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Vampire: The Masquerade - Bloodlines 2 cover

Vampire: The Masquerade - Bloodlines 2

GameBy The Chinese Room · Released Oct 21, 2025

Vampire: The Masquerade - Bloodlines 2 is the successor to the iconic RPG Vampire: The Masquerade - Bloodlines.

Documents
11
newest 10 Aug 2026

Connections

Each row is a game or company named alongside Vampire: The Masquerade - Bloodlines 2, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Oct 21, 2025
Genres
Role-playing (RPG), Adventure
Platforms
Xbox Series X|S, PC (Microsoft Windows), PlayStation 5

Game data from IGDB.com

Documents about Vampire: The Masquerade - Bloodlines 2

Cover of Paradox Interactive Semi-Annual Report H1 2026
Article

Paradox Interactive Semi-Annual Report H1 2026

The semi-annual report for Paradox Interactive covering the first half of 2026 highlights a return to financial growth, marked by a 4% year-over-year revenue increase to SEK 955 million ($100.6 million).

  • Paradox Interactive reported H1 2026 revenue of SEK 955 million ($100.6 million), a 4% increase compared to the same period in 2025.
  • Operating profit for H1 2026 rose 1% to SEK 283 million ($29.8 million), with a significant 37% surge in Q2 profit to SEK 182 million ($19.2 million) following three consecutive quarters of decline.
  • PC remains the company's dominant platform, accounting for 85% of total revenue (SEK 811 million), while console revenue grew to 12.25% (SEK 117 million) from 9.44% the previous year.
Paradox InteractiveAug 2026
Cover of Interim Report: January–March 2026
Financial report22 pages

Interim Report: January–March 2026

Paradox Interactive experienced a period of financial contraction during the first quarter of 2026, characterized by a 7 percent decline in revenue to MSEK 431.1 and a 31 percent reduction in operating profit, which fell to MSEK 100.8.

  • Paradox Interactive reported a 7% revenue decline to MSEK 431.1 and a 31% drop in operating profit to MSEK 100.8 for Q1 2026.
  • Financial performance was negatively impacted by significant amortization and write-downs related to the titles Vampire: The Masquerade - Bloodlines 2 and Europa Universalis V.
  • Despite fiscal challenges, the company maintains a strong liquidity position with MSEK 308.7 in operating cash flow and MSEK 1,055 in cash and cash equivalents.
Paradox InteractiveApr 2026
Cover of Annual Report 2025: Paradox Interactive
Financial report75 pages

Annual Report 2025: Paradox Interactive

Paradox Interactive’s 2025 fiscal year was defined by a strategic pivot toward core internal development and long-term franchise sustainability.

  • Operating profit dropped significantly to MSEK 146.0 in 2025 from MSEK 721.4 in 2024, primarily due to a KSEK 355,343 impairment charge related to Vampire: The Masquerade – Bloodlines 2.
  • Annual revenue remained stable at MSEK 2,191.9, supported by a business model focused on digital distribution and continuous downloadable content for a six-million-strong monthly active user base.
  • The company invested KSEK 917,407 in development during 2025 and completed the strategic acquisition of Haemimont Games to strengthen its management game portfolio.
Paradox InteractiveApr 2026
Cover of Year-End Report: January – December 2025
Financial report24 pages

Year-End Report: January – December 2025

Paradox Interactive experienced a period of significant financial volatility throughout 2025, characterized by stagnant revenue growth and a sharp contraction in profitability.

  • Paradox Interactive’s annual operating profit fell sharply to MSEK 146.0 in 2025, down from MSEK 721.4 the previous year, while annual revenue remained stagnant at MSEK 2,191.9.
  • The company recorded MSEK 355.3 in write-downs and amortization costs specifically tied to the development of Vampire: The Masquerade – Bloodlines 2.
  • Paradox is pivoting its strategy to focus exclusively on internal development of deep strategy and management titles, abandoning projects outside of this core expertise.
Paradox InteractiveJan 2026
Cover of Online Safety Act-ing on Games: 10/2025
Article

Online Safety Act-ing on Games: 10/2025

Ofcom has released long-awaited guidance regarding the application of the United Kingdom’s Online Safety Act to the video games industry.

  • Ofcom has transitioned the UK’s Online Safety Act from theoretical guidance to active enforcement, signaling an immediate requirement for gaming companies to formalize safety protocols.
  • Non-compliance carries severe financial risk, with potential penalties reaching up to 10% of a company's global annual turnover or £18 million.
  • The regulations apply to any game featuring user-to-user communication, including voice chat, matchmaking, lobby systems, and creative tools that allow for player expression.
Video Games Industry MemoOct 2025
Cover of Nintendo Direct and Sales/Engagement Data: What Shifted in Weeks 37–38
Article

Nintendo Direct and Sales/Engagement Data: What Shifted in Weeks 37–38

The report examines the impact of Nintendo’s September 2025 Direct and related industry activity during weeks 37–38 (September 7-20).

