Skip to main content
Animoca Brands logo

Animoca Brands

Game company12 filings

Hong Kong-based games and blockchain company behind The Sandbox and a large web3 gaming investment portfolio. Its investor relations page publishes annual reports and investor updates.

Documents

Cover of Animoca Brands FY2025 Performance and FY2026 Outlook
Financial report18 pages

Animoca Brands FY2025 Performance and FY2026 Outlook

Animoca Brands Corporation Limited, a digital assets group, issued an unaudited investor update covering its fiscal year ending 31 December 2025 (FY2025) and its FY2026 outlook, dated September 2026.

  • FY2025 Bookings totaled US$173 million, split into US$25 million for Digital Asset Advisory, US$95 million for Digital Asset Operating Businesses, and US$53 million for Investments and Asset Management.
  • Operating expenses excluding non-cash and non-token-based payments were US$175 million, a US$65 million reduction from the prior year.
  • The average valuation of token launches contracted by approximately 75% over the previous year, although 24 token launches were completed compared with 25 in FY2024.
Animoca BrandsSep 2026
Cover of Animoca Brands Annual Report 2022
Financial report143 pages

Animoca Brands Annual Report 2022

Animoca Brands Corporation Limited, an Australian-incorporated company with its principal office in Hong Kong, publishes its consolidated annual report for the financial year ended 31 December 2022, authorised for issue on 21 January 2026.

  • Consolidated revenue for FY2022 was A$680,685,467, while bookings were A$612,218,000 after a A$68,467,000 change in deferred revenue.
  • The consolidated net loss narrowed to A$519,095,544 from A$670,952,399 in 2021.
  • Net operating cash flow turned from an inflow of A$382,125,406 in 2021 to an outflow of A$66,736,275 in 2022.
Animoca BrandsJan 2026
Cover of Animoca Brands Annual General Meeting Presentation 2025
Financial report40 pages

Animoca Brands Annual General Meeting Presentation 2025

This is a December 18, 2025 annual general meeting presentation from Animoca Brands Corporation Limited, covering a proposed reverse merger with Nasdaq-listed Currenc Group (NASDAQGM:CURR), business update, core projects, financial updates, audit update, and FY2021 financial statements.

  • Animoca Brands and Currenc Group entered a non-binding term sheet for a potential reverse merger on November 3, 2025, with 95% of the resulting entity going to Animoca Brands shareholders.
  • For year-to-date performance, the company reports $172MM in revenues and $43MM in EBITDA, with Web3 Operation contributing $99MM of revenue.
  • The company's Q3'25 asset balance is shown as $1,585MM on a non-IFRS basis, including $624MM in cash and stablecoin and $576MM in digital assets.
Animoca BrandsDec 2025
Cover of Animoca Brands Annual Report 2021
Financial report131 pages

Animoca Brands Annual Report 2021

Animoca Brands Corporation Limited, an Australian-incorporated company with its principal office in Hong Kong, released its annual report for the financial year ended 31 December 2021, with the directors' report, chairman's letter, financial statements and auditor's opinion dated 11 June 2025.

  • Consolidated bookings for FY2021 were $450,286 thousand, against a net loss of $670,952 thousand, a gap the report links to non-cash accounting charges.
  • Operating cash flow turned positive at $382,125 thousand, compared with a negative $7,768 thousand in the prior year.
  • The chairman states that the FY2021 net loss of A$671 million arose from non-cash accounting charges while cash flow was positive A$382 million.
Animoca BrandsJun 2025
Cover of Animoca Brands Annual Report 2023
Financial report155 pages

Animoca Brands Annual Report 2023

Animoca Brands Corporation Limited, an Australian-incorporated company with its principal office in Hong Kong, published its consolidated annual financial report for the financial year ended 31 December 2023, authorised for issue on 17 July 2026.

  • Consolidated revenue fell year on year, with the report attributing the decline mainly to a normalisation of platform metrics after the initial launch of token advisory services and token market making.
  • The consolidated net loss decreased from A$519,095,544 to A$359,051,677 in 2023.
  • Net operating cash inflow increased to A$147,824,845 from A$27,874,672, which the report says was largely attributable to a significant increase in net proceeds from trading digital assets.
Animoca BrandsJan 2025
Cover of Animoca Brands Annual Report 2020
Financial report178 pages

Animoca Brands Annual Report 2020

The document is the FY2020 annual report of Animoca Brands Corporation Limited, an Australian-incorporated company with its principal office in Hong Kong, covering the financial year ended 31 December 2020.

