Market (Overall)·Updated Apr 8, 2026 by Newzoo
Report · January 1, 2024
Published by Newzoo
The Global Games Market Report 2024 projects a modest 2.1 % year‑over‑year growth, bringing worldwide revenues to $187.7 billion in 2024 and reaching $213.3 billion by 2027 at a 3.1 % compound annual growth rate. PC gaming remains the largest segment, generating $43.2 billion in 2024 and accounting for roughly 22 % of total revenue by 2027, while consoles are expected to rise to a 30 % share as cross‑platform releases become more common. Mobile revenue growth has slowed after the pandemic, and its market share is projected to decline further, underscoring a shift toward PC‑centric titles. Player numbers are set to climb to 3.42 billion, a 4.5 % increase driven largely by PC adoption; mobile and console growth are more modest at 3.5 % and 2.3 %, respectively. The report’s methodology blends primary consumer research, macro‑economic data, app‑store feeds, and public company financials to estimate players, payers, and revenue streams. It also highlights the rising influence of user‑generated content (UGC) and cross‑generational appeal, noting that Gen Alpha and Gen Z together represent 94 % and 86 % of online gamers, respectively. UGC is emerging as a significant revenue source for both studios and creators, demanding strategies that balance older and younger player habits. Key insights emphasize the growing importance of IP‑driven franchises, licensing, and transmedia ventures for revenue generation. Detailed breakdowns cover game delivery models, monetization tactics, genre performance, and regional revenues—including VR and cloud gaming metrics. The report promotes tailored consulting services such as TAM sizing, genre teardowns, audience analysis, campaign measurement, and live‑service strategy to help studios optimize development, marketing, and monetization in an increasingly competitive landscape.
Contents 01 Foreword 04 02 Methodology & terminology 08 03 The global games market in 2024 15 Players and payers 17 Game revenues 19 04 Key global trends 21 #1 Cross-platform releases benefit PC the most 23 #2 Right-sizing single-player games for today’s market 24 #3 Mobile app ecosystems are opening up 25 #4 The anatomy of community management and early access 26 #5 The future of free-to-play (F2P) games on PC and console 27 #6 The state of indie and AA games 28 #7 Generative AI in games revisited 29 #8 UGC and the impact of new gaming generations 30 05 Special focus topics 31 #1 The state of virtual reality (VR) in 2024 33 #2 How Steam discounts fit in portfolio management 34 #3 The power of IP in the games market 35 06 Game genres in 2024 36 07 The games market per region & country 39 08 Work with Newzoo 41
Foreword We are excited to welcome you to this year’s free edition of the Global Games Market Report, Newzoo’s premier publication and guide to our Platform’s Games Market Reports and Forecasts tool. Let’s get started. Mobile revenue growth will remain lower than before the pandemic, but major platforms are now opening up to alternative app marketplaces and payment methods, changing the landscape of mobile gaming. Epic Games revealed plans to launch the Epic Games The ascent of gaming into the cultural mainstream Store Mobile on iOS and Android in 2024, meaning continues in a big way. Each new generation Fortnite (the biggest game in the world) will be embraces gaming, while generations past keep on available on mobile in specific regions. playing, spending, and engaging in more ways than Overarchingly, the epic test for all studios this year ever before. Player counts grow consistently as the will be to control costs in an overcrowded market. gaming population matures and new enthusiasts Developers and publishers feel squeezed, and are join our worldwide community of gamers. likely united in similar uncertainties:
ll studios this year ever before. Player counts grow consistently as the will be to control costs in an overcrowded market. gaming population matures and new enthusiasts Developers and publishers feel squeezed, and are join our worldwide community of gamers. likely united in similar uncertainties: Our first Global Games Market Report defined ü Will it be smarter to invest in more compact gaming as a cornerstone of media and gaming experiences instead of putting all your entertainment. This remains true to this day. eggs in a long game basket that few players Gaming’s influence extends beyond the anticipated actually complete? 3.4 billion enthusiasts it will captivate this year. ü Will generative AI tools finally revolutionize After last year’s cautious return to growth, this year’s total market will grow by +2.1% year on year development, marketing, and operations at scale? to reach $187.7 billion – talk about economic power ü What is the right balance between sticking with and influence. an established IP and taking the innovative path
cautious return to growth, this year’s total market will grow by +2.1% year on year development, marketing, and operations at scale? to reach $187.7 billion – talk about economic power ü What is the right balance between sticking with and influence. an established IP and taking the innovative path This year’s report catches the global market at a forward with something completely new? major inflection point. Earlier in the year, we ü Is the answer simply to figure out the best reported that average global playtime had declined discounting strategy for your game or franchise? substantially since the first quarter of 2021, and playtime hasn’t grown since. A smaller number of These pages provide a comprehensive glimpse into big studios and games account for an increasing what we cover in the premium version of this report, share of playtime hours and revenues. This confirms giving you a peek into how Newzoo can help you to the ongoing consolidation and the difficulty of face the challenges ahead and lead the way forward. launching a successful game in this market. Our analysis also unveils the expansiveness of the However, the market is growing and there are data available in our Platform’s Report Data Tools. opportunities out there for intrepid studios of every Subscribers to our Platform can download the scale. This report explores important trends and complete data set (find out how to become a market movements in considerable depth to subscriber). unearth challenges and highlight opportunities. Thank you for reading this report.
