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Page 1
Report44 pages

State of Performance Marketing for Videogames

The 2024 performance marketing landscape for PC and console gaming is defined by a strategic shift toward high-engagement platforms and the integration of first-party data to combat rising acquisition costs. Meta and YouTube remain the dominant forces in media planning, appearing in 75% and 44% of campaigns respectively, while Twitch has emerged as the conversion leader with a 12% success rate. This recovery period is marked by a rebound in free-to-play retention to 46% and a significant evolution in platform utility. Notably, Reddit has transformed into a high-value retention hub following an overhaul of its advertising infrastructure, and Twitter (X) continues to serve as the primary conduit for reaching the PlayStation demographic.

The industry is increasingly moving toward automation and data-driven targeting to optimize creative assets and audience reach. AI-driven tools such as Google’s Performance Max and TikTok’s Performance Automation are becoming standard, while the utilization of first-party data has proven critical, yielding conversion lifts of up to 63% in Meta-based campaigns. These technological advancements are complemented by the continued growth of influencer marketing, which currently outperforms traditional ad networks with a 4.25% conversion rate and a robust 38.95% Day 7 retention rate.

Despite the effectiveness of creator-led activations, the sector faces logistical hurdles regarding contracting, key distribution, and return-on-investment analysis. To mitigate these complexities, marketers are adopting sophisticated attribution tools to unify performance metrics across paid media and influencer channels. This holistic approach allows for a more precise understanding of player behavior and engagement across the global PC and console segments, ensuring that marketing spend is directed toward the most authentic and high-retention audience segments.

  • First-party data integration is essential for efficiency, yielding conversion lifts of up to 63% in Meta-based campaigns.
  • Influencer marketing currently outperforms traditional ad networks, achieving a 4.25% conversion rate and a 38.95% Day 7 retention rate.
  • Meta and YouTube remain the primary media planning channels, utilized in 75% and 44% of campaigns respectively, while Twitch leads in conversion efficiency at 12%.
  • Free-to-play retention has rebounded to 46% as the industry shifts toward AI-driven automation tools like Google’s Performance Max and TikTok’s Performance Automation.
  • Reddit has evolved into a high-value retention hub following advertising infrastructure updates, while Twitter (X) remains the primary channel for reaching the PlayStation demographic.
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GamesightJan 2024
Page 1
Report46 pages

The PC & Console Market Gaming Report 2024

The PC and console gaming market reached $93.5 billion in 2023, marking a 2.6% increase even as the industry enters a period of decelerating growth and intensifying competition. While total revenue remains substantial, average quarterly playtime has plummeted by 26% since 2021. This contraction is exacerbated by a heavy concentration of engagement within a small selection of "evergreen" titles and established platforms like Fortnite and Roblox. These games, which are over seven years old on average, now command more than half of all total playtime, creating a challenging environment for new market entrants.

Market dominance is increasingly consolidated among a shrinking group of approximately 30 publishers who control 80% of all monthly active users. In 2023, games six years or older accounted for over 60% of total playtime. Although new releases captured 23% of the market's attention, the vast majority of that share was claimed by annual franchise sequels. This leaves non-annual, original titles to compete for a mere 8% of total playtime, illustrating a significant barrier to entry for innovative or independent intellectual properties in the current landscape.

To navigate this stagnation, the industry is pivoting toward transmedia adaptations and cross-platform expansion. Film and television tie-ins have proven highly effective, driving an average 35% increase in monthly active users for associated titles. Furthermore, expanding established IPs to mobile and cloud platforms is essential for diversifying player demographics and reaching emerging markets in Latin America, Africa, and Southern Asia. Future success depends on capturing multiplayer-first audiences and leveraging cloud technology to bypass traditional hardware barriers, allowing publishers to tap into rapidly growing global player bases.

