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Monetization reports and market data

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Cover of How to Set Up Meta AdROAS Campaigns: Step-by-Step Guide for UA Teams
26 min
Two & a Half Gamers26 min

How to Set Up Meta AdROAS Campaigns: Step-by-Step Guide for UA Teams

Meta’s AdROAS (Ad Return on Ad Spend) campaigns represent a significant shift in user acquisition for ad-monetized mobile applications, allowing marketers to optimize directly for ad revenue value rather than relying on proxy events like retention or engagement.

  • Meta AdROAS optimization allows mobile apps to bid directly on ad revenue value, replacing previous workarounds that required passing ad revenue as fake purchase events.
  • The feature is currently available exclusively for Android campaigns as of Q4 2024, with iOS support expected in the future.
  • To unlock AdROAS, an app must record at least 15 attributed ad impression events with distinct values from Facebook-acquired users within a 28-day window.
Two & a Half GamersApr 2025
Cover of How UGC Is Extending the Lifespan of Games with Uri Marchand, CEO of Overwolf
55 min
Deconstructor of Fun55 min

How UGC Is Extending the Lifespan of Games with Uri Marchand, CEO of Overwolf

User-generated content (UGC) has transitioned from a niche hobbyist pursuit into a professionalized, essential component of the modern gaming industry.

  • UGC has evolved into a professionalized, essential live-operations engine that allows developers to outsource content production and significantly extend the lifecycle of AAA titles.
  • Standardized revenue-share models successfully incentivized the ecosystem, resulting in $240 million being distributed to independent creators in the previous year.
  • The integration of AI is expected to further democratize game development by lowering technical barriers and increasing the efficiency of complex asset creation.
Deconstructor of FunApr 2025
Cover of 💰 $400 MIL/Year Genesis: Like Voodoo, but for apps and bigger. App industry’s secret blueprint
50 min
Two & a Half Gamers50 min

💰 $400 MIL/Year Genesis: Like Voodoo, but for apps and bigger. App industry’s secret blueprint

Genesis functions as a highly efficient venture builder that has transformed the non-gaming mobile application landscape into a multi-hundred-million-dollar industry.

  • Genesis operates as a venture builder that co-founds and scales mobile apps, achieving over $35 million in monthly revenue and 400 million total downloads through a model that provides seed capital, mentorship, and shared services in exchange for equity.
  • The micro-learning app Headway, launched in 2019, utilized gamification mechanics like streaks and quests to surpass its primary competitor, Blinkist, reaching 40 million downloads within two years.
  • Genesis significantly increases profit margins by driving users to web-based subscription checkouts, allowing them to bypass the 30% platform fee and capture an estimated 50–60% of revenue off-app stores.
Two & a Half GamersApr 2025
Cover of Ad Monetization Secrets: Top Mobile Games Printing $$$ in 2025
35 min
Two & a Half Gamers35 min

Ad Monetization Secrets: Top Mobile Games Printing $$$ in 2025

The mobile gaming landscape in 2025 is defined by a shift toward high-volume ad monetization, where studios prioritize rapid iteration and aggressive ad placement to capture global market share.

  • Vietnamese studios like ABI Games are achieving high-scale monetization by utilizing template-based development, where proven game mechanics are rapidly reskinned to target low-CPI markets before expanding to Tier 1 geographies.
  • Top-performing titles in the current market, such as 'Dreamy Rooms,' can generate up to $78,000 per day in combined ad and in-app purchase (IAP) revenue by leveraging decorative trends and ultra-casual engagement loops.
  • Hyper-casual and hybrid-casual games are increasingly shifting away from misleading 'fake' gameplay ads toward real engagement loops that prioritize high-frequency interstitial ads, sometimes reaching 10 ads per daily active user.
Two & a Half GamersApr 2025
Cover of How Chess.com became a $500M Business?
42 min
Two & a Half Gamers42 min

How Chess.com became a $500M Business?

Chess.com has successfully transformed from a niche web portal into a dominant global platform, currently generating over $100 million in annual revenue with a valuation reaching $500 million.

  • Chess.com has achieved a $500 million valuation and over $100 million in annual revenue by prioritizing a subscription-based model over aggressive advertising.
  • The platform maintains a dominant market position with 200 million monthly web visits and a workforce of over 650 employees.
  • Growth is driven by organic community engagement and strategic content rather than traditional paid user acquisition, bolstered by external catalysts like the COVID-19 pandemic and 'The Queen’s Gambit'.
Two & a Half GamersApr 2025
Cover of TWIG #327 The East-West LiveOps Clash and the New Era of Extraction Shooters
60 min
Deconstructor of Fun60 min

TWIG #327 The East-West LiveOps Clash and the New Era of Extraction Shooters

The global gaming industry currently navigates a complex landscape defined by shifting monetization strategies, evolving platform dynamics, and a challenging mergers and acquisitions environment.