trepid studios of every Subscribers to our Platform can download the scale. This report explores important trends and complete data set (find out how to become a market movements in considerable depth to subscriber). unearth challenges and highlight opportunities. Thank you for reading this report. May the forecasts While overall player growth is steady, PC player and trends act as a guide toward success in this growth outperforms both mobile and console. dynamic market. Players more attuned to consoles are eagerly awaiting new Nintendo hardware and Grand Theft Auto VIin 2025, both of which will change the Michiel Buijsman competitive landscape. The PC segment will also be a major growth driver Principal Games Market Analyst in 2024, and the principal recipient of cross- [email protected] platform releases. Community management tactics like Steam’s Early Access development model are becoming a proven success factor after many breakout titles leveraged the strategy in the past couple of years. ← Back to contents 4
Main contributors Michiel Buijsman Devan Brennan Principal Games Market Analyst Sr. Management Consultant Tianyi Gu Lester Isaac Simon Manager Market Analysis Sr. Writer & Editor Tomofumi Kuzuhara Spyros Georgiou Sr. Market Analyst/Data Modeler Design Lead Michael Wagner Ngoc Linh Nguyen Sr. Market Analyst Visual Design Intern Brett Hunt Alejandro Marin Vidal Market Analyst Advisor Tiago Reis Market Analyst ← Back to contents 5
Roblox has evolved from a youth-centric gaming site into a massive entertainment ecosystem and creator economy, boasting nearly 112 million daily active users and distributing over $300 million to creators in a single quarter. While the platform shares structural similarities with mobile gaming—such as an 80% mobile user base and monetization driven by cosmetics and gacha—it functions more like a social media platform such as TikTok or YouTube. Success is dictated by cultural fluency, rapid iteration, and social momentum rather than high graphical fidelity or traditional production cycles. The platform’s audience is maturing, with the 13+ demographic growing at 54% year-over-year, significantly outpacing younger cohorts. This shift brings higher spending power and more sophisticated expectations to the ecosystem. Data indicates that Roblox is not a siloed experience; only 24% of players engage exclusively on mobile, with significant playtime occurring on PlayStation and PC. The genre landscape is dominated by Roleplay, Simulation, and Platformers, characterized by low-friction, social, and trend-driven mechanics that prioritize accessibility over complex skill sets. For traditional developers, the platform serves as a strategic testing ground for intellectual property and audience cultivation among Gen Z and Gen Alpha. Because the discovery algorithm rewards speed and native platform knowledge, established studios are increasingly partnering with Roblox-native creators to navigate the unique development rhythm. The most effective strategies treat the platform as a long-term engagement tool rather than a standard publishing channel, focusing on branded activations and collaborative IP experiences to build brand affinity with the next generation of gamers.
