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Page 1
Report18 pages

The State of PC Game Distribution

The study aims to map the contemporary PC game distribution ecosystem and evaluate whether Steam functions as a de‑facto monopoly, while outlining alternative channels, associated risks, and growth opportunities for developers and publishers. It positions Steam’s dominance against emerging storefronts, physical media, and gray‑market platforms, offering strategic guidance for navigating a fragmented market beyond 2025.

Steam’s market power is evident: 2024 revenue reached $10.8 billion and concurrent active users rose from 25.4 million in 2021 to 40.5 million by September 2025. Eighty‑eight percent of surveyed studios report that Steam delivers over 75 % of their revenue, with 37 % relying on it for more than 90 %. Consequently, 72 % of respondents view Steam as a monopoly and 53 % express concern over this reliance. Nonetheless, diversification is growing—48 % have launched titles on the Epic Games Store, a similar share on the Xbox PC store, while 10 % and 8 % have used GOG and itch.io respectively. Physical releases persist, with 32 % of developers still issuing boxed copies and 72 % of consumers indicating a continued appetite for them.

Alternative distribution via e‑stores (e.g., Humble, Fanatical) and marketplaces (e.g., G2A, Kinguin) is gaining traction: 38 % of developers sell through e‑stores and 30 % through marketplaces. Seventy‑five percent anticipate at least a 10 % revenue uplift from these channels, and 80 % expect them to become

  • Steam maintains a dominant market position, generating $10.8 billion in 2024 revenue with concurrent users increasing from 25.4 million in 2021 to 40.5 million by September 2025.
  • Developer reliance on Steam is extreme, with 88% of studios deriving over 75% of their revenue from the platform and 37% relying on it for more than 90%.
  • Despite 72% of developers labeling Steam a monopoly, diversification is underway, with 48% of studios utilizing the Epic Games Store and the Xbox PC store for distribution.
  • Alternative distribution channels are gaining significant traction, as 38% of developers now sell through e-stores like Humble or Fanatical, and 30% utilize marketplaces like G2A or Kinguin.
  • Financial projections for alternative channels are optimistic, with 75% of developers anticipating at least a 10% revenue uplift and 80% expecting these platforms to become increasingly vital.
+2
RokkyJun 2025
Page 1
Report231 pages

The State of Video Gaming in 2026

The global video game industry is currently navigating a period of significant contraction and structural realignment following a decade of rapid expansion between 2011 and 2021. Real-term spending on game content has declined by approximately 12% since 2021, as the market shifts from a growth-oriented environment to a capital-constrained, zero-sum landscape. This downturn is marked by record-high layoffs, widespread studio closures, and a sharp reduction in venture capital funding. The industry is increasingly dominated by a small cohort of entrenched live-service titles that act as "black holes," consuming the vast majority of player time and financial resources, which makes the launch of new, independent titles increasingly difficult.

Market dynamics are further complicated by extreme resource inflation, with AAA production budgets frequently ballooning to between $200 million and $500 million. While mobile gaming remains the primary driver of global revenue, it faces its own challenges, including declining download volumes and rising user acquisition costs. Meanwhile, the console sector shows signs of stagnation, with current-generation hardware trailing its predecessors in total unit sales. As traditional growth models stall, the industry is pivoting toward new strategies, including the integration of programmatic advertising, the adoption of generative AI to improve production efficiency, and a push toward cross-platform accessibility to maximize player retention.

Geographically, the center of gravity is shifting toward Asian markets, where local developers are increasingly challenging Western incumbents with high-performing, globally resonant titles. Concurrently, the rise of user-generated content platforms like Roblox and the maturation of PC-based modding ecosystems are redefining how players engage with digital worlds. Looking forward, the industry is pinning its recovery on technological advancements in cloud computing and AI-driven development, alongside regulatory shifts that may allow developers to capture a larger share of revenue through alternative distribution channels. Success in this new era requires moving beyond traditional gameplay loops toward interconnected, persistent ecosystems that prioritize social infrastructure and long-term engagement.