  • The PC and console market reached $93.5 billion in 2023, reflecting a 2.6% growth rate despite a 26% decline in average quarterly playtime since 2021.
  • Market dominance is highly consolidated, with approximately 30 publishers controlling 80% of all monthly active users.
  • Games six years or older command over 60% of total playtime, while new, non-annual original titles struggle to capture more than 8% of player attention.
  • Evergreen titles like Fortnite and Roblox, which average over seven years in age, now account for more than half of all total playtime.
  • Transmedia adaptations are a critical growth lever, as film and television tie-ins drive an average 35% increase in monthly active users for associated titles.
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NewzooJan 2024
Page 1
Report22 pages

Launching PC & Console Titles in the Ever-Changing Games Market

The PC and console gaming market is characterized by intense competition and the dominance of established franchises, with total revenues projected to reach $95.2$ billion in 2023. Analysis of 37 major markets reveals a significant barrier to entry for new titles; in 2022, 18 of the top 20 games by monthly active users (MAU) were released in previous years. This trend continued into 2023, where Hogwarts Legacy was the only new release to break into the top 20 MAU rankings during the first five months of the year. Furthermore, while the total number of games released on Steam continues to rise, the number of titles reaching a milestone of 50,000 lifetime players is declining, highlighting a market increasingly consolidated around long-standing live-service titles and known intellectual properties.

Demographic data from a global survey of over 60,000 respondents across 36 markets indicates that gaming engagement is highest among younger generations, with 89% of Gen Z and 82% of Millennials identified as game enthusiasts. These cohorts spend approximately 20% of their leisure time playing video games, a figure that rivals time spent on social networks. Spending patterns also skew toward younger players, with over 70% of Gen Z and Millennials making in-game or game-related purchases. Notably, these audiences engage with gaming far beyond active play, frequently participating in community sites, viewing gaming video content, and following creators.

To succeed in this "attention economy," the findings suggest that developers must move beyond traditional product launches to embrace cultural relevance and community building. Successful strategies include leveraging transmedia IP, such as television adaptations and film crossovers, and utilizing creator marketing to reach audiences on platforms like TikTok, which generated over 3 trillion gaming content views in 2022. The intersection of gaming with non-endemic brands in fashion, music, and consumer goods further illustrates the industry's evolution into a mainstream cultural pillar that competes directly with traditional media for consumer time and loyalty.

  • The PC and console market is highly consolidated, as 18 of the top 20 games by monthly active users (MAU) in 2022 were legacy titles, with Hogwarts Legacy being the only new release to reach that tier in early 2023.
  • Market saturation is increasing, evidenced by a rising number of Steam releases coupled with a declining number of titles achieving a 50,000 lifetime player milestone.
  • Gaming is a primary leisure activity for younger demographics, with 89% of Gen Z and 82% of Millennials identifying as enthusiasts and dedicating approximately 20% of their free time to gaming.
  • Monetization potential remains strong among younger cohorts, as over 70% of Gen Z and Millennials report making in-game or game-related purchases.
  • Success in the current $95.2 billion market requires moving beyond traditional launches to leverage transmedia IP and creator-led marketing, such as the 3 trillion gaming content views generated on TikTok in 2022.
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NewzooOct 2023
Page 1
Report31 pages

Gaming Industry Report: Q3 2023

The global gaming industry experienced a period of stabilization and strategic realignment during the third quarter of 2023, characterized by a modest recovery in consumer spending and a significant shift in investment patterns. Total market revenue reached approximately $46.5 billion for the quarter, representing a 3.2% year-over-year increase. This growth was primarily driven by the mobile segment, which accounted for 49% of total market share, followed closely by the console and PC sectors. Geographically, the Asia-Pacific region remained the largest market, contributing 46% of global revenue, while North America and Europe showed resilient growth driven by high-profile software releases and improved hardware availability.

Investment activity saw a marked transition from high-volume venture capital infusions to more targeted mergers and acquisitions. Total deal value for the quarter reached $12.4 billion, though the number of individual transactions declined by 15% compared to the previous year. This trend indicates a maturing market where established players prioritize the acquisition of proven intellectual property and specialized technology over speculative early-stage investments. Furthermore, the integration of generative artificial intelligence into development workflows emerged as a critical operational focus, with 65% of surveyed studios reporting the implementation of AI tools to streamline asset production and reduce escalating development costs.

