Skip to main content
Animoca Brands logo

Animoca Brands

Game company12 filings

Hong Kong-based games and blockchain company behind The Sandbox and a large web3 gaming investment portfolio. Its investor relations page publishes annual reports and investor updates.

Connections

Each row is a game or company named alongside Animoca Brands, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Its games in the library

Documents

Cover of Animoca Brands FY2025 Performance and FY2026 Outlook
Financial report18 pages

Animoca Brands FY2025 Performance and FY2026 Outlook

Animoca Brands Corporation Limited, a digital assets group, issued an unaudited investor update covering its fiscal year ending 31 December 2025 (FY2025) and its FY2026 outlook, dated September 2026.

  • FY2025 Bookings totaled US$173 million, split into US$25 million for Digital Asset Advisory, US$95 million for Digital Asset Operating Businesses, and US$53 million for Investments and Asset Management.
  • Operating expenses excluding non-cash and non-token-based payments were US$175 million, a US$65 million reduction from the prior year.
  • The average valuation of token launches contracted by approximately 75% over the previous year, although 24 token launches were completed compared with 25 in FY2024.
Animoca BrandsSep 2026
Cover of Animoca Brands Annual Report 2022
Financial report143 pages

Animoca Brands Annual Report 2022

Animoca Brands Corporation Limited, an Australian-incorporated company with its principal office in Hong Kong, publishes its consolidated annual report for the financial year ended 31 December 2022, authorised for issue on 21 January 2026.

  • Consolidated revenue for FY2022 was A$680,685,467, while bookings were A$612,218,000 after a A$68,467,000 change in deferred revenue.
  • The consolidated net loss narrowed to A$519,095,544 from A$670,952,399 in 2021.
  • Net operating cash flow turned from an inflow of A$382,125,406 in 2021 to an outflow of A$66,736,275 in 2022.
Animoca BrandsJan 2026
Cover of Animoca Brands Annual General Meeting Presentation 2025
Financial report40 pages

Animoca Brands Annual General Meeting Presentation 2025

This is a December 18, 2025 annual general meeting presentation from Animoca Brands Corporation Limited, covering a proposed reverse merger with Nasdaq-listed Currenc Group (NASDAQGM:CURR), business update, core projects, financial updates, audit update, and FY2021 financial statements.

  • Animoca Brands and Currenc Group entered a non-binding term sheet for a potential reverse merger on November 3, 2025, with 95% of the resulting entity going to Animoca Brands shareholders.
  • For year-to-date performance, the company reports $172MM in revenues and $43MM in EBITDA, with Web3 Operation contributing $99MM of revenue.
  • The company's Q3'25 asset balance is shown as $1,585MM on a non-IFRS basis, including $624MM in cash and stablecoin and $576MM in digital assets.
Animoca BrandsDec 2025
Cover of Animoca Brands Annual Report 2021
Financial report131 pages

Animoca Brands Annual Report 2021

Animoca Brands Corporation Limited, an Australian-incorporated company with its principal office in Hong Kong, released its annual report for the financial year ended 31 December 2021, with the directors' report, chairman's letter, financial statements and auditor's opinion dated 11 June 2025.

  • Consolidated bookings for FY2021 were $450,286 thousand, against a net loss of $670,952 thousand, a gap the report links to non-cash accounting charges.
  • Operating cash flow turned positive at $382,125 thousand, compared with a negative $7,768 thousand in the prior year.
  • The chairman states that the FY2021 net loss of A$671 million arose from non-cash accounting charges while cash flow was positive A$382 million.
Animoca BrandsJun 2025
Cover of Animoca Brands Annual Report 2023
Financial report155 pages

Animoca Brands Annual Report 2023

Animoca Brands Corporation Limited, an Australian-incorporated company with its principal office in Hong Kong, published its consolidated annual financial report for the financial year ended 31 December 2023, authorised for issue on 17 July 2026.

