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Cover of Mobile App Trends 2026: Japan Edition
Report41 pages

Mobile App Trends 2026: Japan Edition

Japan's mobile app market remains one of the world's most lucrative, and 2026 data show growth shifting from pure acquisition toward engagement, retention, and non-gaming categories.

  • The Japanese mobile market saw a 4% year-over-year increase in total installs during the first half of 2026, maintaining a robust, iOS-dominant trajectory.
  • Stock trading applications surged by 90% in installs, driven by younger investors and the influence of tax-advantaged programs like NISA.
  • Gaming engagement has intensified significantly, evidenced by a 113% increase in card game sessions and improved user retention rates.
Adjust
Cover of Rovio Sustainability Report 2025
Report27 pages

Rovio Sustainability Report 2025

The Rovio Sustainability Report 2025 outlines the company’s voluntary environmental, social, and governance performance for the fiscal period spanning April 1, 2025, to March 31, 2026.

  • Rovio reported a total carbon footprint of 20,980 tons of CO2e for the fiscal period ending March 31, 2026, with Scope 3 emissions representing 98.6% of that total.
  • The company expanded its carbon accounting to include downstream emissions from initial game downloads, a change that improved data coverage but prevented direct year-over-year comparisons.
  • Rovio maintains a workforce of 508 employees across six global locations and reports an adjusted gender pay gap of 1.4%.
Rovio
Cover of Mobile App Trends: Vietnam 2026
Report21 pages

Mobile App Trends: Vietnam 2026

The mobile app market in Vietnam is experiencing significant expansion, driven by a digitally native population, high smartphone penetration of 84%, and near-universal 4G coverage.

  • Vietnam's mobile market is a top-tier global player, ranking 11th worldwide with 2.88 billion app downloads in 2025 and an 84% smartphone penetration rate.
  • Gaming is the leading vertical with 1.29 billion downloads in 2025, while a shift toward hybrid-casual and midcore titles drove a 15% year-over-year increase in session growth during Q1 2026.
  • The entertainment sector is experiencing rapid expansion, highlighted by a 271% year-over-year surge in short-form drama content downloads by late 2025.
Adjust
Cover of Direct-to-Consumer: A $17 Billion Market for Mobile Gaming
Report17 pages

Direct-to-Consumer: A $17 Billion Market for Mobile Gaming

The mobile gaming industry is undergoing a fundamental structural shift toward direct-to-consumer (DTC) distribution models, a transition that has already established a $17 billion market.

  • The mobile gaming direct-to-consumer (DTC) market has reached a valuation of $17 billion as publishers shift away from traditional app store ecosystems to reclaim platform fees.
  • The global in-app purchase market is projected to grow to $721.4 billion by 2034, signaling a long-term shift toward DTC distribution across the digital economy.
  • DTC models allow publishers to secure ownership of first-party player data, which is being used to drive long-term retention and competitive differentiation.
Appcharge
Cover of Essential Facts about Video Games in Italy: 2025
Report49 pages

Essential Facts about Video Games in Italy: 2025

In 2025, roughly 14.2 million Italians—about a third of the population aged six to seventy-five—engage in video gaming, with a pronounced male bias and a concentration of players under 35.

  • The Italian video game market generated €2.4 billion in 2025, with game sales accounting for 77 percent (€1.8 billion) of total revenue.
  • App-based gaming dominates the market, representing over half of total revenue with a freemium model where only one percent of earnings come from upfront purchases.
  • Smart devices are the primary revenue driver at €929 million, while console gaming accounts for €643 million, supported by an average of eight hours of gameplay per week across the population.
IIDEA – Italian Interactive Digital Entertainment Association
Cover of Public Mobile Gaming Publishers: Resilience & Adaptation in a Shifting Landscape
Report7 pages

Public Mobile Gaming Publishers: Resilience & Adaptation in a Shifting Landscape

The analysis examines the post-IDFA mobile gaming landscape, focusing on revenue dynamics, user acquisition spending, profitability trends, and market valuation shifts across key publishers.

  • Aggregate market capitalization for major mobile gaming publishers has plummeted by more than 50% since January 2022, with most stocks remaining below pre-IDFA valuation peaks.
  • User acquisition costs have surged to as high as $40 million per firm, while diminishing returns on these campaigns have compressed EBITDA margins and forced a shift toward cost control.
  • MTG outperformed the broader market with a 50%+ share price increase and 9% organic growth in Q4 2024, driven by disciplined M&A and operational efficiency.
InvestGame
Cover of Enabling Growth: Cohort User Acquisition Financing
Report11 pages

Enabling Growth: Cohort User Acquisition Financing

Mobile gaming has rebounded from the downturn of 2022-23, with a projected compound annual growth rate of 5.0% from 2020 to 2025, driven largely by a 16.2% rise in in-app advertising and the continued popularity of casual puzzle titles.

