3.9 million during the first eight months of 2018.

  • The Candy Crush franchise generated an average of $3.9 million in daily worldwide revenue across the App Store and Google Play during the first eight months of 2018.
  • Franchise-wide daily revenue grew by approximately 7 percent compared to the $3.6 million daily average recorded during the same period in 2017.
  • The original Candy Crush Saga remains the primary revenue driver, accounting for 62 percent of the franchise's total daily earnings.
Sensor TowerAug 2018
Cover of CD Projekt H1 2018 Financial Results: Chat Session with Individual Investors
Financial report6 pages

CD Projekt H1 2018 Financial Results: Chat Session with Individual Investors

This investor chat session, held in August 2018, serves as a formal update on CD Projekt’s financial performance for the first half of 2018 and provides strategic clarity regarding the company’s ongoing development pipeline.

  • CD Projekt is committed to a strategic goal of releasing two AAA titles by 2021, with Cyberpunk 2077 currently in development for PC, Xbox One, and PlayStation 4.
  • As of June 2018, the company held 608 million PLN in cash assets, which are being utilized to support increased development expenditures and recruitment efforts.
  • Marketing investment for Cyberpunk 2077 is projected to exceed the budget previously allocated for The Witcher 3.
CD ProjektAug 2018
Article

Summoners War Revenue Is Strong as Ever After Passing $1.3 Billion

Summoners War, the multiplayer role-playing game developed by Com2uS and Gamevil, has solidified its position as a top-tier mobile title by surpassing $1.35 billion in lifetime worldwide player spending.

  • As of August 2018, the mobile RPG Summoners War has generated approximately $1.35 billion in lifetime worldwide player spending across the App Store and Google Play.
  • The title, developed by Gamevil and Com2uS and launched in June 2014, has maintained a consistent revenue stream of at least $20 million per month for the two years preceding the report.
  • Summoners War has joined the 'billion-dollar club' of mobile games, placing it alongside major titles such as Candy Crush Saga, Clash Royale, and Pokémon GO.
Sensor TowerAug 2018
Article

Brawl Stars Revenue Grew 479% on iOS in July

Supercell’s team-based arena shooter, Brawl Stars, experienced a significant financial surge in July 2018, signaling potential viability for the title during its extended soft-launch phase.

  • Supercell's Brawl Stars generated nearly $1.3 million in total revenue across iOS and Android in July 2018, marking a 616% increase over June.
  • iOS revenue for the game grew 479% month-over-month, rising from approximately $128,000 in June to $740,000 in July.
  • The revenue surge was driven by a combination of content, presentation, and monetization overhauls, alongside expansion into new markets including Hong Kong, Singapore, and Malaysia.
Sensor TowerAug 2018
Cover of Major Questions Regarding the 1Q Financial Results for the Fiscal Year Ending March 2019
Financial report3 pages

Major Questions Regarding the 1Q Financial Results for the Fiscal Year Ending March 2019

This analysis outlines the strategic outlook and financial performance expectations for Sega Sammy Holdings as of August 2018, following the first quarter of the fiscal year ending March 2019.

  • Sega Sammy is preparing for the domestic Integrated Resort (IR) industry by increasing cash reserves and expanding borrowing limits to ensure readiness for future project financing.
  • The Entertainment Contents division is pivoting to recover from underperforming first-quarter digital game results by launching 12 new digital titles across the fiscal year.
  • The Pachislot and Pachinko segment is transitioning to the No. 6 machine standard, with major title launches deferred to the second half of the fiscal year to prioritize product quality.
Sega Sammy HoldingsAug 2018
Article

King Had Its Best 12 Months of Candy Crush Revenue Ever

Candy Crush Saga experienced a significant financial resurgence between August 2017 and July 2018, marking the most lucrative 12-month period in the title's history.

  • Candy Crush Saga generated $930 million in global player spending between August 2017 and July 2018, marking the title's highest-grossing 12-month period since its 2012 launch.
  • The $930 million revenue figure represents a 34% year-over-year increase compared to the $693 million earned in the preceding 12-month period.
  • December 2017 stands as the game's peak revenue month to date, reaching $86 million in worldwide in-app purchase spending.
Sensor TowerAug 2018
Article

PUBG Mobile Revenue Hits $50 Million: Royale Pass Season 2

PUBG Mobile achieved a significant financial milestone by surpassing $50 million in worldwide player spending across the Apple App Store and Google Play.

  • PUBG Mobile has surpassed $50 million in total worldwide player spending across the App Store and Google Play as of August 2018.
  • The introduction of the Elite Royale Pass on June 19, 2018, caused daily revenue to quadruple from approximately $170,000 to $689,000.
  • The game's global revenue ranking improved significantly, rising from the No. 68 spot in June to No. 33 in July 2018.
Sensor TowerAug 2018
Cover of Raport Bieżący Nr 51/2018: Podjęcie Uchwały o Podwyższeniu Kapitału Zakładowego w Pyramid Games
Regulatory notice1 page

Raport Bieżący Nr 51/2018: Podjęcie Uchwały o Podwyższeniu Kapitału Zakładowego w Pyramid Games

The management of PlayWay S.A. announced a significant restructuring of the share capital within its subsidiary, Pyramid Games Sp. z o.o., following a resolution passed on August 2, 2018.

  • Pyramid Games increased its share capital from 12,500 PLN to 100,000 PLN following an Extraordinary General Meeting resolution on August 2, 2018.
  • The capital expansion involved issuing 1,750 new shares, raising a total of 379,000 PLN from existing shareholders and nine new individual investors.
  • PlayWay S.A.’s ownership stake in its subsidiary Pyramid Games was diluted from 60% to 55.10% as a result of the new share issuance.
PlayWayAug 2018