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2015

Company

Documents about 2015

Cover of Consolidated Financial Results for the Six Months Ended September 30, 2015
Financial report11 pages

Consolidated Financial Results for the Six Months Ended September 30, 2015

Mixi, Inc. reported significant growth in its consolidated financial results for the six months ended September 30, 2015.

  • Mixi, Inc. experienced massive growth for the six months ending September 30, 2015, with net sales rising 172.8% to ¥95,351 million and operating income increasing 204.4% to ¥43,674 million.
  • The Entertainment Business segment, anchored by the title Monster Strike, served as the primary revenue driver, accounting for ¥89,027 million of total net sales.
  • Profit attributable to owners of the parent surged 213% to ¥28,429 million, supported by a strong financial position that saw total assets grow to ¥124,480 million and an equity ratio of 76.2%.
mixiNov 2015
Cover of Aiming FY2015 Q3 Financial Results Presentation
Financial report33 pages

Aiming FY2015 Q3 Financial Results Presentation

Aiming’s fiscal year 2015 third-quarter financial results presentation outlines the company’s operational performance, strategic focus on long-term mobile game development, and financial trajectory.

  • Aiming achieved strong year-over-year growth in Q3 2015, with revenue rising 59.0% to 2,998 million yen and operating profit reaching 599 million yen.
  • The company has already met 101.3% of its annual operating profit target and 84.5% of its annual revenue target within the first nine months of 2015.
  • Despite year-over-year gains, Q3 revenue and profit declined quarter-over-quarter due to the maturation of existing titles and a lack of promotional activity.
AimingOct 2015
Cover of Aiming Q3 FY2015 Financial Results
Financial report11 pages

Aiming Q3 FY2015 Financial Results

Aiming’s financial results for the third quarter of the fiscal year ending December 2015 demonstrate significant growth in both revenue and profitability compared to the same period in the previous year.

  • Aiming reported significant growth in Q3 FY2015, with net sales increasing 130.2% to 9,392 million yen and operating profit rising substantially to 2,837 million yen from 91 million yen in the prior year.
  • The mobile title "Logres of Swords and Sorcery: Goddess of Ancient" was the primary driver of Aiming's strong Q3 FY2015 financial performance due to its sustained user engagement and monetization.
  • Aiming is expanding its portfolio by licensing and localizing international titles like "Himegami Emaki" and "Lost Regalia" to maintain competitiveness as the Japanese smartphone game market's growth decelerates.
AimingOct 2015
Cover of Capcom Consolidated Financial Results: 6 Months of FY2015
Financial report13 pages

Capcom Consolidated Financial Results: 6 Months of FY2015

Capcom’s consolidated financial results for the six-month period ending September 30, 2015, reflect a period of revenue growth tempered by significant declines in profitability.

  • Capcom reported a 22.1% increase in net sales to 31,638 million yen for the six months ending September 30, 2015, but net income fell 34.4% to 1,951 million yen due to a higher cost of sales ratio.
  • The Amusement Equipments segment was the primary growth driver, with sales surging 76.3% to 12,132 million yen, largely fueled by the success of the Resident Evil 6 pachislo machine.
  • Digital Contents, the company's core segment, saw a modest 6.2% sales increase but suffered a 28.7% decline in operating income.
CapcomOct 2015
Cover of GungHo Online Entertainment FY2015 Q3 Financial Results
Financial report23 pages

GungHo Online Entertainment FY2015 Q3 Financial Results

GungHo Online Entertainment’s financial results for the third quarter of 2015 reflect a stable performance despite operating within a saturated and maturing domestic Japanese market.

  • GungHo Online Entertainment reported Q3 2015 sales of 36.878 billion yen and an operating profit of 17.394 billion yen.
  • The company is entering the Taiwanese market through a joint venture with the Gamania Group, launching in November 2015 to access a region with over 16 million smartphone users.
  • Flagship title Puzzle & Dragons maintains high monthly active user counts despite a maturing Japanese market and slowing new smartphone contract growth.
GungHo Online EntertainmentOct 2015
Cover of FY2016 First Quarter Financial Results
Financial report28 pages

FY2016 First Quarter Financial Results

GREE’s financial results for the first quarter of fiscal year 2016 reflect a strategic shift toward profitability through rigorous cost management and the stabilization of its native game portfolio.

