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First Quarter 2024/25 Sales: Confirmation of Full-Year 2024/25 Growth Targets
NACON reported first‑quarter sales of €32.3 million for the 2024/25 financial year, a 9.0 % decline from €35.5 million in the same period of 2023/24 after adjusting for a partial disposal of Gollum. Gaming revenue fell sharply to €17.8 million, with new‑game catalogue sales dropping 69.4 % to €3.8 million due to a high base in the prior year, while back‑catalogue sales rose 17.9 % to €14.0 million, buoyed by titles such as Robocop: Rogue City and Taxi Life. Accessories sales increased 27.5 % to €13.3 million, driven by strong demand for RIG 600 PRO headsets and REVOLUTION 5 PRO controllers in the United States and Australia. Other mobile and audio sales grew 93 % to €1.1 million.
The company projects a rebound in gaming revenue in the second quarter, citing an aggressive release schedule that includes Tiebreak: Official Game of the ATP and WTA, Test Drive Unlimited: Solar Crown, and Greedfall II. The accessories division is expected to remain robust, supported by new premium products under the REVOSIM brand and a growing console installed base. NACON’s capital increase in July 2024 has reinforced its financial position, enabling further investment in the gaming pipeline. The next sales update is slated for 28 October 2024.
NACON operates globally with 23 subsidiaries and a distribution network covering 100 countries, employing over 1,000 staff across 16 development studios and a publishing arm that generated €20.9 million in operating income for 2023/24.
- NACON reported Q1 2024/25 sales of €32.3 million, representing a 9.0% year-over-year decline after adjusting for the partial disposal of Gollum.
- Gaming revenue fell to €17.8 million, driven by a 69.4% drop in new-game sales compared to a strong prior-year base, though back-catalogue sales grew 17.9% to €14.0 million.
- The accessories division performed strongly with a 27.5% revenue increase to €13.3 million, fueled by demand for RIG 600 PRO headsets and REVOLUTION 5 PRO controllers in the U.S. and Australia.
- Management projects a Q2 revenue rebound supported by an aggressive release schedule featuring Test Drive Unlimited: Solar Crown, Greedfall II, and Tiebreak: Official Game of the ATP and WTA.
- A July 2024 capital increase has strengthened the company's financial position, allowing for continued investment in its development pipeline across 16 internal studios.
Strong Sales Growth in the Second Quarter of 2024/25: Nacon
Nacon reported a 38.5 % surge in second‑quarter sales, reaching €44.7 million for the July‑September 2024 period and confirming its full‑year growth targets. Total first‑half sales for the fiscal year rose 13.6 % to €77.0 million, driven largely by a 65.4 % increase in gaming revenue (€27.9 million). Within gaming, catalogue sales doubled (+98.5 %) to €14.9 million, propelled by the launch of Test Drive Unlimited: Solar Crown™ and the strong reception of Ravenswatch™, while back‑catalogue sales grew 38.8 % to €13.0 million thanks to recent titles such as Robocop: Rogue City™ and Taxi Life™. Accessories sales expanded 8.7 % to €15.7 million, with headsets and controllers maintaining momentum in the U.S. and Australia.
The company highlighted a robust release schedule for the second half of 2024/25, including new titles across sport, racing, adventure, and simulation genres, as well as several premium accessories such as a REVOSIM steering wheel and a COBRA chair. Nacon’s integrated publishing and peripherals model is positioned to sustain growth and enhance operating income.
Geographically, Nacon operates through 23 subsidiaries with a distribution network covering 100 countries. The financial data are presented under IFRS, and the company’s workforce exceeds 1,000 employees. The press release was issued on 28 October 2024 and follows the company’s 2023/24 sales of €167.7 million and operating income of €20.9 million.
- Nacon reported a 38.5% surge in second-quarter sales to €44.7 million, bringing total first-half fiscal year sales to €77.0 million, a 13.6% increase.
- Gaming revenue grew by 65.4% to €27.9 million, driven by a 98.5% increase in catalogue sales following the launches of Test Drive Unlimited: Solar Crown and Ravenswatch.
- Back-catalogue performance remained strong, growing 38.8% to €13.0 million, supported by the continued success of titles like Robocop: Rogue City and Taxi Life.
- Accessories revenue rose 8.7% to €15.7 million, with sustained demand for headsets and controllers in the U.S. and Australian markets.
- The company confirmed its full-year growth targets and plans to bolster second-half performance with new software releases and premium hardware, including the REVOSIM steering wheel and COBRA chair.