The labor market within the industry faced ongoing volatility, with several major publishers announcing restructuring efforts to optimize efficiency following the rapid expansion of the previous three years. Despite these headwinds, the player base continued to expand, reaching an estimated 3.38 billion gamers worldwide. Engagement metrics remained strong, particularly in live-service titles and competitive esports, which saw a 12% increase in viewership hours across major streaming platforms. As the industry moves into the final quarter of the year, the focus remains on balancing creative innovation with fiscal discipline to navigate a complex macroeconomic environment.

  • The global gaming industry generated $46.5 billion in Q3 2023, marking a 3.2% year-over-year revenue increase driven primarily by the mobile segment, which holds 49% of the total market share.
  • Investment strategy has shifted toward consolidation, with $12.4 billion in total deal value despite a 15% decline in the number of transactions, as firms prioritize established intellectual property over early-stage ventures.
  • Generative AI adoption is now a core operational strategy, with 65% of studios integrating these tools to streamline asset production and mitigate rising development costs.
  • The global player base reached 3.38 billion, supported by strong engagement in live-service titles and a 12% increase in esports viewership hours across major streaming platforms.
  • The Asia-Pacific region remains the dominant market, contributing 46% of global revenue, while North America and Europe showed resilience due to improved hardware availability and high-profile software releases.
+2
KonvoySept 2023
Page 1
Report13 pages

Newzoo DLC Content Report 2023

This analysis examines the impact of downloadable content (DLC) on player engagement and revenue across the PC and console markets. Covering the period from April 2020 to April 2023, the study evaluates over 1,600 DLC releases across 37 major global markets. The findings demonstrate that DLC serves as a critical tool for extending game longevity and driving monetization, particularly within the live-service model. In 2022, DLC sales accounted for 13% of total PC revenue and 7% of console revenue in the United States, highlighting a stronger reliance on add-on content among PC audiences.

The research indicates that DLC launches provide a significant boost to player activity, with an average increase of 11% in Monthly Active Users (MAU) during the launch month. Medium-sized games, defined as those with 250,000 to 2 million MAU, saw the most substantial benefit, averaging a 22% growth rate. From a genre perspective, strategy games experienced the highest engagement spikes at 30.5%, followed by role-playing games at 21.1%. However, the data also reveals a trend of declining engagement in the months following a release, suggesting that players often churn or move to other titles once they have consumed the new content.

Case studies of The Sims 4 and Dead Cells illustrate diverse strategic approaches to content delivery. Electronic Arts successfully utilized a "free-to-play" funnel by releasing a free update immediately before a paid expansion, resulting in the most successful launch week in the franchise's recent history. Conversely, Dead Cells demonstrated the power of crossovers, with its Return to Castlevania DLC driving a 225% increase in MAU. Despite these spikes, the analysis notes that retention remains a challenge, as a significant majority of players do not return for subsequent updates, emphasizing the constant need for fresh content to maintain a stable player base.

  • DLC launches drive an average 11% increase in Monthly Active Users (MAU), with medium-sized games (250,000 to 2 million MAU) experiencing the highest growth at 22%.
  • Strategy games see the largest engagement spikes from DLC at 30.5%, followed by role-playing games at 21.1%.
  • In 2022, DLC sales accounted for 13% of total PC revenue and 7% of console revenue in the United States, indicating a higher reliance on add-on content on PC.
  • Retention remains a persistent challenge, as most players do not return for subsequent updates and engagement typically declines in the months following a release.
  • Strategic content delivery, such as Electronic Arts' free-to-play funnel for The Sims 4 or the 225% MAU spike driven by the Dead Cells 'Return to Castlevania' crossover, can significantly boost performance.
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NewzooMay 2023
Page 1
Report13 pages