  • GREE achieved an operating income of ¥4.4 billion in Q1 FY2016, marking quarter-on-quarter growth despite a decline in net sales to ¥19.3 billion.
  • The company reduced total costs by ¥1.8 billion by cutting advertising spend, server leasing fees, and reducing headcount from 1,634 to 1,475 employees.
  • GREE revised its first-half earnings forecast upward to ¥37.0 billion in net sales and ¥7.0 billion in operating income.
GREEOct 2015
Cover of Consolidated Results for the Six Months Ended September 2014 and 2015
Financial report7 pages

Consolidated Results for the Six Months Ended September 2014 and 2015

Nintendo Co., Ltd. reported its consolidated financial results for the six-month period ending September 30, 2015, demonstrating a recovery in operating performance compared to the same period in 2014.

  • Nintendo returned to profitability for the six months ending September 30, 2015, reporting an operating income of 8.98 billion yen compared to an operating loss of 215 million yen in the same period of 2014.
  • Net sales grew by 19.1% year-over-year to 204.18 billion yen, though profit attributable to owners of the parent fell 19.8% to 11.47 billion yen due to lower non-operating income.
  • Overseas markets remain the primary revenue driver, accounting for 70.9% of total net sales, with the Americas serving as the largest single market at 43.3%.
NintendoOct 2015
Cover of Nintendo Earnings Release: Supplementary Information (September 2015)
Financial report7 pages

Nintendo Earnings Release: Supplementary Information (September 2015)

Nintendo’s financial results for the six-month period ending September 2015 demonstrate a return to profitability, marking a significant recovery compared to the same period in previous fiscal years.

  • Nintendo returned to profitability for the six-month period ending September 2015, reporting an operating income of 8.98 billion yen compared to an operating loss of 215 million yen in the same period of 2014.
  • The company achieved net sales of 204.18 billion yen and a profit attributable to owners of the parent of 11.47 billion yen.
  • Gross profit reached 93.69 billion yen, maintaining a stable gross profit ratio of 45.9%.
NintendoOct 2015
Financial report1 page

Microsoft Form 10-Q: Q1 FY2016

For the first quarter of fiscal year 2016, ending September 30, 2015, Microsoft navigated a significant organizational transition toward a mobile-first, cloud-first strategy.

  • Microsoft’s Gaming segment encompasses Xbox hardware, Xbox Live (including subscriptions, advertising, and transactions), first-party video games, and third-party game royalties.
  • The company’s effective tax rate dropped to 16% for the quarter ended September 30, 2015, down from 23% in the same period of 2014, primarily due to earnings in foreign jurisdictions like Ireland, Singapore, and Puerto Rico.
  • As of September 30, 2015, Microsoft held $700 million in common and preferred stock investments that are either restricted for more than one year or are not publicly traded.
MicrosoftOct 2015
Financial report1 page

GameStop Quarterly Report: Q3 2015

GameStop’s performance for the 26-week period ending August 1, 2015, reflects a deliberate strategic pivot toward diversification to mitigate the inherent volatility of the video game console market.

  • GameStop reported net sales of $1.76 billion for the 13 weeks ended August 1, 2015, a slight increase from $1.73 billion in the same period of 2014, despite significant headwinds from foreign exchange rate fluctuations.
  • The company acquired Geeknet, Inc. on July 17, 2015, for a net cost of $126 million, aiming to expand its presence in the collectibles market.
  • Technology Brands segment sales grew by $85.8 million over the 26-week period, driven by the expansion of Spring Mobile (AT&T/Cricket Wireless) and Simply Mac store operations.
GameStopSep 2015
Cover of Frontier Developments Annual Report and Accounts 2015
Financial report68 pages

Frontier Developments Annual Report and Accounts 2015

Frontier Developments successfully executed a pivotal strategic transition during the 2015 fiscal year, shifting from a contract-based work-for-hire developer to an independent, self-publishing entity.

  • Frontier Developments shifted in fiscal 2015 from contract-based work-for-hire development to independent self-publishing, removing its dependence on third-party publishers.
  • Elite Dangerous, a space simulation title, was the main driver of this transition and of the company's financial turnaround.
  • Revenue rose 139% to £22.8 million, driven by the move to self-publishing.
Frontier DevelopmentsSep 2015
Cover of Sega Sammy 2015 Interim Business Report
Financial report16 pages

Sega Sammy 2015 Interim Business Report

Sega Sammy Holdings achieved a notable financial turnaround during the first half of the 2016 fiscal year, characterized by a 111 percent surge in operating income to ¥5.7 billion despite a slight two percent decline in net sales to ¥154.3 billion.

  • Sega Sammy achieved a 111% surge in operating income to ¥5.7 billion in the first half of fiscal year 2016, despite a 2% decline in net sales to ¥154.3 billion.
  • The digital games division has become a primary growth engine, successfully scaling to over 7 million monthly active users.
  • Management is prioritizing significant upfront capital allocation toward integrated resort projects, specifically the PARADISE CITY development in South Korea.
Sega Sammy HoldingsSep 2015