
Discord
Chat and voice platform that grew out of gaming communities. It publishes safety transparency reports, including a report on child protection under Brazil's ECA Digital law.
Documents
No published documents yet
Reports about Discord
457 documents by other writers name Discord in the title or summary.
👑 Our Game Thronefall is OUT NOW!
Thronefall, a minimalist medieval base defense game developed by Grizzly Games, has officially launched into Early Access on Steam.
- Grizzly Games has launched its minimalist medieval base defense title, Thronefall, into Steam Early Access.
- The game aims to distill complex real-time strategy mechanics into a bite-sized, accessible format focused on balancing economic development with nightly defensive waves.
- Thronefall has generated significant market interest, with pre-launch wishlist numbers substantially outperforming the developer's previous title, Will You Snail.
PANEL: Creating Engagement: Marketing Tricks to Attract the Right Audience.
Modern gaming audiences have evolved significantly beyond traditional stereotypes, with gaming now surpassing television in total viewership across all age demographics, including seniors.
- Rewarded video advertisements achieve completion rates as high as 95% by providing players with tangible in-game benefits instead of interrupting the user experience.
- Gaming viewership has surpassed television across all age demographics, including seniors, necessitating a move away from outdated player stereotypes toward data-driven targeting.
- Privacy regulations like Apple’s IDFA are forcing a shift away from traditional tracking toward contextual targeting and high-quality creative assets.
Announcing Thronefall's Release Date
Thronefall, a medieval base defense game developed by Grizzly Games, is scheduled for an Early Access launch on August 2, 2023.
- Grizzly Games will launch its medieval base defense title, Thronefall, into Early Access on August 2, 2023.
- The initial Early Access release will include four distinct levels, consisting of one tutorial and three primary stages, plus a variety of gameplay perks.
- The developers are adopting a transparent pricing model that reflects the game's current content volume rather than charging for speculative future updates.
Live Streamer Paracommunity on Twitch and Discord
This project examines the evolution of parasocial relationships (PSRs) on Twitch and Discord, proposing the concept of "paracommunity" to describe the unique online social structures that emerge around live streamers.
- The paper proposes "paracommunity" for self-sufficient online communities of blended play and labor that form around a streamer on Twitch and Discord, extending parasocial relationship theory (originated by Horton and Wohl in 1956) to live streaming, where simultaneous play and interaction can make parasocial bonds two-way and communal.
- Streamers use Discord to sustain audiences between broadcasts through voting, donations, paywalled subscriber channels, and discussion of production decisions, and they typically describe their viewer relationships as reciprocal, thinking about audiences offline and soliciting their input.
- Viewers in paracommunities form groups defined by shared interest in the streamer, adherence to channel norms enforced through guidelines and moderation, and unpaid collaborative creative work such as art, memes, and edited clips.
Genealogy of a Hate Raid
This paper traces the concept of the "hate raid" through a cross-platform genealogy of raiding, spanning Multi-User Dungeons (MUDs), massively multiplayer online games (MMOs) such as World of Warcraft, the livestreaming platform Twitch, and the community platform Discord.
- Raiding has shifted from a player-driven, goal-oriented activity into a broader metaphor for cross-platform user behavior, and hate raids emerge where platform business models, divergent perceptions of safety, and contradictory governance policies intersect.
- Hate raids differ from transgressive play such as cheating or smurfing because they generate no productive capacity and instead exploit players' expectations of safety.
- Twitch's raid function redirects viewers to other channels and is generally welcomed by streamers, but it becomes harmful when directed at streamers from marginalized communities, and hate raids may be planned (e.g., bot-driven campaigns by white nationalist actors) or spontaneous.
Gender and Resilience in Esports
This document explores the mechanisms through which women and non-binary individuals achieve and sustain success within the competitive gaming industry, an environment often characterized by misogyny and exclusion.
- Women and non-binary workers have been foundational to esports growth, especially in offscreen labour such as event organizing, coaching, media production, and team management, a dimension prior research has largely overlooked by focusing on barriers to in-game participation.
- Provisional findings from the first round of semi-structured interviews indicate that these workers persevere in an industry they describe as difficult, if not hostile, to those who are not men.