  • The video game industry is in a period of contraction, with real-term spending on content declining by approximately 12% since 2021.
  • AAA production budgets have ballooned to between $200 million and $500 million, contributing to a capital-constrained environment marked by record-high layoffs and studio closures.
  • A small cohort of entrenched live-service titles now dominates the market, acting as 'black holes' that consume the majority of player time and spending, making new independent launches increasingly difficult.
  • The industry is pivoting toward generative AI to combat production cost inflation and integrating programmatic advertising to offset stalling growth in traditional console and mobile sectors.
  • The global center of gravity is shifting toward Asian markets, where local developers are increasingly challenging Western incumbents with high-performing, globally resonant titles.
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EpyllionMay 2025
Page 1
Report37 pages

Insights into the Japanese Gaming Market: 2025

The Japanese gaming market stands as a uniquely high-value ecosystem, generating 9.1% of global industry revenue despite accounting for only 2.2% of the worldwide player base. This disparity underscores a high average revenue per user driven by a mature demographic that prioritizes quality, depth, and domestic intellectual property. While Nintendo and established local publishers maintain a firm grip on the console sector, the landscape is undergoing a structural shift as PC gaming emerges as a critical growth engine, representing a substantial $2.5 to $3.0 billion opportunity for international entrants.

Success within this region necessitates a nuanced understanding of local consumer behavior, which diverges significantly from Western trends. Japanese players demonstrate a profound preference for narrative-driven, single-player role-playing games and fantasy-themed experiences, often eschewing the open-world, sports, and multiplayer-centric titles that dominate other major markets. This cultural specificity acts as a barrier to entry for many global publishers, who must tailor their content to align with these distinct aesthetic and gameplay expectations to achieve meaningful penetration.

Beyond cultural alignment, international companies must navigate complex macroeconomic conditions, most notably the volatility of the Japanese Yen. While the market remains a lucrative target, the combination of currency headwinds and the entrenched dominance of domestic franchises requires a strategic, long-term approach. By focusing on high-fidelity, story-rich experiences that resonate with the local appetite for solo play, external publishers can effectively capture a share of this high-margin market, provided they remain adaptable to the evolving preferences of the Japanese gaming audience.

  • The Japanese gaming market generates 9.1% of global industry revenue despite representing only 2.2% of the worldwide player base, indicating an exceptionally high average revenue per user.
  • PC gaming is a critical growth engine in Japan, representing a $2.5 to $3.0 billion opportunity for international publishers.
  • Success in Japan requires prioritizing narrative-driven, single-player role-playing games and fantasy themes, which contrast with the multiplayer and sports-centric preferences of Western markets.
  • Domestic publishers and Nintendo maintain a firm grip on the console sector, creating a high barrier to entry for international companies.
  • International entrants must navigate macroeconomic challenges, specifically the volatility of the Japanese Yen, when planning market entry.
+2
NewzooJan 2025
Page 1
Report23 pages

PC & Console Year in Review: 2025

The 2025 PC and Console Year in Review provides a comprehensive analysis of the global gaming landscape, focusing on market performance, consumer behavior, and development trends. The primary thesis highlights that while pre-launch marketing and wishlist campaigns remain foundational for success, post-release player reception and the integration of social, co-op elements are the primary drivers of long-term revenue and sustainability. The analysis covers the period from January 1, 2025, through late 2025, utilizing proprietary data estimates to track sales, player engagement, and platform distribution across global markets.

Key findings indicate that the premium game market remains dominant, accounting for 78% of Steam’s $16.8 billion revenue. Indie developers continue to capture significant market share, contributing over 25% of Steam’s total revenue, with "Triple-I" titles demonstrating exceptional return on investment. Geographically, China has solidified its position as a critical market, serving as the top region for Steam and a major driver for both Western and Eastern-developed titles. Furthermore, the data reveals a shift in marketing efficacy; while wishlist counts are rising, conversion rates are declining, forcing studios to experiment with in-game incentives and community-driven engagement strategies.