The global mobile gaming market entered a phase of intensified monetization and efficiency in 2024, characterized by a 3.8% increase in consumer spending to $65.7 billion despite a 6.6% decline in total downloads. This shift indicates a maturing landscape where revenue is driven by an 11.2% rise in spending per download rather than sheer user acquisition volume. Although the number of new game releases plummeted by over 43%, the highest-quality titles are achieving financial success at an accelerated pace, reaching the $1 million revenue milestone nearly twice as fast as they did in 2022. Geographically, the United States maintains its position as the primary revenue engine with $20.8 billion in spending, while India continues to dominate global download volume. Mid-core titles, particularly Role-Playing Games, represent the most significant segment of the market, accounting for half of the top 1,000 earning games. While established giants like Tencent and Scopely maintain their dominance, new entries from China and Japan are capturing substantial global market share. Growth is also accelerating in emerging markets, with Brazil and Mexico both experiencing a 47% surge in spending. To maintain engagement and drive revenue spikes, developers are increasingly relying on high-impact intellectual property crossovers and collaborations, such as integrating popular media franchises into existing gameplay loops. Monetization strategies have become highly standardized among top-performing titles, with 100% of the top 500 earning games utilizing consumables and limited-time offers. In-game advertising serves as a vital secondary revenue stream, with Unity Ads emerging as the most adopted platform among developers. Looking toward 2025, the industry is expected to be defined by the continued dominance of mid-core genres, the strategic expansion of IP-based events, and the rising economic influence of Latin American markets. Success in this environment requires a focus on high-value user retention and sophisticated monetization frameworks to offset the broader decline in new release volume.
The global games content and services market reached a record $199.4 billion in 2024, a 3.5% year-on-year increase that surpassed pandemic-era peaks. Despite this financial milestone, the industry faces significant structural challenges, including widespread layoffs, studio closures, and a shift toward de-risking strategies. Growth is expected to slow to 0.9% in 2025, largely due to the delay of Grand Theft Auto VI into 2026, which is projected to remove $2.7 billion from the 2025 console market. However, the industry is forecast to surpass the $200 billion threshold for the first time in 2025, with growth accelerating to 2.2% in 2026. Key growth opportunities center on new hardware and emerging markets. The anticipated launch of the Nintendo Switch 2 in 2025 represents a $7-8 billion content opportunity, with significant potential for increased in-game monetization. Geographically, the Middle East, Africa, and Southeast Asia are expected to outperform Western markets, with the Middle East and Africa projected to grow by 6.3% in 2025. Additionally, significant headroom exists in mature markets like the U.S. by targeting underserved cohorts, specifically females aged 16-24 and adults over 55. The industry is navigating a transition in monetization and platform dynamics. In-game spending accounts for 77% of total revenue, while physical media is expected to dwindle to just 2% of the market by 2026. To combat escalating AAA development costs, publishers are increasingly utilizing remakes, remasters, and transmedia franchise strategies. While mobile gaming remains the largest segment at 58% market share, PC gaming showed the strongest growth in 2024 at 5.7%. The analysis utilizes proprietary market modeling, financial KPIs, and quantitative consumer research across global regions to provide a comprehensive outlook through 2026.
This analysis explores the hypercasual mobile gaming landscape, comparing market dynamics between Western regions, such as the United States and United Kingdom, and Eastern markets, specifically Japan and South Korea. Utilizing 2021 download data and consumer insights from Newzoo and Pangle, the findings reveal that hypercasual games accounted for 36 of the top 100 most-downloaded mobile games globally. While the genre dominates Western charts—representing nearly half of the top 100 downloads in the U.S. and U.K.—it maintains a smaller footprint in Japan and South Korea, where it comprises approximately 20% of top downloads. The sector is characterized by rapid evolution and high competition, with only eight of the top 36 hypercasual titles from 2020 remaining in the 2021 rankings. A significant shift in subgenre popularity occurred during this period, as runner and racing mechanics overtook simulation and ASMR themes. Demographically, hypercasual players across all four key markets skew male and are younger than the general mobile gaming population, with an average age below 30. These players often engage with midcore and hardcore genres, such as RPGs and strategy games, making them a valuable audience for cross-genre user acquisition. To combat historically low retention rates—often falling below 10% by day seven—developers are increasingly adopting "hybrid-casual" strategies. This involves integrating lite meta features, progressive difficulty, and live operations to deepen engagement. Monetization remains heavily reliant on in-game advertising, with interstitial videos being the most prevalent format. However, the rise of hybrid models has introduced new revenue streams, including "remove ad" IAPs and battle passes. Success in Eastern markets specifically requires deep localization, including busier user interfaces and culturally specific live events, to effectively scale and improve lifetime value.