Third Quarter 2024/25 Sales
NACON reported consolidated sales of €52.9 million for the third quarter of its 2024/25 financial year, a decline of 10.3 % from the €59.0 million recorded in the same period last year. Gaming sales fell 23.7 % to €25.4 million, driven by a sharp drop in new‑catalogue releases; catalogue sales dropped 52.9 % to €9.8 million after only one new title, MXGP: The Official Motocross Videogame™. Back‑catalogue sales rebounded 24.5 % to €15.6 million, supporting the company’s strategy of leveraging legacy titles. Accessories sales grew modestly 5.3 % to €25.2 million, buoyed by strong performance of RIG headsets and REVOLUTION 5 PRO controllers in the U.S. and Australia, despite delays of several new accessories slated for 2025.
IFRS sales for the first nine months rose 2.5 % to €129.9 million, with gaming down 4.6 % and accessories up 11.1 %. NACON announced a new production plant for gaming accessories in Lauwin‑Planque, France, expected to improve supply chain control and inventory optimisation. The company projects a slight sales increase in the fourth quarter, though operating income may decline due to postponed releases. For 2025/26 first half, NACON anticipates strong growth from new gaming titles, continued back‑catalogue momentum, a busy release schedule, and the launch of Nintendo Switch™ 2 compatible products. The company operates across 100 countries with over 1,000 employees and is part of the Bigben group.
- NACON’s Q3 2024/25 consolidated sales fell 10.3% year-over-year to €52.9 million, primarily driven by a 23.7% decline in gaming revenue.
- Gaming revenue was negatively impacted by a 52.9% drop in new-catalogue sales, as the company released only one new title, MXGP: The Official Motocross Videogame™.
- Back-catalogue gaming sales provided a partial offset, rebounding by 24.5% to reach €15.6 million.
- Accessories sales grew 5.3% to €25.2 million, supported by the performance of RIG headsets and REVOLUTION 5 PRO controllers in the U.S. and Australian markets.
- NACON is establishing a new gaming accessory production plant in Lauwin-Planque, France, to improve supply chain control and inventory management.
Sales for the 2024/25 Financial Year: Nacon
Nacon reported consolidated sales of €167.9 million for the 2024/25 financial year, essentially flat against the €167.7 million recorded in 2023/24. Quarterly performance varied, with a sharp decline in the first quarter (‑9 %) offset by a 38.5 % rise in the second quarter, followed by declines of 10.3 % and 7.1 % in the third and fourth quarters respectively. Gaming revenue fell by 3.8 % to €97.1 million, while accessories grew modestly by 4.1 % to €65.2 million; the “Other” segment, comprising mobile and audio sales, expanded 38 % to €5.6 million.
The fourth‑quarter gaming output was limited to two titles, Rugby25™ and Ambulance Life™, resulting in a 35.8 % drop in new‑game catalogue sales to €9.9 million, compared with four releases and the hit Robocop: Rogue City™ in 2023/24. Back‑catalogue sales, however, surged 46.5 % to €16.1 million in the quarter and 31.2 % for the year, underscoring sustained demand for legacy titles.
Accessories sales were constrained by postponed launches of the REVOSIM range and the Xbox Revolution X Unlimited controller, which will debut in 2025/26. Nacon anticipates a sharper growth trajectory for the next fiscal year, driven by an expanded release calendar of over ten new games across sports, racing, adventure and simulation genres, as well as the launch of high‑profile accessories in the first half of 2025/26. Production expansion at a new French controller plant and continued reliance on Vietnamese manufacturing for U.S. inventory are expected to support this outlook.
- Nacon’s 2024/25 consolidated sales remained stagnant at €167.9 million, showing negligible growth compared to the previous year's €167.7 million.
- Gaming revenue declined 3.8% to €97.1 million, driven by a 35.8% drop in new-game catalogue sales due to a limited release schedule of only two titles in the fourth quarter.
- Back-catalogue performance served as a key stabilizer, with sales surging 31.2% for the full year and 46.5% in the fourth quarter alone.
- Accessories revenue grew 4.1% to €65.2 million, though growth was constrained by the postponement of the REVOSIM range and the Xbox Revolution X Unlimited controller to the 2025/26 fiscal year.
- The company projects a stronger 2025/26 fiscal year, supported by an expanded pipeline of over ten new titles across sports, racing, adventure, and simulation genres.
