Wuthering Waves
23 documents in the library are about Wuthering Waves, from writers such as PocketGamer.biz, Stream Hatchet and Game World Observer, the newest from 2026. Each has a summary and key insights with the page they come from.

Wuthering Waves is a story-rich open-world action RPG. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and surmount the Lament. The game features fast-paced combat with a variety of mechanics such as Extreme Evasion and Dodge Counter. You can also absorb the remaining of the monsters you've defeated and use their power in battles.
- Released
- May 22, 2024
- Developer
- Kuro Games
- Genres
- Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
- Platforms
- Xbox Series X|S, Android, PC (Microsoft Windows), iOS, PlayStation 5, Mac
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Wuthering Waves experienced a significant 269.7% month-over-month revenue surge on Google Play to $14.7 million, driven by its version 3.4 update and Cyberpunk: Edgerunners collaboration.
SocialPeta, 2026 · Royal Match, Roblox, FIFA Panini Collection Lead June 2026 Global Mobile Game Revenue and Downloads
AppMagic data indicates that mobile game spending reached $6.6 billion in May, with 'Wuthering Waves' identified as the fastest-growing game month-on-month.
Mobilegamer.biz, 2026 · Amateur devs score hits with 38-0, WWDC reactions, May's top games, Orna, jobs, data and more, p. 17
Wuthering Waves achieved its second-best mobile revenue month ever in February with over $46 million, following a successful 3.1 update that hit top iOS revenue rankings globally.
PocketGamer.biz, 2026 · Was Epic's App Store battle worth it? | Week in Mobile Games podcast, p. 24
Solo Leveling:Arise (Netmarble) and Wuthering Waves (Kuro) emerged as major breakout titles, accumulating 18.3 million and 13.8 million downloads respectively following their May 2024 global releases.
Sensor Tower, 2024 · Mobile Gaming Pulse: May 2024
Wuthering Waves reached 30 million global downloads across PC, iOS, and Android within its first month of release.
Game World Observer, 2024 · Wuthering Waves Approaches $40 Million in Mobile Revenue, Hits 30 Million Downloads Globally
Documents about Wuthering Waves
EA shuts down BioWare and Supercell buys Metacore | Week in Mobile Games
The mobile gaming industry is currently navigating a period of significant structural change, characterized by studio closures, strategic acquisitions, and a shift in how developers approach user acquisition and market viability.
- Electronic Arts is closing BioWare and laying off approximately 400 employees to prioritize established live-service franchises like Apex Legends and Battlefield over high-budget single-player projects.
- Supercell has fully acquired Metacore, the developer of Merge Mansion, to bring the title under direct management following a long-standing financial partnership.
- Mika Games has launched a $10 million funding initiative specifically designed to support mobile studios during the soft-launch phase by financing user acquisition testing.
🐿️ FunPlus Made a Genshin-Pokémon-Palworld Game and Forgot the Gacha
FunPlus has entered the high-fidelity, cross-platform open-world RPG market with the launch of Aniimo, a title that synthesizes mechanics from popular creature-collection and action-combat franchises like Genshin Impact, Pokémon, and Palworld.
- FunPlus launched Aniimo, a high-fidelity open-world RPG combining mechanics from Genshin Impact, Pokémon, and Palworld, marking a strategic shift from its traditional 4X strategy focus.
- The game achieved significant initial traction with 40 million pre-registrations and over 1.5 million mobile downloads in its first month.
- Aniimo maintains a daily active user base of approximately one million players across mobile, PC, and console platforms.
Royal Match, Roblox, FIFA Panini Collection Lead June 2026 Global Mobile Game Revenue and Downloads
The mobile gaming landscape in June 2026 was defined by a strong correlation between live event integration, intellectual property collaborations, and sustained monetization performance.
- Casual games, specifically match-3 and merge titles like Royal Match and Gossip Harbor, maintained their position as the top revenue generators on the App Store in June 2026.
- Roblox led Google Play revenue with $45.9 million, a 6.2% month-over-month increase, bolstered by its FIFA Super Soccer World Cup collaboration.
- Wuthering Waves experienced a significant 269.7% month-over-month revenue surge on Google Play to $14.7 million, driven by its version 3.4 update and Cyberpunk: Edgerunners collaboration.
PGC takeaways, the UK's social media ban and Fortnite vs Roblox | Week in Mobile Games podcast
The mobile gaming industry is currently navigating a complex landscape defined by shifting platform strategies, evolving regulatory pressures, and the pursuit of sustainable growth.
- The UK government is planning to implement a social media ban for under-16s by spring 2027, targeting platforms like TikTok, Instagram, and X while excluding messaging services like WhatsApp and Signal.
- Epic Games has paid over $1 billion to creators through the Unreal Editor for Fortnite since 2023, though the platform faces stiff competition from Roblox, which paid out $1.5 billion to creators in 2025 alone.
- The mobile title 'Where Winds Meet' generated $22.1 million in revenue outside of China during its first six months of release.
Amateur devs score hits with 38-0, WWDC reactions, May's top games, Orna, jobs, data and more
The mobile gaming industry is currently witnessing a surge in amateur-developed hits, driven by the accessibility of AI-assisted coding tools.