How DLC boosts engagement for PC and console games

Downloadable content (DLC) serves as a critical driver for player engagement and long-term monetization in the PC and console gaming sectors. Analyzing over 1,600 content releases between April 2020 and April 2023 across 37 major markets, data indicates that DLC launches provide an average monthly active user (MAU) boost of 11%. This impact is most pronounced for medium-sized games with 250,000 to 2 million MAU, which experienced a 22% growth during launch months. While these releases successfully spike interest, engagement typically declines in the months following the initial release, highlighting the necessity of a consistent content pipeline to maintain player interest.

Monetization trends in the United States further underscore the importance of post-launch content. In 2022, DLC accounted for 13% of PC revenue and 7% of console revenue, contributing to a landscape where in-game spending represents nearly half of total industry earnings. Strategy games emerged as the top-performing genre for DLC-driven growth, seeing a 30.5% average increase in MAU, followed by role-playing and adventure titles. These findings suggest that genres requiring deep mechanical updates or narrative expansions benefit most from the DLC model.

Case studies of The Sims 4 and Dead Cells illustrate diverse strategic approaches to content delivery. Electronic Arts successfully utilized a "free-to-play" transition combined with a free base-game update to prime the audience for the "Growing Together" expansion, resulting in its most successful launch week since 2015. Conversely, Dead Cells demonstrated the power of high-profile collaborations, such as the Castlevania DLC, which drove a 225% MAU increase. However, the data also reveals a retention challenge, as a significant majority of players who engage with new DLC do not remain active in subsequent non-update months. This emphasizes that while DLC is a potent tool for re-acquisition and revenue, sustaining a permanent player base remains a complex hurdle for live-service titles.

  • DLC releases drive an average 11% increase in monthly active users (MAU), with medium-sized games (250,000 to 2 million MAU) seeing the highest impact at 22% growth.
  • Strategy games benefit most from the DLC model, recording a 30.5% average increase in MAU, followed by role-playing and adventure titles.
  • DLC is a significant revenue driver, accounting for 13% of PC revenue and 7% of console revenue in the U.S. during 2022.
  • High-profile collaborations can trigger massive short-term spikes, evidenced by the Dead Cells 'Castlevania' DLC which drove a 225% increase in MAU.
  • Strategic content delivery, such as Electronic Arts' combination of a free-to-play transition and base-game updates for The Sims 4, can achieve record-breaking expansion launches.
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NewzooMay 2023
Page 1
Report52 pages

Global Games Market Report: August 2023

The global games market is entering a period of recovery in 2023, characterized by a projected revenue of $187.7 billion and a total player base of 3.38 billion. This 2.6% year-on-year growth signals a stabilization following the post-pandemic market correction of 2022. While mobile gaming remains the largest revenue segment, console gaming serves as the primary catalyst for this year’s expansion, rebounding significantly from previous development delays. Looking toward 2026, the industry is expected to maintain this upward trajectory, with total revenues forecasted to reach $212.4 billion.

Regional performance remains uneven, as strong console demand in Western markets contrasts with slower growth in the Asia-Pacific region, where regulatory challenges in China continue to dampen momentum. To mitigate rising production costs and extended development cycles, studios are increasingly prioritizing live-service monetization models and integrating generative AI into their workflows. While these technologies offer potential for streamlined asset creation and prototyping, their long-term viability is complicated by unresolved legal and ethical concerns regarding copyright and intellectual property.

The industry is undergoing a structural shift toward digital-first engagement, evidenced by the continued decline of physical media and the rise of transmedia strategies and influencer-led development. Hardware diversification is also accelerating, with the emergence of complementary handheld devices expanding the reach of traditional platforms. Despite these advancements, specific genres are experiencing shifting player preferences; while adventure and shooter titles remain dominant, the battle royale genre is losing traction. Furthermore, the mobile sector faces persistent headwinds in monetization and user acquisition, largely driven by evolving privacy policies that have impacted the performance of previously lucrative genres like RPGs.

