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Cover of 🎮 The 2 product trends that rule Mobile Games in 2025 by Jakub Remiar
25 min
Two & a Half Gamers25 min

🎮 The 2 product trends that rule Mobile Games in 2025 by Jakub Remiar

The mobile gaming landscape in 2025 is defined by two dominant product strategies: the sophisticated user acquisition (UA) product funnel and the widespread adoption of game templatization.

  • The mobile gaming market is currently dominated by a three-part UA funnel consisting of hyper-casual 'fake' ads, a corresponding 'fake' onboarding experience, and a 'real' core game like 4X or idle strategy.
  • Studios such as River Games and Century Games use this multi-stage funnel to lower customer acquisition costs by attracting a broad audience before transitioning them into high-revenue, complex gameplay.
  • Game templatization has become a primary strategy for scaling, where studios like Habby and Microfun recycle proven meta-game structures and UI layouts to increase the speed and volume of their product releases.
Two & a Half GamersOct 2025
Cover of Friday Steam Next Fest Q&A
72 min
How To Market A Game72 min

Friday Steam Next Fest Q&A

Steam Next Fest functions as a critical barometer for game performance, where success is primarily determined by pre-event marketing and the accumulation of wishlists rather than mid-event adjustments.

  • Once a game is available for purchase on Steam, the algorithm shifts its primary focus from wishlists to pure revenue, as sales figures are the most reliable metric for Valve to evaluate performance.
  • Steam Next Fest performance is largely determined by the quality of the game and the preparation done beforehand; once the event begins, the outcome is effectively locked and cannot be significantly altered by mid-event adjustments.
  • Developers should avoid over-analyzing granular data or creating complex performance theories during Next Fest, as these behaviors often lead to misinterpreting random fluctuations as meaningful trends.
How To Market A GameOct 2025
Cover of What demos are winning Steam Next Fest?
47 min
How To Market A Game47 min

What demos are winning Steam Next Fest?

Steam Next Fest functions as a primary discovery engine for the global PC gaming market, serving as a high-stakes environment where visibility is largely dictated by pre-existing wishlist counts and algorithmic favorability.

  • Steam Next Fest participation has scaled to nearly 3,000 titles, making pre-existing wishlist counts and algorithmic favorability the primary drivers of visibility.
  • High-traction genres that consistently capture broader audience interest include open-world survival crafting, simulation, and cooperative multiplayer games.
  • Click-through rates in the Discovery Queue are heavily influenced by professional capsule art that utilizes strong visual hierarchy and custom typography instead of cluttered, generic designs.
How To Market A GameOct 2025
Cover of What I learned about Steam Next from looking at 208 games that participated
17 min
How To Market A Game17 min

What I learned about Steam Next from looking at 208 games that participated

Steam Next Fest functions primarily as a visibility multiplier rather than a discovery engine, according to an analysis of 208 games participating in the February 2025 event.

  • Steam Next Fest acts as a visibility multiplier rather than a discovery engine, with performance primarily dictated by pre-existing wishlist counts.
  • Games entering with fewer than 1,000 wishlists gain an average of 462, while those with 10,000 gain 1,500, and only titles with over 100,000 pre-existing wishlists see significant growth, averaging 23,000 additional wishlists.
  • The platform's algorithm shifts visibility based on player engagement by Thursday, causing a sharp decline for games that fail to convert impressions into wishlists early in the event.
How To Market A GameOct 2025
Cover of 🎮💰 Triumph’s Story: From Brick Breaker to the $100Mil
45 min
Two & a Half Gamers45 min

🎮💰 Triumph’s Story: From Brick Breaker to the $100Mil

Triumph has successfully scaled a skill-based gaming platform to over $100 million in total payouts by focusing on a high-velocity, fee-based model.

  • Triumph has achieved over $100 million in total player payouts by operating a skill-based real money gaming platform featuring 13 mini-games.
  • The platform targets a core demographic of 21–35-year-olds, with users typically making their first cash deposit within five minutes of downloading the app.
  • User acquisition strategy relies heavily on 'trust-based' advertising, utilizing celebrity endorsements and influencer livestreams to build credibility for the withdrawal process.
Two & a Half GamersOct 2025
Cover of An oral history of how PlayStation 1 conquered Europe
69 min
The Game Business69 min

An oral history of how PlayStation 1 conquered Europe

The PlayStation 1 achieved dominance in the European market during the mid-1990s by fundamentally repositioning video games as a sophisticated lifestyle product rather than a niche hobby for children.