  • Consolidated revenue fell year on year, with the report attributing the decline mainly to a normalisation of platform metrics after the initial launch of token advisory services and token market making.
  • The consolidated net loss decreased from A$519,095,544 to A$359,051,677 in 2023.
  • Net operating cash inflow increased to A$147,824,845 from A$27,874,672, which the report says was largely attributable to a significant increase in net proceeds from trading digital assets.
Animoca BrandsJan 2025
Cover of Animoca Brands Annual Report 2020
Financial report178 pages

Animoca Brands Annual Report 2020

The document is the FY2020 annual report of Animoca Brands Corporation Limited, an Australian-incorporated company with its principal office in Hong Kong, covering the financial year ended 31 December 2020.

  • Consolidated net loss after tax increased to $60,431,619 in 2020 from $33,191,750 in 2019.
  • Consolidated revenue from operating activities for 2020 was $28,315,385, compared with $16,150,893 in 2019.
  • Deferred revenue rose from $6,946,881 at 31 December 2019 to $27,889,956 at 31 December 2020.
Animoca BrandsJun 2023
Cover of Animoca Brands Annual Report 2019
Financial report180 pages

Animoca Brands Annual Report 2019

Animoca Brands Corporation Limited, an Australian-incorporated company with its principal office in Hong Kong, released its annual report for the financial year ended 31 December 2019, with the financial statements authorised for issue on 14 July 2022.

  • The consolidated entity's 2019 revenue was 16,150,893, up from 12,769,667 in 2018, while it recorded a loss after tax of 33,191,750.
  • The auditor drew attention to a material uncertainty related to going concern, though the audit opinion was not modified for this matter.
  • Goodwill on acquisition of 9,426,223 was impaired in 2019, and intellectual property amortisation was 2,299,601.
Animoca BrandsJul 2022
Cover of Animoca Brands Annual Financial Report 2018
Financial report95 pages

Animoca Brands Annual Financial Report 2018

Animoca Brands Corporation Limited, an ASX-listed (code AB1) mobile games developer with operations in Hong Kong, Finland, the USA, Canada and Argentina, reports its 2018 annual financial results for the year ended 31 December 2018.

  • Consolidated revenue from operating activities rose to $12,769,667 in 2018 from $6,488,559 in 2017, and the report describes it as a record.
  • The Group reported a loss after income tax of $3,109,137 for 2018, including a one-off gain of $2,788,704 from the sale of mobile application games.
  • The auditor drew attention to a material uncertainty about the Company's ability to continue as a going concern, citing a net loss and an operating cash outflow of $3,340,400.
Animoca BrandsMar 2019
Cover of Annual Financial Report 2017: Animoca Brands
Financial report84 pages

Annual Financial Report 2017: Animoca Brands

Animoca Brands Corporation Limited, an ASX-listed (AB1) developer and publisher of mobile games and apps headquartered in Hong Kong, presents its Annual Financial Report for the year ended 31 December 2017, including chairman and CEO reports, directors' report, remuneration report, consolidated financial statements, notes, and…

  • Consolidated revenue fell to $6,488,559 in 2017 from $8,697,633 in 2016, while the group recorded a loss before income tax of $8,047,840.
  • The auditor drew attention to a material uncertainty related to going concern, citing a 2017 net loss and an operating cash outflow.
  • Hong Kong headcount was reduced from over 110 people to fewer than 70 people during 2017.
Animoca BrandsMar 2018
Cover of Animoca Brands Annual Financial Report 2016
Financial report84 pages

Animoca Brands Annual Financial Report 2016

Animoca Brands Corporation Limited, an Australian ASX-listed (code AB1) developer and publisher of mobile games and apps, presents its annual financial report for the year ended 31 December 2016, including consolidated financial statements, directors' and remuneration reports, and an independent audit report from Grant Thornton.

