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GameAnalytics
The guide aligns analytics teams with development stakeholders. It covers brainstorming, event translation, dimensions, integration, and iteration.
GameAnalytics presents a structured framework for designing and implementing data tracking within games, emphasizing the creation of a comprehensive tracking plan that aligns analytics teams with development stakeholders. The guide outlines five sequential steps: first, brainstorming core questions about player behavior and business objectives; second, translating those questions into specific events using predefined categories such as Session, Business, Resource, Progression, Error, Ads, and Impression; third, defining dimensions and attributes to contextualize events with user identifiers, device details, and custom fields; fourth, integrating the plan through GameAnalytics SDKs tailored to various platforms; and fifth, maintaining an iterative process that revisits questions and updates events as the game evolves. Key recommendations include limiting custom events to a maximum of 50 unique identifiers, adopting a Category > Sub-Action framework for clarity, and ensuring rigorous validation to avoid duplicate or misleading data. The document stresses the importance of consistent documentation, ownership assignment, and cross-functional collaboration to prevent redundant data collection and maintain analytical integrity. By following this step-by-step methodology, developers can establish a reliable data pipeline that supports accurate KPI measurement and informed decision-making throughout the game’s lifecycle.
Game Developers Conference · 2024