Consolidated Sales: Second Quarter 2025-26
NACON reports a 4.5 % rise in consolidated sales for the second quarter of its 2025/26 fiscal year, reaching €46.8 million compared with €44.8 million in the same period last year. Total first‑half sales for April–September 2025 amount to €78.1 million, up 1.4 % from €77.0 million in the prior year. Gaming sales dominate growth, increasing by €8.8 million (31.7 %) to €36.7 million, driven largely by a 52.5 % jump in catalogue titles and a modest 7.8 % rise in back‑catalogue revenue. Catalogue releases such as Rugby League 26, Robocop: Rogue City – Unfinished Business, and Hell is Us contribute significantly, with the latter achieving an 88 % user score and over 1.5 million residual wish‑lists. Back‑catalogue sales reflect the strength of NACON’s existing portfolio.
The accessories segment, however, contracts sharply by 42.7 % to €9.0 million, largely due to a 66 % decline in U.S. sales caused by higher customs duties. European accessory sales, particularly for Switch 2 and XBOX Revolution X Unlimited controllers, are expected to provide some recovery. NACON anticipates continued catalogue momentum in the second half of the year, with nearly a dozen new titles slated for release, while back‑catalogue activity should remain steady. The company maintains confidence in meeting its 2025/26 annual targets, citing a robust release schedule and new accessory products. The next financial update for the first half of 2025/26 will be issued on November 24, 2025.
- NACON reported a 4.5% increase in Q2 2025/26 sales to €46.8 million, bringing total first-half revenue to €78.1 million, a 1.4% year-over-year growth.
- Gaming segment revenue surged 31.7% to €36.7 million, fueled by a 52.5% increase in catalogue title sales and steady performance from the back-catalogue.
- The accessories segment contracted by 42.7% to €9.0 million, primarily driven by a 66% decline in U.S. sales resulting from increased customs duties.
- Key titles including 'Rugby League 26', 'Robocop: Rogue City – Unfinished Business', and 'Hell is Us' are driving current growth, with 'Hell is Us' recording an 88% user score and 1.5 million wish-lists.
- Management maintains its 2025/26 annual targets, supported by a pipeline of nearly a dozen new game releases and upcoming accessory launches for Switch 2 and XBOX Revolution X.
First-Quarter 2025-26 Sales: Nacon
Nacon reported consolidated revenue of €31.3 million for the first quarter of fiscal 2025‑26 (April 1–June 30), a slight decline of 2.9 % compared with the €32.3 million recorded in the same period of 2024‑25. Gaming sales, however, grew by 10.4 % to €19.7 million, driven largely by a 46.4 % jump in catalogue sales to €5.6 million, with key titles such as Tour de France 2025 and Pro Cycling Manager 25 contributing 25 % and 35 % sales increases respectively. Back‑catalogue performance remained flat at €14.0 million, meeting expectations. Accessories revenue fell to €10.8 million, a 18.8 % drop largely attributed to a weaker U.S. market and unfavorable year‑on‑year comparison, though European sales showed 22 % growth thanks to Nintendo Switch 2 and XBOX Revolution X Unlimited controller launches. Other revenue, including mobile and audio, decreased by 25.9 % to €0.8 million.
The company anticipates robust second‑quarter growth, citing new releases such as Rugby League 26 and Robocop: Rogue City – Unfinished Business, with additional titles slated for the second half of the year. Nacon maintains confidence in meeting its 2025‑26 fiscal targets, citing a strong dual‑business model and ongoing accessory innovation. The next quarterly update is scheduled for 27 October 2025.
- Nacon reported Q1 2025-26 consolidated revenue of €31.3 million, representing a 2.9% decline compared to the same period last year.
- Gaming segment revenue grew 10.4% to €19.7 million, bolstered by a 46.4% surge in catalogue sales driven by strong performances from 'Tour de France 2025' and 'Pro Cycling Manager 25'.
- Accessories revenue fell 18.8% to €10.8 million, primarily due to a weaker U.S. market and unfavorable year-on-year comparisons.
- Despite the overall decline in accessories, the European market saw 22% growth in this segment, supported by the launch of Nintendo Switch 2 and XBOX Revolution X Unlimited controllers.
- Back-catalogue sales remained stable at €14.0 million, meeting company expectations for the quarter.
Sales for the First 9 Months of Fiscal Year 2025-26
NACON reported consolidated sales of €124.2 million for the first nine months of fiscal year 2025‑26, a decline of 4.4 % compared with €129.9 million in the same period last year. Total game revenue rose 1.9 % to €25.9 million, driven by a 39.9 % increase in catalogue sales (€13.7 million) from new titles such as Hell is Us, Cricket 26 and Rennsport. Back‑catalogue sales fell 21.8 % to €12.2 million, largely due to a high base and market contraction. Accessories revenue dropped 29.1 % to €17.9 million, with the United States market still impacted by customs duties; the decline eased from 66 % in Q2 to 38 % in Q3. Other mobile and audio sales grew modestly by 4.6 %.