  • Consolidated operating revenue for 2016 was $8,697,633, a 15% rise on 2015, with in-app purchases at $4,266,448 and app advertising at $2,516,775.
  • The group's loss before income tax widened to $7,925,266 in 2016 from $2,934,459 in 2015, with research and development expenses rising to $4,854,743.
  • Operating cash outflow was $8,138,997 in 2016, and cash at year end fell to $1,526,919 from $4,935,747.
Animoca BrandsFeb 2017
Cover of Annual Financial Report 2015: Animoca Brands
Financial report80 pages

Annual Financial Report 2015: Animoca Brands

This is the audited Annual Financial Report for the year ended 31 December 2015 of Animoca Brands Corporation Limited, an Australian-listed (ASX: AB1) developer and publisher of mobile games for smartphones and tablets.

  • Consolidated revenue for 2015 was $7,544,457, compared with $1,033,916 in the 2014 comparative period.
  • The group recorded a loss before income tax of $2,934,459 for 2015, against $7,699,115 in the prior period.
  • Reported revenue comprised in-app purchases of $3,842,562, service revenue of $1,995,787 and app advertising of $1,706,108.
Animoca BrandsFeb 2016
Cover of Animoca Brands Annual Report 2014
Financial report85 pages

Animoca Brands Annual Report 2014

Animoca Brands Corporation Limited's annual report for the year ended 31 December 2014 covers a mobile game developer that completed a reverse acquisition of Animoca Brands (BVI) on 24 December 2014 and relisted on the Australian Securities Exchange as AB1 in January 2015.

  • Consolidated revenue for 2014 was US$933,485, made up of US$780,440 in app advertising revenue and US$153,045 in in-app purchase revenue.
  • The group reported a consolidated loss of US$6,360,537 for 2014, primarily driven by US$5,446,669 of transaction costs from acquiring Animoca Brands.
  • Average daily active users rose 17% to 503,407 in 2014, and cumulative app downloads reached 113.4 million at year end.
Animoca BrandsMar 2015

Reports about Animoca Brands

58 documents by other writers name Animoca Brands in the title or summary.

Founded
2018
Country
Hong Kong SAR China
Games
The Sandbox, Revv Racing, Monster High: Minis Mania, Astro Boy Flight!, Astro Boy Dash

Company data from IGDB.com

Cover of TWIG #405: Gears of War E-Day Flops, EU Comes for Virtual Currency and Turkey Wins the Puzzle Race
61 min
Deconstructor of Fun61 min

TWIG #405: Gears of War E-Day Flops, EU Comes for Virtual Currency and Turkey Wins the Puzzle Race

The global gaming industry is currently navigating a period of structural stagnation characterized by shifting regional power dynamics and a fundamental disconnect between hardware performance and consumer demand.

  • The U.S. console market is experiencing record-low hardware sales as rising prices create a disconnect between hardware performance and consumer demand.
  • The European Union is increasing regulatory pressure on major publishers, specifically targeting opaque virtual currency bundles and deceptive design patterns as predatory practices.
  • Turkey has emerged as a high-growth hub for puzzle games, driven by aggressive government subsidies and an efficiency-focused work culture.
Deconstructor of FunOct 2026
Cover of Hurun China 500: Most Valuable Chinese Companies
Article

Hurun China 500: Most Valuable Chinese Companies

The Hurun Research Institute's "Hurun China 500 Most Valuable Private Companies 2024" report, published on February 25, identifies the most valuable non-state-controlled enterprises in China, using valuations as of November 15, 2024.

  • miHoYo has entered the top 50 most valuable private Chinese companies, reaching a valuation of $24.2 billion as of November 2024.
  • Tencent remains the most valuable gaming-related company in China at $473 billion, marking a 20% year-over-year increase.
  • ByteDance holds the second position among gaming-related firms with a valuation of $225.4 billion, reflecting 16% growth.
Hurun Research InstituteMar 2025
Cover of Game Developers Investment Report
Financial report11 pages

Game Developers Investment Report

Digital Development Management's March 2025 Game Developers Investment Report reviews 2024 venture investment and M&A activity among video game developers, drawing on the firm's 17+ years of proprietary transaction data.

