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Cover of How He Sold 1.6 Million Copies Of His New Game (w/ Thomas Mahler) — FullTime GameDev Podcast Ep 62
69 min
Thomas Brush69 min

How He Sold 1.6 Million Copies Of His New Game (w/ Thomas Mahler) — FullTime GameDev Podcast Ep 62

The modern AAA game industry suffers from excessive corporate risk-aversion, where a reliance on playtester feedback and genre reskinning stifles creative evolution.

  • Maintaining creative independence is critical, as demonstrated by Thomas Mahler buying back his game rights from a publisher to avoid cancellation and retain control over the project's vision.
  • Relying solely on playtester feedback can lead to 'reskinning' existing games; true innovation requires the courage to ignore safe advice and push the boundaries of a genre.
  • The success of 'No Rest for the Wicked' was driven by hitting a 'tipping point' of product quality combined with a free weekend promotion that removed the barrier to entry for new players.
Thomas BrushFeb 2026
Cover of The PC & Console Gaming Report 2025
Report94 pages

The PC & Console Gaming Report 2025

The global PC and console gaming market is projected to reach $92.7 billion by 2027, driven by a significant recovery in the console sector.

  • The global PC and console market is projected to reach $92.7 billion by 2027, with the console segment expected to grow at a 7.0% CAGR driven by the Nintendo Switch 2 launch and Grand Theft Auto VI.
  • Player engagement is increasingly 'calcified,' as titles aged six years or older now account for over 60% of PC playtime and nearly 50% of console playtime.
  • Market competition for player attention has become a near zero-sum game, with a rising percentage of the audience now limiting their engagement to only one to three games per year.
NewzooFeb 2026
Cover of 🎮 ARKNIGHTS: ENDFIELD - Gacha meets factory automation
23 min
Two & a Half Gamers23 min

🎮 ARKNIGHTS: ENDFIELD - Gacha meets factory automation

Arknights: Endfield represents a high-budget, cross-platform action RPG that integrates complex factory automation mechanics—inspired by titles like Factorio and Satisfactory—into a traditional anime-style gacha framework.

  • Arknights: Endfield generated approximately $22 million in mobile revenue during its first 15 days following its January 20 release.
  • The game differentiates itself by integrating complex factory automation mechanics, similar to Factorio and Satisfactory, as a core requirement for crafting gear and progression items.
  • Revenue is currently heavily concentrated in Asian markets, with China and Japan serving as the primary drivers of the game's financial performance.
Two & a Half GamersFeb 2026
Cover of Interview: How the Fallout TV show transformed Fallout 76
26 min
The Game Business26 min

Interview: How the Fallout TV show transformed Fallout 76

The Fallout television series has served as a significant catalyst for the growth of the online RPG Fallout 76, driving over one million new players to the game in a single month following the show's debut.

  • The Fallout television series drove over one million new players to Fallout 76 within a single month of the show's debut.
  • Development strategy focused on thematic alignment by integrating show-inspired gear and tonally consistent expansions like Burning Springs to capitalize on the influx of interest.
  • The development team manages player onboarding by leveraging the existing veteran community to assist newcomers, maintaining a collaborative environment rather than relying on intrusive messaging.
The Game BusinessFeb 2026
Cover of Session: Bringing Your Mobile Title To The Epic Games Store - Walter Somol, Epic Games
20 min
PocketGamer.biz20 min

Session: Bringing Your Mobile Title To The Epic Games Store - Walter Somol, Epic Games

The Epic Games Store (EGS) is actively expanding its footprint as a multi-platform ecosystem, positioning itself as a unified storefront for PC, Mac, iOS, and Android.

  • The Epic Games Store (EGS) now offers a revenue share model where developers keep 100% of the first $1 million in revenue per title per year, followed by the standard 88/12 split.
  • EGS operates as a multi-platform store across PC, Mac, Android (globally), and iOS (in the EU, with expansion planned for Brazil, Japan, and the UK).
  • The platform achieved $1 billion in total PC ecosystem spend in 2024, with over two-thirds of its players actively engaging with third-party content rather than just first-party titles.
PocketGamer.bizFeb 2026
Cover of Overwatch Drops the 2, Baldur’s Gate on HBO & Discord’s Face Scan Plan | Games For Breakfast
105 min
Extra Credits105 min

Overwatch Drops the 2, Baldur’s Gate on HBO & Discord’s Face Scan Plan | Games For Breakfast

The gaming industry is currently navigating a period of significant strategic pivots and ethical challenges, characterized by attempts to reclaim brand identity and the contentious implementation of new technologies.