Genre trends show that action, adventure, and RPG titles continue to lead in player interest, though "cute" and atmospheric games experienced significant year-over-year growth in revenue. Co-op mechanics have emerged as a vital pillar for commercial success, with 11 of the top 20 highest-grossing titles featuring cooperative elements. From a technical perspective, Unreal Engine maintains its status as the market leader for AA and AAA development, while many studios continue to leverage proprietary engines for large-scale projects. The report concludes that while pre-launch hype is a useful tool for visibility, the post-release sales trajectory is ultimately dictated by player sentiment and the ability of a title to foster sustained social interaction.

  • Premium games dominate the market, accounting for 78% of Steam’s $16.8 billion total revenue in 2025.
  • Cooperative gameplay is a primary driver of commercial success, with 11 of the top 20 highest-grossing titles featuring co-op mechanics.
  • Indie developers contribute over 25% of Steam’s total revenue, with 'Triple-I' titles delivering exceptional return on investment.
  • China has become the top global region for Steam, serving as a critical market for both Western and Eastern-developed titles.
  • Marketing efficacy is shifting as wishlist counts rise while conversion rates decline, necessitating a move toward in-game incentives and community-driven engagement.
+3
Alinea AnalyticsJan 2025
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Report3 pages

2025 Half-Year Market Model Update: Asia & MENA

The 2025 Half-Year Market Model Update provides a comprehensive assessment of the video game industry across Asia and the Middle East and North Africa (MENA) region. By synthesizing macroeconomic data, platform-specific performance metrics, and regulatory developments, the analysis offers updated revenue forecasts through 2029 for key markets, including China, East Asia, India, Southeast Asia, and the MENA-3 region. The primary objective is to adjust long-term growth expectations based on recent industry performance, government policy shifts, and evolving consumer behavior.

Regional performance varies significantly, with India emerging as a high-growth market, projected to reach $1.1 billion in 2025 with a robust 12.9% five-year compound annual growth rate (CAGR). China remains the dominant market, with 2025 revenue expected to hit $51.2 billion, supported by a 24% year-over-year increase in game approvals. Conversely, East Asia and Southeast Asia show more moderate growth trajectories, with five-year CAGRs of 1.7% and 3.5%, respectively. The MENA-3 region is forecasted to reach $2.2 billion in 2025, though long-term projections have been tempered by economic headwinds in Egypt and slower mobile growth in Saudi Arabia and the UAE.

Methodologically, these insights are derived from proprietary market models that integrate platform-specific data for PC, mobile, and console segments. The analysis highlights the critical role of government intervention, such as the PROG act in India and regulatory subsidies in China, in shaping market expansion. By updating previous forecasts to reflect current fiscal realities and hardware cycles, such as the Switch 2 launch in Japan, the findings offer a refined outlook for stakeholders navigating the complex regulatory and economic landscapes of these diverse geographic segments.

  • China remains the dominant regional market with projected 2025 revenue of $51.2 billion, bolstered by a 24% year-over-year increase in game approvals.
  • India is positioned as a high-growth market expected to reach $1.1 billion in 2025 with a 12.9% five-year compound annual growth rate (CAGR).
  • The MENA-3 region is forecasted to reach $2.2 billion in 2025, though long-term growth is tempered by economic headwinds in Egypt and slowing mobile performance in Saudi Arabia and the UAE.
  • East Asia and Southeast Asia exhibit moderate growth trajectories, with five-year CAGRs of 1.7% and 3.5%, respectively.
  • Market expansion across these regions is increasingly driven by government policy, including the PROG act in India and regulatory subsidies in China.
+5
Niko PartnersJan 2025
Page 1
Report65 pages