  • Investors are prioritizing established studios with proven intellectual property and technical infrastructure, shifting focus away from rapid user acquisition toward sustainable profitability and long-term player retention.
  • Funding for mid-market developers has become significantly more difficult to secure due to rigorous due diligence requirements, though seed-stage capital remains accessible for innovative startups.
  • Capital allocation is increasingly favoring developers who utilize live-service models and cross-platform capabilities to maintain high player engagement through consistent content updates.
DDMMar 2025
Cover of Web3 Gaming Investments in 2020-2024: The Highs, The Lows, and The Future
Financial report6 pages

Web3 Gaming Investments in 2020-2024: The Highs, The Lows, and The Future

Web3 gaming investment between 2020 and mid-2024 shows a market shaped by a boom-and-bust cycle, concentrated capital, and unproven business models.

  • Investment focus has shifted from infrastructure to content, with game developers and publishers now accounting for over 60 percent of both capital raised and total deals, up from 40 percent in 2020.
  • Capital deployment is highly concentrated, as four major investors—including a16z and Animoca Brands—are responsible for 82 percent of all capital deployed and 32 percent of total rounds between 2020 and mid-2024.
  • The web3 gaming sector has yet to produce a billion-dollar exit or a high-profile liquidity event, creating a significant gap between early-stage funding and realized market value.
InvestGame & GDEVDec 2024
Cover of Web3 Gaming Investments: 2020-2024
Article

Web3 Gaming Investments: 2020-2024

This analysis examines Web3 gaming investments from 2020 to 2024, focusing on the influence of Bitcoin's price fluctuations, investor interest in content versus platform startups, and the potential for exits.

  • Web3 gaming investments surged with Bitcoin's price increase, peaking in Q1 2022 with $1.6 billion raised across 85 deals, but current investment activity has not returned to previous highs despite Bitcoin surpassing them in H1 2024.
  • Content creators consistently attract more funding and represent a larger share of deals (over 60% of total amount raised and deals closed) compared to Platforms & Tech companies in the web3 gaming space.
  • Despite substantial investment volumes, M&A activity in web3 gaming remains low, with only 33 deals tracked from 2020 to 2024 YTD totaling $146 million in disclosed value, indicating the market's early stage.
InvestGameSep 2024
Cover of Animoca Brands and the Motorverse
60 min
Naavik60 min

Animoca Brands and the Motorverse

Animoca Brands is actively shaping the future of digital entertainment by fostering an open metaverse centered on consumer property rights and blockchain integration.

  • Animoca Brands is leveraging a portfolio of over 450 investments to transition the gaming industry from speculative Web3 models toward high-quality, product-first entertainment.
  • The Motorverse initiative establishes standardized data models for vehicles to enable true interoperability, allowing digital assets to function seamlessly across multiple racing titles.
  • The platform aims to function as a 'Netflix for automotive gaming,' creating a centralized digital hub that facilitates persistent ownership and cross-platform engagement.
NaavikAug 2024
Cover of Mobile Games Annual Investment Report
Report15 pages

Mobile Games Annual Investment Report

Mobile games venture activity in 2023 is profiled here through the most active investors, with an emphasis on blockchain-linked and early-stage deals.

  • Venture capital in 2023 prioritized early-stage mobile gaming ventures, specifically those integrating blockchain technology and decentralized infrastructure.
  • Andreessen Horowitz led investment activity by deploying 63 million dollars across eight deals, including a 33 million dollar seed round for Proof of Play.
  • Investment focus remained diverse, spanning social gaming, AI-driven development, and fantasy sports, exemplified by Lumikai’s 22 million dollar investment in Eloelo.
DDMJun 2024
Cover of Talon Esports Partners With Planet Mojo
Article

Talon Esports Partners With Planet Mojo

Talon Esports, a prominent Hong Kong-based esports organization, has announced a strategic partnership with Planet Mojo, a Web3 gaming ecosystem.