  • Western developers are increasingly abandoning pure cosmetic-based monetization models because they fail to generate sufficient revenue per daily active user without massive player bases.
  • To ensure long-term sustainability, studios are under pressure to shift toward more aggressive monetization strategies, including pay-to-progress systems, or significantly improve production efficiency.
  • The extraction shooter genre is approaching an 'extraction ceiling,' necessitating a shift in focus from high-stakes gameplay mechanics to more robust meta-progression systems to maintain player engagement.
Deconstructor of FunApr 2025
Cover of Web Shops make up 30% of game revenue in 2025. Here’s how to build yours!
42 min
Two & a Half Gamers42 min

Web Shops make up 30% of game revenue in 2025. Here’s how to build yours!

Mobile game developers are increasingly shifting toward direct-to-consumer web shops as a primary strategy to improve profitability and reclaim control over the player experience.

  • Top mobile publishers are now generating 25–30% of their total revenue through direct-to-consumer web shops, bypassing traditional app store ecosystems.
  • Operating an off-store web shop allows developers to reduce platform fees by approximately 50% compared to standard Apple or Google IAP rates.
  • Successful web shop implementation requires a shift in UA strategy from simple CPI-chasing to training marketing teams to drive traffic directly to owned digital storefronts.
Two & a Half GamersApr 2025
Cover of Mobile Gaming by Genre: Midcore
Report23 pages

Mobile Gaming by Genre: Midcore

The analysis demonstrates that midcore mobile games—those offering depth while remaining accessible on handheld devices—are experiencing a post-pandemic rebound, with Q1 2025 downloads and revenue surpassing 2024 levels.

  • Midcore mobile gaming is experiencing a post-pandemic rebound, with Q1 2025 revenue and download figures exceeding 2024 levels.
  • Strategic rewarded video integration can significantly boost performance, as evidenced by Bytro Labs increasing ARPDAU by 32.9% and Day-3 iOS retention by 6.1%.
  • Midcore titles achieve higher eCPMs than casual games, with Bytro Labs reaching eCPMs of 23 on iOS and 25 on Android through optimized ad placement.
InvestGameApr 2025
Cover of The Secret Sauce Behind $30M/Month Mobile Hits 🧪 Creative trends in Mobile Games - March 2025
52 min
Two & a Half Gamers52 min

The Secret Sauce Behind $30M/Month Mobile Hits 🧪 Creative trends in Mobile Games - March 2025

Mobile game developers are currently sustaining massive monthly revenues by prioritizing iterative creative strategies over original gameplay innovation.

  • Established mobile games are achieving all-time high revenue by recycling 5-year-old concepts and enhancing them with AI-generated visuals and animations.
  • Games like Golden Goblins are hitting record revenue spikes, such as $230k in a single event, by leveraging long-standing gameplay loops.
  • Creative strategies centered on 'near-death experiences' and high-stakes drama—such as characters in saunas or burning houses—are currently driving high performance in UA campaigns.
Two & a Half GamersApr 2025
Cover of How to Unlock Hidden Ad Revenue in Google AdMob. Step-by-Step Walkthrough by Felix Braberg
25 min
Two & a Half Gamers25 min

How to Unlock Hidden Ad Revenue in Google AdMob. Step-by-Step Walkthrough by Felix Braberg

This guide provides a comprehensive walkthrough for optimizing ad revenue within Google AdMob, a long-standing mediation platform in the mobile gaming industry.

  • Consolidate ad units by creating one single unit for all rewarded ads, one for all interstitials, and one for all banners to avoid excessive manual mapping and configuration time.
  • For games earning between $0 and $500 per day, prioritize integrating Meta (Android), Mintegral, Unity, Liftoff, and Digital Turbine as the primary ad networks within your mediation groups.
  • Perform a 'share of revenue' analysis every 30 days by calculating the percentage of earnings per waterfall instance to identify underperforming price points.
Two & a Half GamersApr 2025
Cover of Applovin vs Unity: How Applovin Destroyed the Competition!
75 min
GameMakers75 min

Applovin vs Unity: How Applovin Destroyed the Competition!

The mobile user acquisition landscape is currently defined by a stark divergence in performance between AppLovin and Unity.

  • AppLovin has achieved a dominant market position with its MAX mediation platform, which currently holds an estimated 80% market share.
  • AppLovin’s competitive advantage is driven by its proprietary Axon 2 algorithm, which utilizes vast first-party data to provide superior performance for ad-revenue-driven games.
  • Unity has failed to effectively leverage its ironSource acquisition and engine-level reach due to internal cultural conflicts, technical inefficiencies, and execution failures.
GameMakersApr 2025
Cover of The State of UGC Games in 2025
72 min
Naavik72 min

The State of UGC Games in 2025

The user-generated content (UGC) gaming sector in 2025 is defined by a strategic shift toward platform-integrated modding and a growing divergence in creator sustainability.

  • Roblox continues to demonstrate strong growth, reporting 24% year-over-year bookings growth and 21% year-over-year daily active user (DAU) growth.
  • Roblox's competitive advantage is driven by its low friction for discovery, allowing users to switch between games in approximately 8 seconds, compared to 20 seconds on the App Store and 31 seconds on Steam.
  • To incentivize user acquisition, Roblox introduced a program that rewards creators with 50% of the revenue generated by new players they bring to the platform over a 6-to-12-month period.
NaavikApr 2025

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