Quarterly performance varied: Q1 saw a 2.9 % drop, Q2 grew 4.5 %, while Q3 declined 12.8 %. The company attributes the Q3 downturn to weaker accessories sales, despite strong catalogue momentum. NACON’s outlook for 2025‑26 remains conservative; it now expects activity comparable to the previous year, citing continued catalogue releases (e.g., Styx: Blades of Greed, GreedFall The Dying World) and anticipated accessory sales in Europe, including the Switch 2 and a new RIG R5 PRO HS headset. The company’s 16 studios, AA publishing arm, and peripheral design capabilities underpin its market position across 100 countries through 25 subsidiaries.
- NACON reported consolidated sales of €124.2 million for the first nine months of fiscal year 2025-26, representing a 4.4% decline compared to the same period last year.
- Total game revenue grew 1.9% to €25.9 million, fueled by a 39.9% surge in new catalogue sales from titles like 'Hell is Us', 'Cricket 26', and 'Rennsport'.
- Accessories revenue dropped 29.1% to €17.9 million, primarily due to ongoing impacts from customs duties in the United States market.
- Back-catalogue sales fell 21.8% to €12.2 million, attributed to a high base effect and broader market contraction.
- Quarterly performance was inconsistent, featuring a 2.9% drop in Q1, 4.5% growth in Q2, and a 12.8% decline in Q3.
Annual Financial and Corporate Social Responsibility Report: 2020/21
ANNUAL FINANCIAL REPORT AT 31 MARCH 2021 1. Introduction pages 5 to 9 2. Declaration by the person responsible page 11 3. Management Board’s report pages 13 to 34 4. Supervisory Board’s report pages 35 to 43 5.
- Focus Home Interactive's revenue increased significantly from €137.8M in 2020 to €166.5M in 2021, with net income totaling €14.7M for the year ended March 31, 2021.
- The company's balance sheet assets grew from €90.9M in March 2020 to €122M in March 2021, and equity increased from €57.7M to €72.4M during the same period.
- Focus Home Interactive bought back 127,753 shares in 2020/21, down from 151,759 shares the previous year, and sold 36,015 shares, with 27,099 used to acquire Deck 13 Interactive.
- The Supervisory Board saw significant changes, with Fabrice Larue appointed Chairman on July 27, 2020, replacing Denis Thébaud, and new members Louise Tingström and Thaima Samman appointed on April 16, 2021.
- Focus Home Interactive faces currency risks, particularly with the US dollar and British pound, and uses hedging strategies to mitigate potential impacts on profitability.
Next Day Disclosure Return: XD Inc.
The filing reports a series of share repurchase activities by XD Inc., a Hong Kong-listed company (stock code 02400). On 12 February 2026, the issuer repurchased 24,000 ordinary shares on the Exchange at a price of HKD 81.65 per share, with an aggregate outlay of HKD 1,923,420. The repurchase was conducted under a mandate approved on 29 May 2025, authorising up to 49,167,523 shares for repurchase and allowing a moratorium on new issues or treasury‑share sales until 14 March 2026. The repurchased shares are earmarked for cancellation, leaving no treasury‑share balance.
The disclosure also lists 21 separate repurchase events between 13 and 28 January 2026, each involving a small number of shares (ranging from 600 to 25,000) repurchased for cancellation at prices between HKD 77.8 and HKD 87.39 per share. These transactions cumulatively reduced the issued‑share count by 0.004–0.005 % of the existing share base, with total repurchased shares amounting to 600 + 20,000 + 23,200 + … + 24,000 = approximately 400,000 shares. The aggregate repurchase price per share varied across events but remained within a narrow band.
The report confirms compliance with Hong Kong Main Board Rules and GEM Rules, noting that no material changes have occurred since the explanatory statement filed on 30 April 2025. No treasury‑share sales were reported, and the repurchase activities are fully disclosed under the applicable regulatory framework.
- XD Inc. (02400) repurchased 24,000 ordinary shares on 12 February 2026 at HKD 81.65 per share, totaling an outlay of HKD 1,923,420.
- Between 13 and 28 January 2026, XD Inc. executed 21 separate repurchase events, acquiring approximately 400,000 shares in total.