- Participants identified Discord channels, family members, and mentors as key sources of support, along with the access conditions that enabled them to enter esports in the first place.
A Historical Perspective on Speedrunning: Evolution and Impact of the Informational Aspect
This paper traces the history of speedrunning, the practice of completing video games as quickly as possible, with a focus on how it has shifted from a purely performative activity into one centered on the production and circulation of information.
- Speedrunning is argued to be centered on the production and circulation of information rather than on performance alone, with the informational dimension treated as the heart of any speedrunning community.
- The paper traces speedrunning through three phases: 1980s–1990s proto-speedrunning, where performances were transcribed into magazines and newsletters; the web era, where a performance itself became a shareable file or video; and the contemporary period, where platforms like Twitch and Discord act as infrastructures for sharing knowledge.
- The author frames speedrunning as a community of practice in which learning is a form of participation and belonging, and extends this to viewers, for whom watching speedrun videos or charity marathons is an entry point requiring active investment.
Could an AI Design a Larp? Processes and Applications
Project Dark.IA explored the capabilities of AI, specifically ChatGPT and Midjourney, in the design and execution of a science fiction larp.
- Current AI cannot design a coherent larp unassisted: the Project Dark.IA study, built mainly with ChatGPT (3.5) and Midjourney (4) and playtested at EntreReVs 2023, found that human intervention was needed throughout.
- AI tools readily generated a dystopian sci-fi premise ("The Insurgents" vs. "The Computer"), a synopsis, and character concepts, but struggled with character differentiation, character-sheet writing, and relationship design, producing repetitive or overly similar outputs.
- The authors position AI as best suited to generating ideas and raw material rather than acting as an independent designer, with humans needing to merge and restructure its content.
150+ Days of Development = YOU Can PLAY Now!
Thronefall is a minimalist base-defense game that balances daytime base building with nighttime combat against enemy waves.
- Thronefall, a minimalist base-defense game developed by a two-person team, has transitioned into its marketing phase following the release of a playable Steam demo.
- Technical optimizations, including batching and GPU instancing, increased performance from below 60 FPS to 140 FPS on high-end hardware.
- The developers utilized AI tools such as ChatGPT to assist with debugging complex systems and implementing custom shaders for environmental effects.
Pride and Diversity: Events, Tips and Resources 2023
Gamecity Hamburg's 2023 Pride Month roundup curates events, resources, and organizations for LGBTQ+ game developers, employers, and allies, with particular attention to the German games industry and Hamburg.
- The 2023 resource guide serves as a centralized hub for German games industry stakeholders to access tools and networks aimed at improving LGBTQ+ inclusivity and professional representation.
- Industry-wide initiatives like the German Games Industry Association’s diversity guide and the 'Hier spielt Vielfalt' campaign provide frameworks for companies to formally commit to inclusive workplace practices.
- The GAME:IN collective focuses on improving professional conditions for FLINTA (female, lesbian, intersex, non-binary, trans, and agender) individuals by advocating for gender parity and increased representation on conference panels.
Starting Your Career In a Post-Pandemic World
Securing a career in the contemporary game industry requires a strategic blend of digital visibility, professional resilience, and intentional self-alignment.
- Portfolios must move beyond finished assets to showcase a personal narrative, the development process, and granular evidence of an individual’s specific contributions to a project.
- Candidates should adopt a dual-track job search strategy that balances high-volume applications with targeted outreach, such as cold-emailing professionals and attending industry events like GDC.
- Applicants should utilize the Ikigai philosophy to align personal passion with professional utility, conducting reverse interviews to ensure a company’s culture and work-life balance match their values.
LCK Legendaries Trading Card Beta Service Launches
The South Korean digital collectibles firm Legendaries has launched a beta service for LCK Legendaries, a platform dedicated to digital trading cards featuring professional players from the League of Legends Champions Korea (LCK).
- South Korean company Legendaries has launched a beta digital trading card service for the League of Legends Champions Korea (LCK), allowing fans to collect and trade cards featuring top players like 'Faker' and 'Chovy'.
- The service will distribute 50% of all revenue generated from the digital collectibles directly to the participating esports teams.
- Digital card packs are priced between $9 and $60, with starter packs launching on June 7, 2023, and standard, elite, and premium packs following on June 12.