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Cover of Marketing Insights into Global Mobile Games & Minigames in 2024
Report21 pages

Marketing Insights into Global Mobile Games & Minigames in 2024

The analysis outlines global mobile game advertising trends for 2024, drawing on a database of over 1.6 billion ad creatives from more than 70 countries and 80 media channels, including Facebook, TikTok, YouTube, Unity, and WeChat.

  • The mobile game advertising market is shifting toward higher creative turnover, with the proportion of advertisers releasing new creatives rising to 55% in the second half of 2024 and new creatives accounting for 65% of total ad volume.
  • WeChat minigames have become a significant market force, reaching RMB 60 billion in 2023 with a user base averaging one hour of daily engagement, led primarily by RPG/SLG hybrid titles.
  • Casino games saw over 10% year-over-year growth in advertising activity, while casual games experienced a 3% decline, and RPG and puzzle genres maintained stable market positions.
SocialPetaJan 2024
Cover of Insight into 2024 Marketing Trends for Japanese Mobile Games
Report30 pages

Insight into 2024 Marketing Trends for Japanese Mobile Games

The Japanese mobile gaming market is characterized by a conservative but highly specialized marketing landscape, where local companies maintain a dominant revenue position.

  • Japanese firms dominate the domestic market, holding nine of the top ten revenue spots on the App Store, while Chinese developers account for 30% of the top 100 grossing titles.
  • RPG titles are the most lucrative genre in Japan, representing 32% of the top 100 revenue-generating games on Google Play.
  • Marketing in Japan is characterized by low creative turnover, with only 62.23% of advertisers using new creatives and a total new creative volume of 29.77%, both significantly below global averages.
SocialPetaJan 2024
Cover of State of Performance Marketing for Videogames
Report44 pages

State of Performance Marketing for Videogames

The 2024 performance marketing landscape for PC and console gaming is defined by a strategic shift toward high-engagement platforms and the integration of first-party data to combat rising acquisition costs.

  • First-party data integration is essential for efficiency, yielding conversion lifts of up to 63% in Meta-based campaigns.
  • Influencer marketing currently outperforms traditional ad networks, achieving a 4.25% conversion rate and a 38.95% Day 7 retention rate.
  • Meta and YouTube remain the primary media planning channels, utilized in 75% and 44% of campaigns respectively, while Twitch leads in conversion efficiency at 12%.
GamesightJan 2024
Cover of The State of Games Media Buying United States Spotlight
Report16 pages

The State of Games Media Buying United States Spotlight

The State of Games Media Buying 2024 provides a comprehensive analysis of the mobile gaming advertising landscape in the United States, utilizing data collected between the second half of 2023 and the first half of 2024.

  • The U.S. mobile gaming ad market is maturing, evidenced by a marginal 0.25% growth in active advertisers and a 29% decline in new market entrants during the first half of 2024.
  • Publishers are prioritizing established assets over experimentation, as total ad purchases grew by only 0.46% while the volume of new ad creatives dropped by 12%.
  • Genre dominance is shifting, with Puzzle games now leading in ad impressions, while Sports and Shooting genres saw the fastest growth, rising six and four places respectively.
MintegralJan 2024
Cover of Mobile App Trends: 2024 Edition
Report48 pages

Mobile App Trends: 2024 Edition

The mobile app industry demonstrated significant resilience throughout 2023, characterized by a global advertising spend of $362 billion and a late-year surge in installations.

  • Fintech and e-commerce drove significant market growth in 2023, with fintech seeing a 42% increase in installs and a 118% surge in in-app revenue.
  • E-commerce performance remained strong with a 43% year-over-year rise in installs and a 34% increase in revenue.
  • Banking sector efficiency improved significantly as eCPIs dropped from $2.33 to $1.37, enabling faster return on investment for marketers.
AdjustJan 2024
Cover of UA strategies in the post-IDFA world LIVE - Gamedrive x 2.5gamers!
79 min
Two & a Half Gamers79 min

UA strategies in the post-IDFA world LIVE - Gamedrive x 2.5gamers!

The mobile gaming industry has undergone a fundamental transformation in the post-IDFA era, necessitating a shift from granular, deterministic tracking toward a holistic strategy that balances performance marketing with brand-building.

  • AppLovin has emerged as a top-two UA channel for most mobile games, joining TikTok, Facebook, and Unity as essential platforms for iOS user acquisition.
  • The current industry trend for creative strategy involves integrating 'fake' ad mechanics directly into the game as mini-games or calendar events to ensure a smooth transition from creative to gameplay.
  • Switching ad mediation platforms can significantly impact revenue; for example, changing banner refresh rates from 30 seconds (AdMob) to 10 seconds (LevelPlay or MAX) can potentially triple banner revenue.
Two & a Half GamersDec 2023
Cover of Mintegral ROAS Bidding 101
21 min
Tenjin21 min

Mintegral ROAS Bidding 101

Mintegral’s ROAS (Return on Ad Spend) bidding strategy is designed to automate user acquisition by leveraging machine learning to predict user lifetime value in real time.