  • Consolidated net loss after tax increased to $60,431,619 in 2020 from $33,191,750 in 2019.
  • Consolidated revenue from operating activities for 2020 was $28,315,385, compared with $16,150,893 in 2019.
  • Deferred revenue rose from $6,946,881 at 31 December 2019 to $27,889,956 at 31 December 2020.
Animoca BrandsJun 2023
Cover of Animoca Brands Annual Report 2019
Financial report180 pages

Animoca Brands Annual Report 2019

Animoca Brands Corporation Limited, an Australian-incorporated company with its principal office in Hong Kong, released its annual report for the financial year ended 31 December 2019, with the financial statements authorised for issue on 14 July 2022.

  • The consolidated entity's 2019 revenue was 16,150,893, up from 12,769,667 in 2018, while it recorded a loss after tax of 33,191,750.
  • The auditor drew attention to a material uncertainty related to going concern, though the audit opinion was not modified for this matter.
  • Goodwill on acquisition of 9,426,223 was impaired in 2019, and intellectual property amortisation was 2,299,601.
Animoca BrandsJul 2022
Cover of Animoca Brands Annual Financial Report 2018
Financial report95 pages

Animoca Brands Annual Financial Report 2018

Animoca Brands Corporation Limited, an ASX-listed (code AB1) mobile games developer with operations in Hong Kong, Finland, the USA, Canada and Argentina, reports its 2018 annual financial results for the year ended 31 December 2018.

  • Consolidated revenue from operating activities rose to $12,769,667 in 2018 from $6,488,559 in 2017, and the report describes it as a record.
  • The Group reported a loss after income tax of $3,109,137 for 2018, including a one-off gain of $2,788,704 from the sale of mobile application games.
  • The auditor drew attention to a material uncertainty about the Company's ability to continue as a going concern, citing a net loss and an operating cash outflow of $3,340,400.
Animoca BrandsMar 2019
Cover of Annual Financial Report 2017: Animoca Brands
Financial report84 pages

Annual Financial Report 2017: Animoca Brands

Animoca Brands Corporation Limited, an ASX-listed (AB1) developer and publisher of mobile games and apps headquartered in Hong Kong, presents its Annual Financial Report for the year ended 31 December 2017, including chairman and CEO reports, directors' report, remuneration report, consolidated financial statements, notes, and…

  • Consolidated revenue fell to $6,488,559 in 2017 from $8,697,633 in 2016, while the group recorded a loss before income tax of $8,047,840.
  • The auditor drew attention to a material uncertainty related to going concern, citing a 2017 net loss and an operating cash outflow.
  • Hong Kong headcount was reduced from over 110 people to fewer than 70 people during 2017.
Animoca BrandsMar 2018
Cover of Animoca Brands Annual Financial Report 2016
Financial report84 pages

Animoca Brands Annual Financial Report 2016

Animoca Brands Corporation Limited, an Australian ASX-listed (code AB1) developer and publisher of mobile games and apps, presents its annual financial report for the year ended 31 December 2016, including consolidated financial statements, directors' and remuneration reports, and an independent audit report from Grant Thornton.

  • Consolidated operating revenue for 2016 was $8,697,633, a 15% rise on 2015, with in-app purchases at $4,266,448 and app advertising at $2,516,775.
  • The group's loss before income tax widened to $7,925,266 in 2016 from $2,934,459 in 2015, with research and development expenses rising to $4,854,743.
  • Operating cash outflow was $8,138,997 in 2016, and cash at year end fell to $1,526,919 from $4,935,747.
Animoca BrandsFeb 2017
Cover of Annual Financial Report 2015: Animoca Brands
Financial report80 pages

Annual Financial Report 2015: Animoca Brands

This is the audited Annual Financial Report for the year ended 31 December 2015 of Animoca Brands Corporation Limited, an Australian-listed (ASX: AB1) developer and publisher of mobile games for smartphones and tablets.

  • Consolidated revenue for 2015 was $7,544,457, compared with $1,033,916 in the 2014 comparative period.
  • The group recorded a loss before income tax of $2,934,459 for 2015, against $7,699,115 in the prior period.
  • Reported revenue comprised in-app purchases of $3,842,562, service revenue of $1,995,787 and app advertising of $1,706,108.
Animoca BrandsFeb 2016
Cover of Animoca Brands Annual Report 2014
Financial report85 pages

Animoca Brands Annual Report 2014

Animoca Brands Corporation Limited's annual report for the year ended 31 December 2014 covers a mobile game developer that completed a reverse acquisition of Animoca Brands (BVI) on 24 December 2014 and relisted on the Australian Securities Exchange as AB1 in January 2015.

  • Consolidated revenue for 2014 was US$933,485, made up of US$780,440 in app advertising revenue and US$153,045 in in-app purchase revenue.
  • The group reported a consolidated loss of US$6,360,537 for 2014, primarily driven by US$5,446,669 of transaction costs from acquiring Animoca Brands.
  • Average daily active users rose 17% to 503,407 in 2014, and cumulative app downloads reached 113.4 million at year end.
Animoca BrandsMar 2015

Reports about Animoca Brands

58 documents by other writers name Animoca Brands in the title or summary.

