Updated Mar 23, 2026 by Nacon
Report
Published by Nacon
NACON reports a 4.5 % rise in consolidated sales for the second quarter of its 2025/26 fiscal year, reaching €46.8 million compared with €44.8 million in the same period last year. Total first‑half sales for April–September 2025 amount to €78.1 million, up 1.4 % from €77.0 million in the prior year. Gaming sales dominate growth, increasing by €8.8 million (31.7 %) to €36.7 million, driven largely by a 52.5 % jump in catalogue titles and a modest 7.8 % rise in back‑catalogue revenue. Catalogue releases such as *Rugby League 26*, *Robocop: Rogue City – Unfinished Business*, and *Hell is Us* contribute significantly, with the latter achieving an 88 % user score and over 1.5 million residual wish‑lists. Back‑catalogue sales reflect the strength of NACON’s existing portfolio. The accessories segment, however, contracts sharply by 42.7 % to €9.0 million, largely due to a 66 % decline in U.S. sales caused by higher customs duties. European accessory sales, particularly for Switch 2 and XBOX Revolution X Unlimited controllers, are expected to provide some recovery. NACON anticipates continued catalogue momentum in the second half of the year, with nearly a dozen new titles slated for release, while back‑catalogue activity should remain steady. The company maintains confidence in meeting its 2025/26 annual targets, citing a robust release schedule and new accessory products. The next financial update for the first half of 2025/26 will be issued on November 24, 2025.
Press release Lesquin, October 27, 2025 - 18:00 4.5% INCREASE IN SALES FOR THE SECOND QUARTER 2025-26 AT €46.8 M CONFIRMATION OF THE GROUP'S ANNUAL TARGETS NACON (ISIN FR0013482791) today publishes its consolidated sales for the first half of its 2025/26 financial year (period from 1 April to 30 September 2025). IFRS – M€ 2025-26 2024-25 Change Sales First Quarter (April-June) 31.3 32.3 -2.9% Second Quarter (Jul. -Sept. ) 46.8 44,8 +4.5% Games 36.7 27.9 +31.7% Of which: Catalogue 22.8 14.9 +52.5% Back catalogue 14.0 13.0 +7.8% Accessories 9.0 15.7 -42.7% Other<sup>(1)</sup> 1.0 1.1 -10.4% 1st Half (April-Sept.) 78.1 77.0 +1.4% Games 56.4 45.7 +23.4% Of which: Catalogue 28.4 18.8 +51.2% Back catalogue 28.0 26.9 +4.0% Accessories 19.8 29.1 -31.7% Other<sup>(1)</sup> 1.8 2.3 -18.1% (1) Mobile and Audio sales Strong growth in Gaming activity in Q2 2025-26 "Gaming" sales for the second quarter (July 1 – September 30) grew by €8.8 million (i.e., +31.7% to €36.7 million) compared to the same period last year. This is due to a very strong growth in "Catalogue" activity and good momentum in "Back Catalogue".
rong growth in Gaming activity in Q2 2025-26 "Gaming" sales for the second quarter (July 1 – September 30) grew by €8.8 million (i.e., +31.7% to €36.7 million) compared to the same period last year. This is due to a very strong growth in "Catalogue" activity and good momentum in "Back Catalogue". "Catalogue" activity increased by 52.5% to €22.8 million despite a high comparative base, as the 2nd quarter 2024-25 had seen the release of Test Drive Unlimited: Solar Crown TM. This performance is based on: - strong sales of Rugby League TM 26, released on July 17, - the return of Robocop: Rogue City – Unfinished Business TM with a User Score of 85%, - the excellent reception of Hell is Us TM, released on September 4, 2025. This game, which is already among NACON's biggest launches, achieved a User Score of 88% and currently has over 1.5 million residual wish lists*. The "Back Catalogue" (games released in previous fiscal years) recorded revenue up 7.8% to €14.0 million, showing the strength of the existing portfolio.