  • Mintegral’s ROAS bidding strategy automates user acquisition by using machine learning to predict real-time user lifetime value, shifting optimization from volume-based metrics like CPI or CPM to profitability.
  • Successful implementation requires a two-week calibration period for postback data collection and a minimum daily budget of $500 per country.
  • Advertisers should initiate ROAS bids at 1.1 to 1.5 times their standard CPI to provide the algorithm with sufficient data to identify high-value users.
TenjinNov 2023
Cover of Mobile Game Trends White Paper: Simulation Games in Asia Pacific
Whitepaper8 pages

Mobile Game Trends White Paper: Simulation Games in Asia Pacific

The mobile simulation game market in the Asia-Pacific region demonstrates significant growth and untapped potential, particularly within the strategy and simulation (SLG) genre.

  • The Asia-Pacific SLG market reached 106.97 million players by Q1 2023, with over 40% of the total player base actively spending to enhance their experience.
  • Thailand and Hong Kong are the region's top monetization markets, with more than 50% of SLG players contributing revenue.
  • Indonesia remains a commercially viable market with 18 million paying players, despite experiencing a slight year-over-year decline in the number of paying users.
SocialPetaNov 2023
Cover of Creative Analytics: Mobile Market Analytics and Ad Intelligence
Report22 pages

Creative Analytics: Mobile Market Analytics and Ad Intelligence

This analysis examines the mobile advertising landscape during 2023, focusing on market trends, creative formats, and the strategic integration of user-generated content (UGC).

  • Video formats now dominate the mobile advertising landscape, accounting for 80% of all ad creatives in Q3 2023, up from 69% in the previous quarter.
  • The mobile advertising market saw a 7% decline in active advertisers year-over-year, totaling 54.9 thousand in Q3 2023.
  • Gaming remains the leading industry vertical, generating 1.3 billion downloads and $2.8 billion in revenue during Q3 2023.
AppticaNov 2023
Cover of Top Troops Global launch case study: Game design, Ad monetisation & UA review (#82)
68 min
Two & a Half Gamers68 min

Top Troops Global launch case study: Game design, Ad monetisation & UA review (#82)

Top Troops represents a strategic evolution of the Battle Legion formula, transitioning from a PvP-focused meta to a PvE-centric progression system.

  • Top Troops launched globally on October 4th, but experienced a slow start with approximately $6,000 in daily revenue during its first week despite years of development.
  • The game utilizes a merge mechanic that lacks strategic depth, as players primarily brute-force progression using legendary units while ignoring a large portion of the available unit roster.
  • Top Troops prioritizes IAP-driven revenue and currently generates less than 10% of its total income from ad monetization, significantly lower than comparable titles like Dragon City which reach 30%.
Two & a Half GamersOct 2023
Cover of Building Growth Teams Around UA Algorithms Success Case From 2023 - Gus Viegas, Lessmore.
21 min
PocketGamer.biz21 min

Building Growth Teams Around UA Algorithms Success Case From 2023 - Gus Viegas, Lessmore.

Building growth teams around user acquisition (UA) algorithms requires a strategic alignment between business objectives, technical data pipelines, and specialized human capital.

  • Growth teams must align their organizational structure and skill sets directly with the specific requirements of the ad network algorithms they choose to leverage.
  • Business objectives—such as maximizing low-cost purchasers, high-retention users, or ad-monetized scale—must dictate the choice of algorithm and the subsequent data signals fed into it.
  • Ad networks require proactive input of post-install data, such as revenue events or early-session activity, to compensate for their limited visibility into user behavior.
PocketGamer.bizOct 2023
Cover of Bet on Psychology How to Leverage Player Behavior in Ads - Ekaterina Rudnichenko, AdChampagne.
21 min
PocketGamer.biz21 min

Bet on Psychology How to Leverage Player Behavior in Ads - Ekaterina Rudnichenko, AdChampagne.

Effective mobile game advertising requires shifting focus from traditional demographic targeting—such as age, gender, or geography—toward the psychological motivations and emotional drivers of the player base.

  • Shift mobile advertising focus from traditional demographics to psychological motivations based on Richard Bartle’s player types: Killers, Achievers, Socializers, and Explorers.
  • Tailor creative assets to specific psychotypes: use competitive showdowns for Killers, progression visuals for Achievers, community-focused content for Socializers, and narrative discovery for Explorers.
  • Implement a disciplined testing methodology by launching approximately ten creative hypotheses simultaneously, as typically only three or four will yield successful performance results.
PocketGamer.bizOct 2023

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