  • By mid-1996, the PlayStation 1 achieved an 8-to-1 sales lead over its primary competitors in the United Kingdom.
  • Sony successfully repositioned video games from a niche children's hobby to a sophisticated lifestyle product targeting the 15-to-30-year-old demographic.
  • The company utilized a decentralized operational model that empowered regional teams to execute 'global localization' strategies tailored to specific European markets.
The Game BusinessOct 2025
Cover of What Sells on Steam: You Don't Need a Hook
16 min
Jonas Tyroller16 min

What Sells on Steam: You Don't Need a Hook

Successful indie game development on Steam does not require a unique gameplay hook—a specific mechanic designed to differentiate a title—but rather a focus on compelling player experiences and market appeal.

  • Commercial success on Steam is driven by the player's desired experience and fantasy, rather than a unique gameplay mechanic or 'hook'.
  • Developers should prioritize solving for 'appeal'—the visual or conceptual urge that makes a player want to engage with the game before they have even played it.
  • Successful game development strategies include iterating on proven formulas (like Thronefall), finding market gaps (like Islanders), or translating successful media tropes into a game environment.
Jonas TyrollerOct 2025
Cover of 🤖 Ignore AI Ads now, regret it in 2026: AI creative trends
42 min
Two & a Half Gamers42 min

🤖 Ignore AI Ads now, regret it in 2026: AI creative trends

Mobile game marketing is undergoing a fundamental transformation as studios shift from using artificial intelligence for minor creative tasks to adopting it for end-to-end production.

  • By late 2026, projections indicate that 50% of all mobile game advertisements will be produced using generative AI systems.
  • Studios are transitioning from using AI for minor tasks to end-to-end creative production, driven by advanced models like Kling 2.5 and VEO3.
  • AI tools enable rapid global localization by allowing developers to generate region-specific ad variants through simple adjustments to character demographics and language prompts.
Two & a Half GamersOct 2025
Cover of The Localization Secret 90% of Game Devs Get Wrong
102 min
GameMakers102 min

The Localization Secret 90% of Game Devs Get Wrong

Expanding into global markets is a fundamental growth strategy for game developers, as English speakers represent only 18 percent of the global population.

  • Only 18% of the global population speaks English, meaning English-only games ignore 80% of the potential player base.
  • Localization requires more than just translation; it necessitates regional marketing, customer support, and community management to be effective in new markets.
  • Technical preparation is critical, specifically ensuring that game fonts support non-Latin character sets like Japanese or Chinese hieroglyphs to avoid broken text rendering.
GameMakersOct 2025
Cover of Latest Go-To AI Stack For Solo Mobile Developers: Claude Code & Nano Banana
27 min
Tenjin27 min

Latest Go-To AI Stack For Solo Mobile Developers: Claude Code & Nano Banana

The modern landscape for solo mobile and game developers has been transformed by the integration of advanced AI coding agents and specialized image generation models.

  • The primary challenge for solo mobile developers has shifted from technical execution to marketing and user acquisition, as AI tools now handle the bulk of development labor.
  • Claude Code functions as a terminal-based coding agent that automates project scaffolding, file management, and real-time debugging, eliminating the need for manual copy-pasting.
  • Nano Banana provides high-speed, high-fidelity image generation for game assets and UI components, accelerating the prototyping phase of development.
TenjinOct 2025
Cover of 📊 Creative Optimization Masterclass: Creative ROI & Scaling Across Networks
8 min
Two & a Half Gamers8 min

📊 Creative Optimization Masterclass: Creative ROI & Scaling Across Networks

The primary objective of modern user acquisition (UA) is to shift focus from vanity metrics, such as install volume and click-through rates, toward creative-level return on investment (ROI) and lifetime value (LTV).

  • Shift user acquisition focus from vanity metrics like install volume and click-through rates to creative-level ROI and long-term ROAS.
  • Evaluate campaign success based on high-quality user milestones, such as tutorial completion or reaching level 15, rather than cost-per-install (CPI).
  • Implement unified dashboards to map creative assets directly to in-app events and revenue data across networks including Facebook, TikTok, Google, AppLovin, and Moloco.
Two & a Half GamersOct 2025
Cover of Digital Marketing Index Report: Q4 2025
Report56 pages

Digital Marketing Index Report: Q4 2025

The analysis evaluates global digital-marketing dynamics for the final quarter of 2025, emphasizing shifts in channel performance, the rise of generative-AI as a discovery source, and the concentration of retail-media reach among dominant platforms.

  • India was the only major global market to record positive overall digital marketing growth in Q4 2025, while other leading economies experienced stagnation or decline.
  • Generative AI referrals surged by 133% year-over-year in the US, UK, and France, signaling their emergence as significant discovery engines despite currently accounting for less than 1% of total traffic.
  • US retail-media impressions grew 13% quarter-over-quarter to 123 billion, with Amazon capturing the entire volume and delivering six times the impressions of Walmart.
Sensor TowerOct 2025

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