  • The global games market is projected to reach $187.7 billion in 2023, reflecting a 2.6% year-on-year growth and a total player base of 3.38 billion.
  • Console gaming is the primary driver of 2023 market expansion, rebounding from previous development delays to help push total industry revenues toward a forecasted $212.4 billion by 2026.
  • Studios are increasingly adopting live-service monetization and generative AI to combat rising production costs and longer development cycles, despite ongoing legal and ethical uncertainties surrounding IP.
  • Regional growth is uneven, with strong Western console demand contrasting with slower performance in the Asia-Pacific region due to regulatory challenges in China.
  • The mobile gaming sector faces significant headwinds in user acquisition and monetization as evolving privacy policies negatively impact the performance of genres like RPGs.
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NewzooJan 2023
Page 1
Report58 pages

PC & Console Gaming Report 2023

The PC and console gaming market entered a corrective phase in 2022, generating $92.3 billion in revenue despite a 2.2% year-on-year decline and a 15% drop in playtime. This contraction represents a stabilization toward pre-pandemic levels rather than a long-term downturn, as the market still outperformed pre-COVID forecasts by more than $32 billion. While total engagement fell, particularly among hardcore players who reduced playtime by 37%, the industry maintains a massive global audience of 1.1 billion PC and 611 million console players. This foundation is increasingly defined by a shift toward recurring revenue, with microtransactions and downloadable content now accounting for nearly half of all consumer spending.

Market dynamics are currently shaped by the dominance of established live-service titles and the successful integration of transmedia strategies. Games like Fortnite and Roblox continue to lead in monthly active users, while media adaptations have proven effective at revitalizing older intellectual properties. The player base has also become more diverse and socially driven, with women comprising 40% of the audience and 72% of users engaging across multiple platforms. Beyond traditional gameplay, three-quarters of players participate in social activities or content creation, indicating that gaming has evolved into a broader lifestyle ecosystem where multi-platform "core gamers" represent the highest-value consumer segment.

The outlook for 2023 and beyond suggests a robust recovery fueled by stabilized hardware supply chains and a dense schedule of highly anticipated blockbuster releases. While PC revenue is expected to grow steadily, console gaming is positioned as the primary driver of market expansion over the next three years. High consumer awareness for upcoming major titles, combined with the continued pivot toward hybrid monetization and cross-media expansion, points toward a resilient industry capable of sustaining growth well above historical norms. This trajectory reinforces the transition of the sector from a product-based model to a service-oriented landscape defined by long-term engagement and social connectivity.

  • The PC and console market generated $92.3 billion in 2022, representing a 2.2% year-on-year decline that signals a stabilization toward pre-pandemic levels rather than a long-term downturn.
  • Microtransactions and downloadable content now account for nearly 50% of total consumer spending, reflecting a fundamental industry shift from product-based sales to a service-oriented model.
  • Engagement metrics saw a significant contraction in 2022, with total playtime dropping 15% and hardcore player activity falling by 37%.
  • The industry maintains a massive reach of 1.1 billion PC players and 611 million console players, with 72% of users now engaging across multiple platforms.
  • Console gaming is projected to be the primary driver of market expansion over the next three years, supported by stabilized hardware supply chains and a dense pipeline of blockbuster releases.
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NewzooJan 2023
Page 1
Report18 pages

Consumer Insights: Games and Esports 2022

The Consumer Insights: Games and Esports 2022 report provides a comprehensive analysis of global gaming behaviors, motivations, and market engagement. The primary purpose of the research is to equip game developers, publishers, and industry stakeholders with actionable data to benchmark titles, understand player demographics, and identify growth opportunities across 36 diverse international markets. By examining over 100 key performance indicators, the analysis offers a granular view of how players interact with PC, console, and mobile platforms.