The "Accessories" segment decreased by 42.7% to €9.0 million due to a 66% decline in sales on the American market linked to increased customs duties. Confirmation of targets for the 2025-26 fiscal year Second-half activity will be primarily driven by the "Catalogue" editorial releases and will see the release of nearly a dozen titles: Dragonkin : The Banished TM, Styx : Blades of Greed TM, Edge of Memories TM, Greed Fall IITM, Cricket 26 TM, Rennsport TM, Endurance Motorsport Series TM, Gear-Club Unlimited 3 TM. The "Back Catalogue" is expected to maintain a good level of activity. Over the half-year, the "Accessories" segment could remain impacted by uncertainties in the American market, although signs of recovery are emerging. Europe is expected to continue to benefit from sales of accessories for the Switch TM 2 and the XBOX Revolution X Unlimited controller. With its strong positions in two complementary business areas, a busy release schedule in the fiscal year and new products in the Accessories segment, NACON is confident in its ability to generate strong growth for the 2025-26 fiscal year. Residual Wishlists: Purchase intentions not yet realized Next Event: First-Half 2025-26 Results : November 24, 2025, after the market close ABOUT NACON
scal year and new products in the Accessories segment, NACON is confident in its ability to generate strong growth for the 2025-26 fiscal year. Residual Wishlists: Purchase intentions not yet realized Next Event: First-Half 2025-26 Results : November 24, 2025, after the market close ABOUT NACON IFRS REVENUE 2024/2025: €167.9 NACON is a BIGBEN group company established in 2019 to optimize its expertise with strong synergy in MILLION the video game market. By bringing together its 16 development studios, AA video game publishing, and the design and distribution of premium gaming peripherals, NACONhas30 years of expertisein servinggamers. OPERATING INCOME 2024/2025: €1.1 This new unifiedbusiness givesNACONa strongerpositionin its marketand enables it to innovate by MILLION creating new, unique,competitive advantages. WORKFORCE Company listed on Euronext Paris, Compartment B–Indices: CAC Mid&Small Over 1 000 employees ISIN: FR 0013482791; Reuters: NACON. PA; Bloomberg:NACON:FP CONTACT: INTERNATIONAL Cap Value–Gilles [email protected]+33 1 80 81 50 01 25subsidiariesand a distribution network in 100 countries https://corporate.nacongaming.com/
Nacon reported first‑quarter sales of €33.7 million for the period 1 April to 30 June 2021, a decline of 11.3 % versus the same quarter in 2020‑21. The drop reflects an unfavorable comparison basis, yet back‑catalogue performance remained resilient with €9.2 million in sales compared to €10.8 million during the initial lockdown, and a substantial 340 % lift in back‑catalogue revenue that quarter. Game sales fell 16 % to €12.2 million, while accessories declined 8.8 % to €20.6 million; the accessories segment benefited from a 19 % rise in non‑RIG helmet ranges, notably PlayStation 4 and Xbox® controllers. Mobile and audio sales remained flat at €0.9 million. The company confirmed its 2021‑22 and 2022‑23 targets, projecting total annual sales of €180–200 million with a current operating income (COI) margin of 20 %. For FY 2022‑23, Nacon aims for €230–260 million in sales and a COI margin above 20 %, supported by four major game launches (Test Drive Unlimited Solar Crown, Steelrising™, The Lord of the Rings™: Gollum™, and Session™). Second‑half growth is expected from additional titles such as Blood Bowl 3®, Rugby22®, Train Life, Hotel Life, Rogue Lords, and Vampire: The Masquerade®‑Swansong. Nacon’s integrated structure—comprising 11 development studios, publishing of AA titles, and premium hardware design—underpins its strategy to leverage synergies across a global distribution network covering 100 countries. The company, listed on Euronext Paris, employs over 600 staff and operates through 16 subsidiaries.
Nacon reported consolidated sales of €70.8 million for the first half of its 2023/24 financial year, a decline of 8.7 % compared with €77.5 million in the same period a year earlier. Sales fell across all segments: gaming revenue dropped 5.7 % to €44.3 million, catalogue sales fell 9.0 % to €23.1 million, back‑catalogue sales slipped 1.8 % to €21.2 million, and accessories revenue fell 12.7 % to €24.9 million. Mobile and audio sales also contracted by 21.5 %. The first quarter saw a sharper decline (9.3 %) than the second quarter (8.0 %), reflecting a high base from 2022/23 and limited new releases in the latter half of the year. Despite the downturn, Nacon highlighted a rebound in back‑catalogue sales and an upturn in accessories driven by new console installations and strong headset performance, particularly in the United States. The company’s release calendar for the third quarter includes high‑profile titles such as *Astérix & Obelix: Heroes*, *Cricket 24*, and *Robocop: Rogue City*, all of which have generated strong pre‑sales. Upcoming accessories, notably the Revolution 5 Pro controller and RIG 600 PRO headset, are expected to contribute further growth. Nacon maintains its 2023/24 guidance, projecting robust sales and operating income in the second half of the year. The company’s integrated structure—combining 16 development studios, AA publishing, and premium peripheral design—supports its strategy to capitalize on new releases and accessory demand across 100 countries.
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
The 2021 Fact Book presents a comprehensive overview of Bandai Namco Holdings’ strategic direction, emphasizing its transformation into a globally integrated entertainment conglomerate and its commitment to corporate social responsibility. Central to the narrative is the thesis that sustained growth across toys, video games, animation and amusement can be achieved through diversified product portfolios, expansive international operations, and proactive sustainability initiatives. The company’s evolution is traced from a collection of independent toy, arcade‑machine and media firms to a unified group after the 2005‑2007 merger of Bandai and Namco. Key milestones include the launch of flagship lines such as Gundam models (over 500 million units shipped), Tamagotchi (exceeding 20 million units), and Zatchbell Battle (300 million units), as well as the development of major video‑game franchises—TEKKEN, DARK SOULS III and Tales—collectively surpassing 50 million sales. International expansion is evident through subsidiaries and regional headquarters in North America, Europe and Asia, reinforced by repeated listings on the Tokyo Stock Exchange and industry recognitions such as Cannes Best Actor and TSE awards. Environmental and social performance data for fiscal year 2021 highlight a suite of CSR actions, including CO₂ reduction targets, supply‑chain safety measures and work‑life‑balance programmes, all framed within the “NEXT STAGE” mid‑term plan aimed at deepening engagement with a mature fan base and broadening cross‑media offerings. The Fact Book thus underscores Bandai Namco’s dual focus on market leadership and sustainable corporate practices across a worldwide footprint and multiple entertainment segments.