The State of AAA Game Advertising: 2023 Review

The 2023 AAA game advertising landscape underwent a strategic pivot toward launch-focused campaigns, with new releases accounting for half of all top-tier spending. This shift reflects a broader industry trend of prioritizing high-impact, multi-channel visibility to capture immediate market share. While YouTube remains the dominant advertising medium for PC and console titles, publishers have increasingly diversified their media mix by integrating Facebook, TikTok, and Instagram to target specific demographics. This evolution in outreach is complemented by a growing reliance on platform-based partnerships, such as deep Xbox branding and hardware collaborations, which serve to anchor major titles within broader ecosystem strategies.

Creative execution in 2023 varied significantly based on the title’s core value proposition. Successful campaigns ranged from the consistent, exploration-themed branding of single-player experiences like Hogwarts Legacy to the dark, horror-inspired aesthetics and live-service integration of titles like Diablo IV. Furthermore, the industry increasingly utilized transmedia efforts and review-based accolades to sustain momentum. However, the year also highlighted the risks of fragmented marketing, as seen with Call of Duty: Modern Warfare III, which suffered from a lack of a cohesive reveal campaign and negative consumer perception regarding its status as a standalone sequel.

Ultimately, the year demonstrated that while massive advertising budgets and established intellectual property remain primary drivers for AAA success, organic viral growth and streamlined gameplay models also provide viable paths to market dominance. The industry is currently defined by a tension between traditional, high-spend multi-channel campaigns and the rising influence of mobile-first strategies and community-driven engagement. As publishers navigate these shifting dynamics, the ability to align creative messaging with specific platform strengths and cross-industry partnerships has become the definitive factor in maintaining visibility within an increasingly competitive global market.

  • In 2023, AAA publishers shifted toward launch-focused campaigns, with new releases accounting for 50% of all top-tier advertising expenditure.
  • While YouTube remains the primary advertising medium for PC and console games, publishers are increasingly diversifying their media mix by integrating Facebook, TikTok, and Instagram to target specific demographics.
  • Strategic platform-based partnerships, such as deep Xbox branding and hardware collaborations, are now essential for anchoring major titles within broader ecosystem strategies.
  • The failure of Call of Duty: Modern Warfare III demonstrated that fragmented marketing and a lack of a cohesive reveal campaign can severely damage consumer perception and market performance.
  • Successful 2023 campaigns utilized varied creative strategies, ranging from exploration-themed branding for single-player titles like Hogwarts Legacy to horror-inspired aesthetics and live-service integration for Diablo IV.
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Sensor TowerJan 2025
Page 1
Report25 pages

The Big Game Engine Report: 2025

The game engine landscape is undergoing a significant transition as developers increasingly move away from proprietary, in-house solutions in favor of established third-party platforms. This shift is driven by the need for immediate development readiness, access to advanced graphical features like Nanite and Lumen, and the ability to leverage a broader, pre-trained talent pool. While custom engines historically dominated the industry, their market share has declined sharply over the last decade, falling to approximately 13% of new releases by 2024.

Unreal Engine has emerged as the primary beneficiary of this trend, particularly among large-scale AAA studios. By 2024, Unreal Engine and custom engines collectively accounted for the majority of unit sales on Steam, with Unreal Engine 5 becoming the industry standard for high-fidelity projects. Conversely, Unity maintains a dominant position in terms of the sheer volume of games released, particularly within the indie and smaller-scale development sectors. However, Unity faces intensifying competition from smaller, specialized engines like Godot and GameMaker, which have captured a growing segment of the indie market.

The analysis, which covers over 13,000 games released on Steam, utilizes proprietary tagging and estimation methodologies to track engine adoption trends. Data indicates that engine preference is heavily influenced by game scale and genre; high-graphics, large-budget titles skew heavily toward Unreal Engine, while strategy and simulation games remain strongholds for Unity. Looking toward 2030, the industry is expected to see continued consolidation as more studios abandon legacy in-house tools to mitigate the high costs of engine maintenance, further cementing the market dominance of third-party public engines.