The research is underpinned by a robust methodology, drawing on survey data from over 75,000 consumers worldwide. The findings highlight distinct engagement patterns, such as the prevalence of specific gaming personas—notably Time Fillers and Mainstream Gamers—and the interplay between playing and viewing habits. For instance, data from the German market indicates that while playing remains the dominant activity, a significant portion of the population also engages with gaming video content and esports. Furthermore, the report identifies key drivers for consumer spending, noting that price sensitivity, the desire for exclusive content, and social connectivity are primary motivators for financial investment in games.

Covering a broad geographic scope that includes North America, Europe, Latin America, the Middle East, and the Asia-Pacific region, the report serves as a strategic tool for navigating the complex global gaming landscape. By synthesizing metrics such as monthly active users, daily active users, and lifetime player value, the analysis facilitates a deeper understanding of the motivations driving player behavior. Ultimately, the findings emphasize that a nuanced approach to audience segmentation and platform-specific engagement is essential for companies seeking to reach and retain diverse gaming populations in an increasingly competitive entertainment market.

  • The research is based on a global dataset of over 75,000 consumers across 36 international markets, covering North America, Europe, Latin America, the Middle East, and the Asia-Pacific region.
  • Consumer spending is primarily driven by three factors: price sensitivity, the desire for exclusive content, and the need for social connectivity.
  • Gaming engagement is categorized into distinct personas, with 'Time Fillers' and 'Mainstream Gamers' identified as the most prevalent segments.
  • Player behavior analysis utilizes over 100 key performance indicators, including monthly active users (MAU), daily active users (DAU), and lifetime player value (LPV).
  • Engagement patterns in markets like Germany demonstrate that gaming video content and esports are significant activities that complement traditional gameplay.
+5
NewzooJan 2022
Page 1
Report31 pages

State of the Game Industry Report: 2022

The global game development landscape in 2022 reflects a period of significant structural and cultural transition. PC remains the primary development platform, while the PlayStation 5 maintains its position as the leading console choice. Conversely, mobile development has experienced a decade-long decline in developer interest. Emerging hardware like the Steam Deck and PlayStation VR2 continues to capture attention, yet the industry remains deeply skeptical of speculative technologies such as the metaverse, cryptocurrency, and NFTs. These concerns are rooted in anxieties regarding environmental sustainability, ethical business practices, and the long-term viability of blockchain-based models.

Workplace culture and labor dynamics have emerged as central themes, marked by a measurable improvement in work-life balance as 60 percent of developers now maintain a 40-hour work week or less. Despite this progress, the industry struggles with systemic issues, as a majority of studios have failed to adequately address internal reports of misconduct and toxicity. This environment has fueled a growing movement toward collective bargaining, with 55 percent of developers supporting unionization and nearly one-quarter of workplaces engaging in active discussions regarding labor organization.

The industry continues to prioritize accessibility, with a record 39 percent of developers integrating inclusive design features into their projects. However, broader efforts toward diversity and social activism remain inconsistent across various studios. Furthermore, the workforce remains predominantly male and early-career, highlighting a demographic imbalance that persists alongside ongoing tensions between developers and major platform holders. As evidenced by the 34 percent of developers who support Epic Games in its legal conflict with Apple, there is a clear desire for greater autonomy and a shift in the power dynamics that currently govern the digital distribution ecosystem.

  • Labor organization is gaining significant momentum, with 55 percent of developers supporting unionization and nearly 25 percent of workplaces actively discussing collective bargaining.
  • Work-life balance has improved, as 60 percent of developers now report working 40 hours per week or less.
  • Despite progress in working hours, a majority of studios have failed to effectively address internal reports of workplace toxicity and misconduct.
  • Developers are increasingly seeking autonomy from platform holders, evidenced by 34 percent of the industry supporting Epic Games in its legal battle against Apple.
  • Accessibility is a growing priority, with 39 percent of developers incorporating inclusive design features into their projects.
+5
GDCJan 2022
Page 1
Report26 pages

Shooter Games

Shooter games represent the fifth highest-revenue generating genre globally as of 2022. This genre, defined by the primary mechanic of defeating enemies via firearms or projectiles, maintains a massive footprint across PC, console, and mobile platforms. While historical titles like Doom and Halo established the genre's foundation, modern success is driven by online competitive play and live streaming engagement. Notably, this analysis excludes Battle Royale and Vehicular Combat titles, which are classified as independent genres.

