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The report examines how video games increasingly serve as a platform for personal identity and self‑expression, noting that nearly two thirds of gamers feel they can be more authentic while playing. It argues that this trend fuels a 30 % rise in time spent gaming among those who view games as a space for true self‑presentation, compared with previous years. The analysis draws on a global survey of 5,000 entertainment and gaming consumers and proprietary first‑party data from Fandom for 2024. Findings highlight that in‑game customization is the most powerful driver of self‑expression, with 76 % of players citing character personalization as a key tool; gamertags and usernames follow at 48 %, while communication features, signatures, emblems, emotions, and gestures each attract between 30‑35 % of respondents. The study also identifies a disconnect: many gamers believe they can be authentic online yet perceive their in‑person gamer persona as distinct from their real‑life personality. Brands are encouraged to bridge this gap by creating opportunities that translate virtual identity into physical expression—such as cosplay collaborations, cosmetic product lines, or skill‑building experiences that mirror in‑game achievements. The report covers a global audience across all major gaming segments, focusing on the 2024 period and emphasizing actionable insights for marketers seeking to align brand experiences with gamers’ desire for authenticity.
The report examines Southeast Asian mobile gaming in 2024, focusing on download volumes, in‑app purchase (IAP) revenue, genre performance, country dynamics, and top titles. In the first half of 2024, downloads rose 3.4 % to 4.2 billion, with Google Play accounting for 91 %. IAP revenue increased 3.4 % to $1.16 billion, though a slight 3 % decline in overall revenue was noted compared to the prior half‑year; Google Play contributed 57 % of total earnings. Mid‑core, simulation, arcade, puzzle and lifestyle games dominated downloads (67 % of total), while strategy and RPG titles captured 47 % of revenue, despite modest declines in downloads. Sports games experienced a 39 % revenue surge, representing 9 % of total market income. Indonesia remains the largest download hub, growing 10 % in January‑August 2024 and contributing over 41 % of regional downloads; Thailand follows with a 10 % revenue rise. The top downloaders include Garena Free Fire, Mobile Legends: Bang Bang, Roblox, and Honor of Kings, the latter achieving a 175 % month‑over‑month jump in July after its Southeast Asian launch. Revenue leaders are Mobile Legends: Bang Bang, eFootball 2024, Garena Free Fire, and Roblox, with eFootball showing a 90 % revenue spike. The analysis draws on Sensor Tower’s estimated download and IAP data from the App Store and Google Play, excluding ad revenue and third‑party sales.