  • Proprietary in-house engines have seen their market share of new game releases decline to approximately 13% by 2024.
  • Unreal Engine 5 has established itself as the industry standard for high-fidelity, large-scale AAA projects.
  • Unity maintains market dominance by volume, particularly within the indie and smaller-scale development sectors.
  • Engine selection is highly correlated with project type, as high-graphics titles favor Unreal Engine while strategy and simulation games remain concentrated in Unity.
  • Specialized engines like Godot and GameMaker are successfully capturing an increasing share of the indie market, intensifying competition for Unity.
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VG InsightsJan 2025
Page 1
Report25 pages

The Big Game Engine Report: End of the Era of In-House Engines

The game engine landscape is undergoing a significant structural shift, characterized by the decline of proprietary in-house technology in favor of established third-party platforms. While custom engines historically dominated the industry, their market share has eroded substantially over the last decade, falling to approximately 13 percent of new releases by 2024. This transition is driven by the increasing complexity of modern development, which makes the maintenance of internal engines cost-prohibitive and less efficient compared to the immediate, high-fidelity capabilities offered by public alternatives.

Unreal Engine has emerged as the primary beneficiary of this trend, particularly within the AAA segment. Following the release of Unreal Engine 5, the platform has successfully reclaimed market share lost during the pandemic, becoming the preferred choice for large-scale, high-budget productions. Conversely, Unity maintains a dominant position in terms of total volume of games released, particularly among indie and smaller developers, though it faces increasing competition from smaller engines like Godot, which has seen notable growth since 2020. Despite Unity’s high release volume, Unreal Engine and custom AAA engines continue to command a larger portion of total units sold, underscoring their prevalence in high-performing commercial titles.

The analysis relies on data from over 13,000 games released on Steam, utilizing proprietary estimation algorithms and tagging methodologies to categorize engine usage by game size, genre, and unit sales. The findings indicate that while the choice of engine is often dictated by project scale—with smaller titles favoring Unity and larger, graphics-intensive projects gravitating toward Unreal Engine—the industry is moving toward a standardized ecosystem. As studios weigh the benefits of third-party support, talent accessibility, and advanced graphical features against the loss of proprietary control, the reliance on external engines is expected to continue its upward trajectory through 2030.

  • Proprietary in-house engine usage has declined significantly, accounting for only 13 percent of new game releases by 2024.
  • Unreal Engine has become the industry standard for high-budget AAA productions, particularly following the release of Unreal Engine 5.
  • Unity maintains the highest total volume of game releases, primarily driven by adoption among indie and smaller-scale developers.
  • While Unity leads in release volume, Unreal Engine and custom AAA engines command a larger share of total units sold in the commercial market.
  • The open-source Godot engine has experienced notable growth since 2020, emerging as a competitive alternative to established platforms.
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Video Game InsightsJan 2025
Page 1
Report20 pages

The Importance of Wishlists in 2025: Do Wishlists Matter?

Steam wishlists serve as a critical metric for predicting commercial success in the video game industry, functioning as a primary indicator of pre-launch momentum. Data analysis reveals that wishlist distribution is highly top-heavy, with a significant majority of games launching with fewer than 10,000 wishlists, while only a small fraction of titles achieve the 100,000-plus threshold required to reliably forecast a breakout performance. There is a strong 70% correlation between pre-launch wishlist counts and first-month unit sales, particularly for titles that surpass the 100,000-wishlist milestone.

Genre-specific trends highlight that action and adventure titles consistently generate the highest levels of pre-release buzz, often benefiting from the brand equity and marketing budgets of AAA and AA publishers. Conversely, casual and MMO titles frequently rely on post-launch engagement, such as live updates and community building, rather than pre-release wishlist accumulation. Regardless of genre, the timing of a Steam page launch is vital; top-performing games typically establish their presence six to twelve months before release, utilizing a steady stream of trailers and development updates to build and maintain audience interest.