Cover of Yuga Labs and the Future of the Yugaverse
Article

Yuga Labs and the Future of the Yugaverse

This Naavik deep dive, written by Abhimanyu Kumar and published May 22, 2022, examines Yuga Labs, the Miami-based company behind Bored Ape Yacht Club (BAYC) and its related projects.

  • Yuga Labs raised a $450M seed round at a $4B valuation, led by a16z alongside other investors.
  • The April 30, 2022 Otherside land sale sold 55,000 plots at $6,100 each, resulting in about $330M in additional revenue for the company.
  • BAYC accounts for more than 90% of PFP sales volume, according to the author's analysis of trading data.
NaavikMay 2022
Cover of Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2022
Financial report33 pages

Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2022

Square Enix Holdings reported record-breaking financial results for the fiscal year ended March 31, 2022, characterized by growth across all primary business segments.

  • Square Enix reported consolidated net sales of 365.2 billion yen and operating income of 59.2 billion yen for the fiscal year ended March 31, 2022, representing year-over-year growth of 32.7 billion yen and 12.0 billion yen, respectively.
  • The Digital Entertainment segment, the company's primary revenue driver, saw net sales rise to 279.6 billion yen, largely fueled by the December 2021 release of the 'Final Fantasy XIV: Endwalker' expansion pack.
  • Square Enix entered a definitive agreement to divest its North American and Canadian studios—Crystal Dynamics, Eidos-Montréal, and Square Enix Montréal—along with IP franchises including 'Tomb Raider' and 'Deus Ex' to Embracer Group AB for $300 million.
Square Enix HoldingsMay 2022
Cover of Tokenomics #6 The Bored Apes $450M Pitch Deck for an MMO
46 min
Deconstructor of Fun46 min

Tokenomics #6 The Bored Apes $450M Pitch Deck for an MMO

Yuga Labs is aggressively pivoting from its origins as a luxury NFT brand toward the development of a mass-market metaverse and gaming ecosystem.

  • Yuga Labs is pivoting from a luxury NFT brand to a mass-market gaming developer, utilizing the Bored Ape Yacht Club IP to anchor its Otherside MMO project.
  • The company is integrating ApeCoin and play-to-earn mechanics into titles like Benji Bananas to shift from a speculative investment model to a sustainable gaming ecosystem.
  • Strategic partnerships, most notably with Animoca Brands, are being leveraged to expand the project's reach within the digital asset market.
Deconstructor of FunMar 2022
Cover of Why NFTs are the Foundation of the Open Metaverse
27 min
PocketGamer.biz27 min

Why NFTs are the Foundation of the Open Metaverse

The open metaverse is fundamentally defined by the transition from Web 2.0, where users lease digital experiences from centralized platforms, to a Web3 model where non-fungible tokens (NFTs) establish true digital property rights.

  • NFTs facilitate the transition from Web 2.0, where users lease digital assets from centralized platforms, to a Web3 model defined by verifiable digital property rights.
  • Digital ownership enables permissionless innovation, allowing third-party developers to create secondary markets like rentals and collateralization without platform-level authorization.
  • The global gaming sector, currently comprising 3.2 billion users, serves as the primary market for implementing decentralized digital economies.
PocketGamer.bizMar 2022
Cover of Panel: Living the Dream: How will the Metaverse Look in ten Years Time?
40 min
PocketGamer.biz40 min

Panel: Living the Dream: How will the Metaverse Look in ten Years Time?

The metaverse is currently a nascent, multi-faceted concept rather than a singular destination, poised to evolve over the next decade into an intuitive, interconnected ecosystem.

  • The metaverse is expected to evolve over the next decade from fragmented, proprietary platforms into a decentralized, interoperable ecosystem similar to the transformative impact of the smartphone.
  • Market evolution is being driven by consumer demand for seamless cross-platform experiences and true digital ownership rather than top-down corporate mandates.
  • Future technological development will likely shift beyond current virtual reality hardware to incorporate advanced neural interfaces for more immersive engagement.
PocketGamer.bizMar 2022
Cover of Keynote: 2021 was the Year of the NFT: So What Now?
21 min
PocketGamer.biz21 min

Keynote: 2021 was the Year of the NFT: So What Now?

The integration of blockchain technology and non-fungible tokens (NFTs) into the gaming industry represents a fundamental shift toward open platforms and shared network effects.