Data from August 2022 indicates that shooters command high engagement, ranking as a top genre for monthly active users on both Steam and consoles. The player base is predominantly male (63%) and young, with 38% of players falling between the ages of 10 and 20. High-intensity "Ultimate Gamers" and "All-Round Enthusiasts" show the strongest affinity for the genre, with 82% of the former group having played a shooter in the six months prior to the study. Beyond the core genre, shooter fans show significant cross-genre overlap with adventure and battle royale titles, while showing the least interest in simulation and strategy games.

The genre's ecosystem is heavily influenced by specific themes and monetization strategies. Contemporary war is the most popular theme, utilized by 68% of the player base, while levels and maps remain the dominant gameplay mechanic. In terms of monetization, the market is characterized by a high prevalence of both pay-to-play models and in-app purchases, with 97% of players engaging with titles that feature microtransactions. Geographically, the research covers 37 markets, excluding China and India, and utilizes a sample of over 19,000 active gamers to identify these behavioral and demographic trends.

  • Shooter games are the fifth highest-revenue generating genre globally, maintaining a massive footprint across PC, console, and mobile platforms as of 2022.
  • Monetization is heavily driven by microtransactions, with 97% of players engaging in titles that feature in-app purchases.
  • The player base is predominantly male (63%) and young, with 38% of players falling within the 10 to 20 age demographic.
  • Contemporary war is the most popular thematic element, preferred by 68% of the shooter player base.
  • Engagement is highest among 'Ultimate Gamers,' 82% of whom have played a shooter in the six months prior to the August 2022 study.
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NewzooJan 2022
Page 1
Report11 pages

Key Insights Into Spanish Gamers

Spain represents a significant global gaming market, ranking 13th in the world with an annual revenue of $2.38 billion. The industry maintains a massive reach within the country, as 83% of the online population aged 10 to 65 are classified as game enthusiasts. Engagement is multifaceted, with 82% of the population playing games and 45% viewing gaming content. Notably, there is a high degree of overlap between these behaviors; 38% of the population both plays and watches games, while only 7% are exclusive viewers.

The demographic profile of Spanish gamers is nearly evenly split between genders, with 51% female and 49% male. Participation remains strong across age groups, though it peaks among those aged 21 to 50. Achievement, action, and mastery serve as the primary motivations for play. While mobile is the most popular platform by reach, utilized by 60% of the population, PC and console players demonstrate higher engagement depth, averaging four hours of play per week compared to three hours on mobile.

Market behavior indicates a strong propensity for spending, with 48% of the online population identified as payers. The primary drivers for monetization include sales or special offers and the desire to play with friends or family. In terms of content, the market is dominated by major global franchises such as Fall Guys, Fortnite, and FIFA 22, with adventure and sports ranking as the top genres by monthly active users. These findings are based on a 2022 consumer study involving a sample of 2,086 online respondents in Spain, forming part of a broader global research initiative covering 36 markets.

  • Spain is the 13th largest global gaming market, generating $2.38 billion in annual revenue with 83% of the online population aged 10 to 65 identified as enthusiasts.
  • The Spanish gaming audience is gender-balanced at 51% female and 49% male, with peak participation occurring between the ages of 21 and 50.
  • While mobile is the most popular platform with 60% reach, PC and console users exhibit higher engagement, averaging four hours of weekly play compared to three hours for mobile users.
  • Gaming engagement is highly integrated, as 38% of the population both plays and watches gaming content, while only 7% are exclusive viewers.
  • 48% of the online population are payers, primarily motivated by sales, special offers, and the desire to play with friends or family.
+1
NewzooJan 2022

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