  • Hong Kong-based esports organization Talon Esports has entered into a strategic partnership with the Web3 gaming ecosystem Planet Mojo.
  • Talon Esports will provide professional player feedback and regional market expertise to assist in the development and balancing of Planet Mojo's upcoming mobile autochess game, Mojo Melee.
  • The collaboration includes plans for Talon Esports to help design and facilitate future tournaments and competitive events for the game.
The Esports AdvocateApr 2024
Cover of Games Investment Review: Q2 2024 Executive Summary Report
Financial report17 pages

Games Investment Review: Q2 2024 Executive Summary Report

Q2 2024 saw a rebound in Western games investment activity, with deal volume reaching its highest level in nearly two years.

  • Q2 2024 investment reached $3.0 billion across 222 deals, marking the highest investment volume in the sector since Q3 2022.
  • New fund announcements surged 48% to $21.9 billion, with General Catalyst, ICONiQ Capital, Norwest Venture Partners, and Kleiner Perkins accounting for 74% of that total.
  • M&A activity contracted significantly to $845 million across 40 deals, a 59% decline in value compared to the previous quarter.
DDMApr 2024
Cover of Gaming meets Business at the Hamburg Games Conference 2024
Article

Gaming meets Business at the Hamburg Games Conference 2024

The Hamburg Games Conference (HGC) 2024, scheduled for March 5-6, serves as a key international gathering for games companies, startups, and industry professionals seeking collaboration and insight into market dynamics.

  • The Hamburg Games Conference 2024, held March 5–6, prioritized addressing industry-wide challenges including global layoffs, IP licensing, and the integration of AI in game development.
  • Industry leaders from Remedy Entertainment, Metacore, Thunderful Group, The Sandbox, and Animoca Brands participated in discussions focused on practical business strategies and legal frameworks for emerging technologies.
  • The conference introduced 'Opportunity Tickets' to provide free access and networking resources to professionals affected by recent industry layoffs, aiming to stabilize the talent ecosystem.
Gamecity HamburgFeb 2024
Cover of Gaming Industry Report: Q4 2023
Report30 pages

Gaming Industry Report: Q4 2023

The gaming market reached roughly $184 billion in 2023, up just 0.6% year over year, with projections of a 3.5% CAGR through 2029, reaching about $226 billion.

  • The global gaming industry reached a $184 billion valuation in 2023, reflecting a modest year-over-year growth of 0.6%.
  • Venture funding for the gaming sector dropped 33% quarter-over-quarter in Q4 2023 to $308 million, signaling a return to pre-pandemic capital levels.
  • Approximately 10,500 industry layoffs occurred in 2023 as companies prioritized operational efficiency, asset consolidation, and high-retention projects.
KonvoyJan 2024
Cover of Fancies Explained: Converting Symbolic Capital into NFTs
Article

Fancies Explained: Converting Symbolic Capital into NFTs

It combines a bottom-up approach (gaming capital, after Consalvo) and a top-down approach (power of industry agents, after Nichols), and presents a case study of CryptoKitties (Axiom Zen, 2017), focusing on two RPG-like elements: the developer-added 'fancy' tokens and the fan-made card game KotoWars.

  • Scarcity affected price only for the rarest fancies. The correlation between quantity and price was insignificant overall, and only tokens with supply around 300 or less were significantly more expensive.
  • The KotoWars fan game drew limited participation, with 78 players in 2019 and only about 15-20 returning several times.
  • KotoWars' KAT tokens were never traded, so the author treats them as valueless in the blockchain adopter field.
Eludamos: Journal for Computer Game CultureDec 2023

Do you work at Animoca Brands? Get a free report of how these documents are read and cited here.