The findings are based on an analysis of games launched on Steam from March 2024 onwards, utilizing proprietary estimation models and industry data. The research emphasizes that while wishlists are not a guarantee of success for every title, they act as a essential barometer for market interest. For developers and publishers, the data underscores that early visibility and sustained marketing efforts are necessary to reach the wishlist tiers that statistically correlate with long-term commercial viability.

  • Steam wishlists are a primary indicator of commercial success, showing a 70% correlation between pre-launch counts and first-month unit sales.
  • The 100,000-wishlist threshold is the critical benchmark required to reliably forecast a breakout performance for a new title.
  • The vast majority of games launch with fewer than 10,000 wishlists, reflecting a highly top-heavy distribution of pre-launch momentum.
  • Top-performing titles typically establish their Steam page six to twelve months before release to maintain audience interest through consistent updates.
  • Action and adventure games generate the highest pre-release buzz, while casual and MMO titles rely more heavily on post-launch engagement than wishlist accumulation.
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Video Game InsightsJan 2025
Page 1
Report24 pages

Key Insights into Shooter Games

Shooter games represent the fifth highest‑earning genre worldwide, generating approximately $2.24 billion in 2022 across all platforms. The report focuses on the genre’s popularity, player demographics, engagement patterns, and monetization strategies within a global context that excludes China and India. Data derive from Newzoo’s Global Games Market, Consumer Insights – Games & Esports 2022, and the Newzoo Expert platform, covering 37 markets with a sample of 19,544 recent shooter players and 60,020 broader gamers.

Key findings show that shooters dominate PC and console play, with 68 % of monthly active users (MAU) on these platforms also engaging in shooter titles. Player overlap with other genres is high: 56 % of shooter players also play adventure games, while strategy and simulation overlap remains low. The contemporary war theme and level‑based mechanics are the most common in shooter titles. Monetization is overwhelmingly pay‑to‑play; 97 % of shooter players experience in‑app purchases, and advertising is the least used model.

Demographically, core personas—Ultimate Gamers and All‑Round Enthusiasts—account for the largest shooter player base, yet nearly all persona groups play shooters. Motivations to spend include social interaction and access to special offers, with 13,659 of the 19,544 shooter players identified as payers. Live‑streaming data indicate that shooters rank highly on Twitch and Facebook Gaming, reinforcing the genre’s strong community presence. The report underscores shooters’ robust revenue streams, broad demographic appeal, and central role in competitive online play.

  • Shooter games generated approximately $2.24 billion in 2022 across 37 global markets, excluding China and India.
  • Shooters are a dominant force on PC and console platforms, capturing 68% of monthly active users.
  • Monetization in the genre is heavily driven by in-app purchases, which are experienced by 97% of shooter players, while advertising remains the least utilized revenue model.
  • Shooter players exhibit high cross-genre engagement, with 56% of the player base also participating in adventure games.
  • The genre maintains a strong community presence and competitive profile, consistently ranking highly on streaming platforms like Twitch and Facebook Gaming.
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NewzooJan 2025
Page 1
Report13 pages

China Game Industry Report 2025

The China Game Industry Report for 2025 presents a comprehensive assessment of the domestic and overseas gaming markets, highlighting sustained growth driven by youth protection initiatives, technological innovation, and cross‑sector integration. In 2025, China’s self‑developed mobile games generated US$20.455 billion in overseas revenue, a 10.23% year‑on‑year increase and the sixth consecutive year surpassing RMB 100 billion. Strategy games, including SLG, dominated overseas earnings at 49.97%, followed by shooters (9.69%) and RPGs (9.39%). The United States remains the largest market, contributing 32.31% of overseas revenue, with Japan (16.35%) and South Korea (9.15%) also significant.