- Amateur developers are achieving viral success with AI-assisted football drafting games like '38-0' and '38-0-0', which secured over 100,000 downloads each in a single weekend with zero marketing spend.
- Honor of Kings dominated May’s top-grossing charts with $161 million in in-app purchase revenue, while 'Last War Survival' saw a significant decline, dropping to 10th place with $82 million.
- Apple’s new developer policy offers free access to its AI foundation models for apps until they reach 2 million first-time downloads, a move aimed at supporting indie developers.
Top 10 Worldwide Mobile Games: May 2026
The global mobile gaming market demonstrated consistent growth in May 2026, with total consumer spending reaching $6.6 billion, a 2% increase month-over-month.
- Global mobile game consumer spending reached $6.6 billion in May 2026, a 2% increase month-over-month, with the United States accounting for 29.6% of total revenue.
- Honor of Kings was the highest-grossing mobile game globally in May 2026, driven by live-ops momentum and a high-profile Ne Zha 2 collaboration.
- Global mobile game downloads totaled 3.77 billion in May 2026, a 5% increase month-over-month, led by India with 18.7% of total volume.
Unity copies the AppLovin playbook with Vector | Week in Mobile Games podcast
This analysis covers recent developments in the mobile games industry, focusing on strategic shifts by major technology firms, legal challenges, and performance trends for specific titles.
- Unity is shifting its business model to mirror AppLovin by divesting its game publishing division, Supersonic, to focus exclusively on its 'Vector' growth strategy.
- The Ninth Circuit Court of Appeals has denied Apple’s request for a rehearing in the Epic Games App Store dispute, maintaining the current legal pressure regarding external transaction fees.
- Supercell’s Brawl Stars has seen a revenue resurgence, recording $33 million in February, a 9.2% increase since November 2024.
Was Epic's App Store battle worth it? | Week in Mobile Games podcast
Epic Games currently faces a period of significant organizational restructuring, marked by 1,000 layoffs and a $500 million cost-reduction initiative.
- Epic Games is undergoing significant restructuring, including 1,000 layoffs and $500 million in cost savings, to address a downturn in Fortnite engagement and ensure long-term financial stability.
- Savvy Games Group is acquiring Mobile Legends developer Moonton from ByteDance for a reported $6 billion, a valuation 50% higher than ByteDance's original purchase price.
- Savvy Games Group CEO Brian Ward confirmed a 'federated' operational model for acquisitions like Scopely, allowing them autonomy while maintaining alignment on mutual goals and potential use of assets for future M&A liquidity.
Top Mobile Games with Maximum Downloads: February 2026
The mobile gaming landscape in February 2026 demonstrates a complex relationship between user acquisition volume and monetization efficiency.
- Wuthering Waves achieved the highest revenue growth on the list, surging 117.9% month-over-month to $13 million in February 2026 following its Version 3.1 update and the launch of the Aemeath banner.
- Pokémon GO experienced a 58.9% month-over-month revenue increase to $33 million in February 2026, marking a significant reversal of its previous downward trend.
- Last War: Survival Game maintained its position as the top-grossing title on Google Play with $58 million in revenue, despite a slight 0.4% month-over-month decline.
Game Awards 2025: Major Releases Missing From the Nominee List
The 2025 Game Awards nominations have sparked industry debate regarding the selection process and the exclusion of several high-impact titles.
- The 2025 Game Awards nominations are facing industry criticism for omitting high-impact titles like Battlefield 6 and Arc Raiders while favoring specific developers and niche titles.
- The mobile game category is under scrutiny for a lack of Western market representation, prioritizing East Asian-monetized titles like Wuthering Waves and Uma Musume over market-shaping Western successes like KingShot and Royal Kingdom.
- Analysts have identified a disconnect between the awards' criteria and commercial performance, noting that several nominees have either experienced financial failure or remain in limited release.
How Hypercharge Scaled Its Xbox Version to a Top 10 Win!
Hypercharge Unboxed, a tower defense first-person shooter developed by the six-person team at Digital Cybercherries, has achieved significant commercial success on Xbox.
- Digital Cybercherries' Hypercharge Unboxed sold 80,000 units within two weeks of its Xbox debut, reaching the third spot on the U.S. 'Top Paid Games' chart.
- The game achieved the sixth-highest-selling paid, non-Game Pass debut on Xbox over the last quarter, outperforming all but major AAA titles like Dragon’s Dogma 2.
- Strategic marketing on TikTok and Instagram generated over 25 million views in one month, directly contributing to 10,000 pre-orders and 23,000 Xbox wishlists.
Week in Mobile Games E32 - Google Play's Judgement Day
The mobile gaming industry is currently navigating a period of intense regulatory scrutiny and strategic consolidation.
- A US antitrust ruling mandates that Google must allow third-party app stores and alternative payment systems on the Google Play Store for the next three years, potentially disrupting the $5.3 billion US mobile market.
- Roblox faces allegations from Hindenburg Research claiming the platform inflated its user engagement metrics by as much as 42% through bot activity.
- Epic Games has reached 70 million monthly active users on its store, signaling strong growth despite broader industry volatility.