  • Mobile gaming is projected to grow at a 5.0% CAGR from 2020 to 2025, supported by a 16.2% increase in in-app advertising and AI-driven ad tech.
  • Cohort-based UA financing allows studios to fund up to 80% of monthly acquisition costs by leveraging future revenues, providing an alternative to scarce venture capital.
  • Studios utilizing cohort-based financing have demonstrated the ability to increase monthly marketing spend by 16–38% while maintaining founder control over equity and IP.
HPvX Partners
Cover of The Take-Two Diaspora: Why Alumni Win Big in Mobile, Not AAA
Report8 pages

The Take-Two Diaspora: Why Alumni Win Big in Mobile, Not AAA

The analysis examines the investment trajectory of companies founded by former senior executives from Take-Two Interactive and its subsidiaries.

  • Former Take-Two senior executives founded 23 startups between 2020 and 2025, securing $1.2 billion in capital across 43 deals.
  • Dream Games, a prominent alumni-led studio, achieved a $2.5 billion exit in July 2025, highlighting the high valuation potential of these ventures.
  • Alumni-led firms significantly outperform industry benchmarks, with a 60% rate of raising a second funding round within one year compared to the 20% industry average.
InvestGame
Cover of Swipe Before Type: India's Interactive Media Consumer Survey 2024–2025
Report23 pages

Swipe Before Type: India's Interactive Media Consumer Survey 2024–2025

The survey, covering September 2024 to September 2025, examines India’s interactive media landscape across video, audio, social, gaming and emerging AI-driven content.

  • Gaming dominates high-value consumer spending, capturing 70% of wallet share for transactions exceeding INR 1,000, while video and social media command 30% each at the INR 200–500 price point.
  • Mobile-first gaming remains the primary format, but 30% of users now engage via PC and 22% via consoles, with casual and midcore titles driving 8 hours of weekly engagement.
  • UPI is the near-universal payment method for digital content, accounting for 90% of all in-app purchases.
Lumikai
Cover of Asia Pacific Market Report 2025: Creating Opportunities for Video Games in Asia
Report36 pages

Asia Pacific Market Report 2025: Creating Opportunities for Video Games in Asia

Asia’s gaming landscape in 2025 is dominated by a triad of regional strengths that together shape the global market.

  • Southeast Asia is the region's fastest-growing mobile-centric market, currently valued at $14.8 billion and driven by a demographic of 680 million residents under the age of 30.
  • Japan remains a global cultural powerhouse, with iconic franchises generating $215 billion in worldwide influence and $178.8 million in IP-specific revenue.
  • Esports in Southeast Asia is a significant economic driver, with projected revenue between $350 million and $380 million.
GamesBeat
Cover of Investing and Financial Management App Market and Advertising Trends 2025
Report29 pages

Investing and Financial Management App Market and Advertising Trends 2025

Investment-management and crypto trading applications have accelerated growth in 2025, with global downloads rising 12% to about five billion.

  • Global downloads for investment and crypto trading apps rose 12% in 2025, reaching approximately five billion total downloads.
  • User demographics are heavily male-skewed, with crypto apps reaching over 90% male users and emerging markets like India and Vietnam reporting only 13–17% female participation.
  • Market preferences are geographically fragmented: U.S. and Japanese users favor established brokerages, while consumers in India and Southeast Asia prioritize local, mobile-centric platforms.
Sensor Tower
Cover of 1H 2025 Amazon Retail Media: An Inside Look at How Brands Are Showing Up
Report24 pages

1H 2025 Amazon Retail Media: An Inside Look at How Brands Are Showing Up

Amazon Retail Media dominated the first half of 2025, capturing $618 million in ad spend—more than double Walmart’s $236 million and nearly six times Chewy’s $105 million—while attracting 9,542 unique advertisers, a figure nine times larger than Walmart’s 1,076.

  • Amazon Retail Media dominated the market in 1H 2025 with $618 million in ad spend, significantly outpacing Walmart ($236 million) and Chewy ($105 million).
  • Amazon’s advertiser base is nine times larger than Walmart’s, hosting 9,542 unique advertisers compared to Walmart’s 1,076.
  • Samsung, Unilever, and L’Oréal were the top spenders in 1H 2025, contributing $7.1 million, $5.7 million, and $5.3 million respectively.
Sensor Tower

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