Domestically, mobile games accounted for 73.29% of total sales, with MOBA leading at 19.45%, followed by shooting (18.29%) and RPG (15.10%). The domestic console market expanded sharply, reaching RMB 8.362 billion (US$1.18 billion) in 2025, a 37.38% year‑on‑year rise, driven by both software and hardware sales.

Global market projections indicate the worldwide gaming industry will reach RMB 130.17 billion in 2025, with mobile gaming contributing RMB 66.69 billion—a growth rate of 4.93%, slower than previous years but still positive.

Methodologically, the report aggregates data from CADPA’s industry surveys and market analyses, covering 2020‑2025 for domestic sales and 2019‑2025 for overseas performance. The findings underscore a resilient Chinese gaming sector, poised to maintain strong export growth while deepening domestic diversification across mobile and console platforms.

  • Chinese self-developed mobile games generated US$20.455 billion in overseas revenue in 2025, marking a 10.23% year-on-year increase and the sixth consecutive year exceeding RMB 100 billion.
  • The United States remains the primary overseas market for Chinese games, accounting for 32.31% of total export revenue, followed by Japan at 16.35% and South Korea at 9.15%.
  • Strategy games (SLG) dominate the overseas market, capturing 49.97% of earnings, significantly outpacing shooters at 9.69% and RPGs at 9.39%.
  • The domestic Chinese console market experienced a sharp 37.38% year-on-year growth in 2025, reaching a total value of RMB 8.362 billion (US$1.18 billion).
  • Mobile gaming continues to lead the domestic market, representing 73.29% of total sales, with MOBA (19.45%), shooting (18.29%), and RPG (15.10%) as the top-performing genres.
+4
Meridian PlayJan 2025
Page 1
Report25 pages

The Big Game Engine Report of 2025

The Big Game Engine Report 2025 examines the shifting landscape of game development technology, focusing on the transition from proprietary in-house tools to third-party public engines. The analysis covers over 13,000 games released on Steam, tracking market share trends from 2012 through 2024 with projections reaching 2030. Findings are based on proprietary estimations and tagging methodologies that categorize engines into three tiers: dominant public engines (Unity and Unreal), smaller public engines (Godot, GameMaker, RPG Maker), and custom in-house engines used by major AAA studios.

The central thesis posits that the era of dominant in-house engines is ending as major studios increasingly adopt Unreal Engine 5 to reduce maintenance costs and access a broader talent pool. While custom engines powered over 70% of Steam releases in 2012, they accounted for only 13% of releases in 2024. In terms of commercial performance, custom engines still represent 42% of units sold, but this is the first time they have fallen below the 50% threshold. Unreal Engine has capitalized on this shift, particularly in the AAA space, while Unity remains the leader in sheer volume, powering 51% of all 2024 releases.

The data highlights a clear correlation between game size and engine choice. Unity dominates the "Tiny" and "Small" categories (under 100k units), whereas custom engines and Unreal Engine control the "Large" segment (over 1M units). Emerging trends show Godot as the fastest-growing smaller engine, driving over two-thirds of the growth in its tier since 2020. Looking forward, the industry expects a continued migration toward Unreal Engine 5, with Unity projected to face increasing pressure from open-source alternatives like Godot in the indie sector while struggling to gain further ground in the high-end AAA market.

  • The share of Steam releases powered by custom in-house engines plummeted from over 70% in 2012 to 13% in 2024.
  • Custom engines have fallen below 50% of total unit sales for the first time, currently accounting for 42% of the market.
  • Unity remains the volume leader, powering 51% of all Steam releases in 2024, primarily dominating the 'Tiny' and 'Small' categories under 100k units.
  • Major AAA studios are increasingly migrating to Unreal Engine 5 to reduce maintenance costs and access a larger talent pool, solidifying its control over the 'Large' segment of games exceeding 1M units.
  • Godot is the fastest-growing smaller engine, accounting for over two-thirds of the growth within its tier since 2020.
Video Game InsightsJan 2025

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