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World of Tanks

GameBy Wargaming Group Limited

Documents about World of Tanks

Cover of Counter Play - Making Multiplayer Fun for the Opponent - Extra Credits
6 min
Extra Credits6 min

Counter Play - Making Multiplayer Fun for the Opponent - Extra Credits

Effective multiplayer game design requires a shift in focus from individual ability satisfaction to the concept of counterplay.

  • Effective multiplayer design requires shifting focus from individual player satisfaction to 'counterplay,' which provides the opponent with meaningful, strategic choices in response to an action.
  • Mechanics designed solely to empower the user often create frustration, whereas successful counterplay increases game depth and longevity by forcing tactical decision-making from both parties.
  • Designers should evaluate new abilities by asking if they broaden or restrict the target's range of options, prioritizing the collective experience over the 'cool factor' of an individual move.
Extra CreditsDec 2012
Cover of Games You Might Not Have Tried - ep 2 - Find New Games - Extra Credits
12 min
Extra Credits12 min

Games You Might Not Have Tried - ep 2 - Find New Games - Extra Credits

This overview serves as a curated recommendation list for gamers seeking titles that offer unique mechanics, unconventional narratives, or distinct genre blends.

  • The curation prioritizes games with innovative design mechanics or unconventional narratives over mainstream popularity or critical perfection.
  • Bastion is highlighted for its sophisticated, non-linear narration system, while The Stanley Parable is noted for its meta-commentary on player choice.
  • The list identifies specific mechanical strengths in niche titles, such as Terraria’s combat-focused exploration and the steep, rewarding learning curve of Monster Hunter.
Extra CreditsMay 2012
Cover of Sizing & Profiling eSports' Popularity: The West
Report15 pages

Sizing & Profiling eSports' Popularity: The West

The rapid expansion of eSports in Western markets represents a significant shift in the gaming industry, driven by the rise of free-to-play titles such as League of Legends, Dota 2, and World of Tanks.

  • eSports viewership is doubling year-over-year, with the average viewer watching over 10 times per month for an average session length of 2.2 hours.
  • Total eSports prize money increased by 350% over the four-year period ending in 2013, with top events like The International 2013 awarding $2,874,381.
  • eSports enthusiasts are significantly more valuable to publishers than the average gamer, with 22% of enthusiasts identified as 'big spenders' compared to only 8% of the general gaming population.
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