- All repurchased shares are designated for cancellation rather than treasury holding, resulting in a direct reduction of the company's issued share base.
- The January repurchase activity reduced the total issued-share count by approximately 0.004% to 0.005%.
- Repurchase prices during the January period fluctuated within a narrow range between HKD 77.80 and HKD 87.39 per share.
Half-Year Report 2021: DONTNOD
Public limited company (Société Anonyme) with share capital of €168,018.74 Registered office: Parc du Pont de Flandre “Le Beauvaisis” 11 rue de Cambrai, 75019 Paris Paris Trade and Companies Register no. 504 161 902 MANAGEMENT REPORT ON THE CONSOLIDATED FINANCIAL STATEMENTS FOR THE SIX MONTHS ENDED JUNE 30, 2021 1.<sub>FIRST </sub>HALF 2021 HIGHLIGHTS In view of the exceptional circumstances surrounding the coronavirus (Covid-19) health crisis and the ensuing government recommendations, DONTNOD ...
- DONTNOD's total operating revenues increased by 19% to €12.8 million in H1 2021, up from €10.8 million in H1 2020, driven by a ramp-up in co-production and self-publishing.
- The company successfully completed a €50 million capital increase on January 28, 2021, with Tencent Holdings Limited contributing €30 million, strengthening DONTNOD's shareholding structure.
- Revenues fell 62% to €2.3 million in H1 2021 from €6.1 million in H1 2020, as the company shifts towards a self-publishing strategy, with only one co-production project currently contributing to publisher revenues.
- Capitalized production doubled from €3.8 million in H1 2020 to €7.8 million in H1 2021, due to increased development under Project 8 with Focus Home Interactive, and other projects including those in Montreal and with PortaPlay.
- DONTNOD allocated 415,554 new ordinary shares, representing 5% of current share capital, through various bonus share and founders' warrant plans, subject to vesting periods and share price targets (e.g., €40 target for some plans).
Q3 2022 Earnings Call: Stillfront Group AB
Stillfront Group AB<sub>(</sub>SF.SE ) Stillfront Group AB<sub>(</sub>SF.SE) Corrected Transcript Q3 2022 Earnings Call 26-Oct-2022 Chief Executive Officer, Stillfront Group AB ChiefFinancial Officer, Stillfront Group AB ..........................................................................................................................................................................................
- Stillfront Group AB's Q3 2022 earnings show a strong cash flow generation of almost SEK 500 million after net working capital adjustments, enabling continued investment in their portfolio and platform.
- The company's active portfolio consists of 77 games, with mobile games accounting for 77% of the share and ad bookings making up 14% of revenues. Casual & Mash-up games represent 43% of revenues, and Strategy games 35%.
- Stillfront Group AB invested SEK 257 million in new products and their platform, representing 14.4% of their revenues, and settled SEK 290 million in 2021 cash earn-outs this quarter, with no further 2021 earn-outs remaining.
- The company achieved growth with less User Acquisition (UA) spend by leveraging live operations (live ops) and expects increased synergies from live ops across its diversified studio and game teams.
- Stillfront Group AB reported a stable uplift in Daily Active Users (DAU), Monthly Active Users (MAU), and Monthly Paying Users (MPU) year-over-year, driven by acquisitions and strong performance in Strategy games.
Half-Yearly Report: 2014
Games Workshop Group PLC (“Games Workshop” or the “Group”) announces its half-yearly results for the six months to 30 November 2014. Six months to Six months to Revenue £56.5m £60.5m Revenue at constant currency £59.5m £60.5m Operating profit pre-royalties receivable £5.5m £6.6m Royalties receivable £0.7m £1.0m Operating profit ...
- Games Workshop Group PLC reported a 6.6% decline in revenue to £56.5 million for the six months to November 30, 2014, compared to £60.5 million in the prior year, with a constant currency decline of 1.7%.
- Operating profit decreased to £6.2 million from £7.7 million in the previous year, and pre-tax profit also fell to £6.3 million from £7.7 million.
- Basic earnings per share dropped to 14.5p from 17.7p, although a dividend of 36p per share was declared in the period, compared to none in the prior period.
- Retail sales declined by 9.7% (£2.4 million) due to restructuring in North America and Continental Europe, and reduced sales from the Nottingham Visitor Centre; Trade sales also fell by 5.1% (£1.2 million).
- Operating expenses were reduced by £3.2 million, including £2.7 million from retail channel costs and £1.0 million from the Continental European reorganization, resulting in a core business operating margin of 9.8% (down from 11.0% in 2013).