  • Borderlands 4 achieved 676,000 units sold in its first week across eight territories, marking a 32% increase over Borderlands 3, despite a low 4/10 user rating and technical performance issues.
  • Nintendo’s September 2025 Direct showcase generated over five million YouTube views with a 6:1 positive sentiment ratio, highlighting Switch 2 upgrades for major Mario titles and a new Virtual Boy accessory for February 2026.
  • Sony’s 2025 corporate report indicates that hardware now accounts for approximately 25% of segment income, while add-on content has grown to represent 29% of revenue alongside a 14% increase in monthly active users over two years.
SparkersSep 2025
Article

We Don't Cover Mobile Game Discovery: Here's Why!

The mobile gaming market operates on fundamentally different discovery and monetization principles than the PC and console sectors, necessitating a distinct analytical approach.

  • The mobile gaming market generates over $100 billion in annual global revenue as of 2025, operating as a distinct ecosystem from PC and console gaming.
  • Mobile success is driven almost exclusively by paid user acquisition (UA) and aggressive monetization of high-spending 'whales,' rather than the organic reach and community engagement typical of PC and console titles.
  • Developers frequently employ 'growth hacking' tactics, using lightweight, hook-driven gameplay in advertisements to attract users before transitioning them into complex, high-monetization loops like 4X strategy.
GameDiscoverCoAug 2025
Cover of Interim Report: January – June 2025
Financial report22 pages

Interim Report: January – June 2025

Paradox Interactive experienced a period of financial recalibration during the first half of 2025, characterized by a strategic shift toward long-term development and operational efficiency.

  • Paradox Interactive reported a 53% increase in operating profit to MSEK 279.6 for H1 2025, driven by the absence of previous asset write-downs and steady DLC revenue from titles like Victoria 3 and Age of Wonders 4.
  • Revenue declined by 13% for the first half of 2025 and 20% during the second quarter, reflecting a period of financial recalibration.
  • The company maintains a strong financial position with an operating cash flow of 528.17 million KSEK and total equity of 2.61 billion KSEK as of June 30, 2025.
Paradox InteractiveAug 2025
Article

Plus: A Game Hype Showdown – Vampires or Cute Kitties

Analyzing Steam’s descriptive tagging system reveals a distinct performance gap between different thematic aesthetics, specifically comparing the "Vampires" and "Cats" tags.

  • Steam games tagged 'Vampires' significantly outperform those tagged 'Cats,' ranking #139 versus #233 in median Hype score and featuring more than double the number of titles with over 5,000 followers.
  • Bonelab achieved the second-largest paid VR-only debut in Steam history, reaching approximately 12,000 concurrent users.
  • Dome Keeper reached $1 million in gross revenue shortly after its launch, demonstrating strong performance for indie titles alongside space strategy game Terra Invicta.
GameDiscoverCoSep 2022
Cover of Paradox Interactive Interim Report: January – March 2020
Financial report21 pages

Paradox Interactive Interim Report: January – March 2020

The Paradox Interactive interim report for the first quarter of 2020 details a period of significant financial growth, characterized by a 68% increase in revenue to SEK 400.4 million compared to the same period in 2019.

  • Paradox Interactive reported a 68% year-over-year revenue increase to SEK 400.4 million and a 164% rise in operating profit to SEK 165.9 million for Q1 2020.
  • Financial performance was driven by record-breaking sales from three major expansions: La Résistance for Hearts of Iron IV, Federations for Stellaris, and Sunset Harbor for Cities: Skylines.
  • The company increased investment in game development by 57% compared to the previous year to support upcoming titles including Crusader Kings III and Vampire: The Masquerade - Bloodlines 2.
Paradox InteractiveMay 2020
Cover of Paradox Interactive Interim Report: January – March 2019
Financial report22 pages

Paradox Interactive Interim Report: January – March 2019

Paradox Interactive experienced a period of financial contraction during the first quarter of 2019, characterized by an 11 percent decline in revenue to SEK 238.3 million and a 55 percent reduction in operating profit to SEK 62.7 million compared to the same period in the previous year.

  • Paradox Interactive reported a revenue decline of 11% to SEK 238.3 million and a 55% drop in operating profit to SEK 62.7 million for Q1 2019 compared to the same period in 2018.
  • The financial downturn was driven by a lighter release schedule for major titles and a strategic shift toward record-high investments in marketing, organizational expansion, and game development.
  • The company reached a milestone of over ten million registered users across its platform during the first quarter of 2019.
Paradox InteractiveMay 2019