  • The gaming industry is shifting from isolated, 'walled garden' development toward interconnected ecosystems where assets, currencies, and player progress move fluidly between titles.
  • Digital ownership models allow players to recoup value from their spending, moving away from traditional systems where in-game purchases represent a permanent loss of capital.
  • Developers are increasingly utilizing a journey-based onboarding strategy that bridges casual mobile gaming with blockchain rewards to introduce non-crypto-native users to digital assets.
PocketGamer.bizMar 2022
Cover of Yearly NFT Market Report 2021: How NFTs Affect the World
Report188 pages

Yearly NFT Market Report 2021: How NFTs Affect the World

NonFungible.com's 2021 Yearly NFT Market Report, produced with L'Atelier BNP Paribas, covers the NFT industry during 2021 and is built on blockchain data collected by NonFungible.com through its own nodes.

  • Overall NFT dollar volume traded in 2021 reached $17.69 billion, against $82.49 million in 2020.
  • Ethereum accounted for 76% of the dollar volume traded across the four blockchains analysed, while Ronin represented 19%.
  • Collectibles had a segment volume of $8.47 billion, with CryptoPunks and Bored Ape Yacht Club together accounting for over $3.5 billion.
NonFungible.comMar 2022
Cover of The Metacast by Naavik: Crypto Corner #16 - Robby Yung, CEO of Animoca Brands
49 min
Naavik49 min

The Metacast by Naavik: Crypto Corner #16 - Robby Yung, CEO of Animoca Brands

The integration of blockchain technology into the gaming industry represents a fundamental shift toward true digital ownership, where players transition from mere consumers to stakeholders with residual value in their virtual assets.

  • Blockchain integration shifts gaming from a consumer-based model to one of digital ownership, allowing players to retain residual value in virtual assets through secondary markets.
  • Animoca Brands functions as a strategic architect by prioritizing an open, multi-chain ecosystem that emphasizes content portability and shared utility standards over proprietary silos.
  • The long-term vision for Web3 gaming includes content interoperability and community-led governance, enabling ecosystems to persist even after original developers cease support.
NaavikMar 2022
Cover of The Cards Hold the Future: Some Things Change; Others Stay the Same
Article

The Cards Hold the Future: Some Things Change; Others Stay the Same

Physical collectibles markets suggest a durable future for digital collectibles and blockchain-enabled games, according to this February 2022 industry newsletter.

  • The North American collectible games market reached $2.9 billion in 2021, marking a 216% increase since 2014, while comic book and graphic novel sales grew 65% year-over-year to $2.1 billion.
  • Long-term industry growth favors digital distribution and sustainable ownership models, exemplified by Take-Two’s successful transition to 88% digital bookings.
  • Despite high digital engagement on platforms like Steam and Twitch, major publishers including Sony, Nintendo, and Activision Blizzard reported earnings below estimates during the 2021–2022 period.
SuperJoostFeb 2022
Cover of Global Gaming Report Q1 2022
Report21 pages

Global Gaming Report Q1 2022

This is a Drake Star Partners deal-market report covering global gaming M&A, private financing, public markets, venture and investor league tables, and public company trading multiples for Q1 2022, with data sourced from CapIQ, Pitchbook and DSP Research.

  • Q1'22 deal value of $98.7B already surpassed the full-year 2021 total, according to the report.
  • Microsoft announced a $68.9B acquisition of Activision.
  • VCs and strategics invested $3.4B in private companies through 287 deals, which the report calls a record-breaking quarter for number of deals.
Drake Star PartnersJan 2022
Cover of Gaming Deals Activity Report: Q1–Q3 2022
Report29 pages

Gaming Deals Activity Report: Q1–Q3 2022

Gaming deal activity cooled further in Q3 2022, driven by macroeconomic uncertainty, post-pandemic engagement shifts, IDFA changes, regulatory scrutiny, and supply chain problems.

  • The $124.5 billion total deal value for Q1–Q3 2022 is heavily skewed by Microsoft’s $69 billion acquisition of Activision Blizzard, masking a broader market cooling driven by macroeconomic instability and regulatory pressure.
  • Strategic M&A activity reached a record $101.4 billion despite a 40% decline in the number of closed transactions, with major activity led by Embracer Group, Sony, and Saudi Arabia’s Public Investment Fund.
  • Public offerings have nearly collapsed to their lowest point since early 2020, with deal values shrinking fivefold compared to 2021 levels.
InvestGameJan 2022
Cover of Member Survey & Report 2021
Report32 pages

Member Survey & Report 2021

The Blockchain Game Alliance (BGA), founded in 2018 and with over 300 members, commissioned Emfarsis Consulting to run a 20-question online survey of 212 blockchain gaming professionals from 118 projects or companies, conducted from September 2 to September 24, 2021.

  • Regulatory uncertainty was the main challenge, named by 52% of respondents as their biggest concern.
  • Play-to-earn was seen as the biggest driver of 2021 industry growth, with 68% of respondents agreeing.
  • Gameplay quality was rated the most important factor in assessing a blockchain game, by 83% of respondents.
Blockchain Game AllianceDec 2021

Do you work at Animoca Brands? Get a free report of how these documents are read and cited here.