  • Overwatch 2 is undergoing a strategic course correction, moving away from its previous branding and structure to return to a more traditional hero-shooter model.
  • Discord is implementing new age-verification measures that may utilize existing user data, such as linked Steam account information, to infer if a user is at least 18 years old.
  • The Magic: The Gathering community successfully raised $600,000 for the Trans Lifeline through a recent social media fundraising campaign.
Extra CreditsFeb 2026
Cover of What will be the biggest video games of 2026 (not called Grand Theft Auto 6)
62 min
The Game Business62 min

What will be the biggest video games of 2026 (not called Grand Theft Auto 6)

The video game industry faces a period of significant transition as it approaches 2026, characterized by stagnant growth in the United States market and shifting consumer spending habits.

  • The video game industry is experiencing stagnant growth in the U.S. market, driven by lower-income consumers reducing spending and shifting toward subscription services as a value-based alternative to full-priced games.
  • Major hardware manufacturers, including Nintendo, Sony, and Valve, are facing financial instability due to rising component costs and ongoing supply chain constraints.
  • Long-standing market dominance is eroding, as evidenced by the displacement of Call of Duty by competitors such as Battlefield and NBA 2K.
The Game BusinessFeb 2026
Cover of Shooter Monthly #4: The World's Biggest Shooter May Surprise & The Thing Highguard Needs to Learn
62 min
Deconstructor of Fun62 min

Shooter Monthly #4: The World's Biggest Shooter May Surprise & The Thing Highguard Needs to Learn

The global shooter market has reached a state of equilibrium dominated by a duopoly of Battle Royale and tactical genres, creating a challenging environment for new entrants.

  • The global shooter market is dominated by mobile-first titles like Free Fire and PUBG Mobile, which command significantly higher monthly active user counts than traditional premium PC and console shooters.
  • Modern shooter success is increasingly driven by experiential gameplay and high-frequency engagement loops rather than strictly competitive, high-stakes outcomes.
  • The 'shadow drop' launch model is no longer a viable strategy, as modern players have little tolerance for the technical instability and lack of tactical depth seen in recent failures like Highguard.
Deconstructor of FunFeb 2026
Cover of Aream & Co. Gaming CEO Survey 2025
Report13 pages

Aream & Co. Gaming CEO Survey 2025

The survey, conducted by Aream & Co., gauges executive optimism regarding consumer spending on gaming in 2025 across multiple channels and functional areas.

  • Industry sentiment for 2025 is largely stable or positive, with 98% of CEOs reporting that consumer spending will be either unchanged (49%) or more optimistic (49%).
  • M&A activity is expected to accelerate, with 71% of executives anticipating an increase in deal-making throughout 2025.
  • In-app purchases are the primary revenue driver, with 80% of respondents optimistic about growth compared to only 41% for in-app advertising.
Aream & CoFeb 2026
Cover of Interview: World of Warcraft bosses on ageing players, Midnight and expanding the Warcraft IP
35 min
The Game Business35 min

Interview: World of Warcraft bosses on ageing players, Midnight and expanding the Warcraft IP

World of Warcraft is undergoing a strategic transformation to accommodate an aging player base while simultaneously expanding its reach to new generations.

  • World of Warcraft is transitioning from a traditional MMORPG into a versatile social space to accommodate an aging player base with limited time.
  • The development team is introducing low-pressure features, such as player housing, to provide flexible gameplay options for busy professionals and parents.
  • Operational workflows have been restructured to utilize parallel production cycles, successfully eliminating historical content droughts.
The Game BusinessFeb 2026
Cover of Highguard’s Character Conundrum, Valve’s New Lawsuit, and Dispatch Censorship | Games For Breakfast
97 min
Extra Credits97 min

Highguard’s Character Conundrum, Valve’s New Lawsuit, and Dispatch Censorship | Games For Breakfast

The modern gaming landscape is defined by intense market saturation and significant structural instability, as evidenced by the rapid decline of titles like Highguard.

  • Valve is facing a lawsuit in the UK alleging that the company used its dominant position in the PC gaming market to engage in price-fixing, a case that has survived an initial motion to dismiss.
  • The hero shooter 'Highguard' has struggled to gain traction following its launch, hampered by a lack of clear character identity and intense competition from titles like 'Deadlock,' which saw 98,000 concurrent players despite being unreleased.
  • Highguard’s monetization model includes a 'Warbond' style battle pass that allows players to retain and complete content on their own schedule, alongside a commitment to avoid 'pay-to-win' mechanics.
Extra CreditsFeb 2026
Cover of If You're Making Games Alone, This New Tool Is A Game Changer
17 min
Thomas Brush17 min

If You're Making Games Alone, This New Tool Is A Game Changer

The integration of AI-driven automation tools into game development workflows offers a significant shift in how solo developers manage repetitive, granular tasks.

  • AI-driven automation tools like Bezi Actions allow solo developers to automate repetitive Unity tasks such as prefab organization, UI placement, and scene assembly.
  • By offloading mechanical setup to AI, developers can shift their focus toward high-level creative tasks including narrative design, music, art, and core gameplay mechanics.
  • Effective AI implementation requires a comprehensive project rules document that provides the agent with context on asset locations, script functionality, and rendering pipelines.
Thomas BrushJan 2026

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