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Spider-Man 2

Game30 documents

30 documents in the library are about Spider-Man 2, from writers such as Alinea Analytics, GameDiscoverCo and Stream Hatchet, the newest from 2026. Each has a summary and key insights with the page they come from.

Key figures

  • Spider-Man 2 has reached 4.3 million new players via PlayStation Plus since its addition to the Extra tier on February 18 and has generated $1.3 billion in total revenue across all platforms.

    Alinea Analytics, 2026 · This Year's Top PlayStation Plus Games

  • Marvel’s Spider-Man 2 saw a resurgence in engagement following a movie premiere, with daily players exceeding 1 million for the first time since 2023 and total lifetime sales reaching 18.2 million units.

    GameDev Reports, 2026 · Games and Numbers: August 12 — August 25, 2026

  • Assassin’s Creed Mirage generated 5 million hours watched and 114,000 peak viewers during its first week, though it underperformed compared to larger-scale titles like Starfield (27.9 million hours) and Marvel’s Spider-Man 2 (11.2 million hours).

    Stream Hatchet, 2024 · The Assassin’s Creed Franchise on Live Streaming

  • Escalating AAA development costs, exemplified by the $315 million budget for Marvel’s Spider-Man 2, have outpaced revenue gains from digital sales and add-on content.

    Game World Observer, 2024 · PlayStation Operating Margins Plunge to Decade-Lows

  • Spider-Man 2 demonstrated strong console streaming performance with 14.6 million hours watched, overcoming the technical barriers typically associated with console-based broadcasting.

    GameDiscoverCo, 2023 · Slay the Princess: How Did This Horror Game Go Viral?

Documents about Spider-Man 2

Cover of This Year's Top PlayStation Plus Games
Article

This Year's Top PlayStation Plus Games

This analysis examines the performance of major titles on the PlayStation Plus subscription service and broader industry sales trends as of September 2026.

  • Capcom has generated $617 million in gross revenue on Steam so far in 2026, with 61.6% of that total attributed to the Resident Evil franchise.
  • FC 26 leads PlayStation Plus performance for the year with 7.8 million new players, including 5 million who accessed the title during its free claim window from May 6 to June 17.
  • Spider-Man 2 has reached 4.3 million new players via PlayStation Plus since its addition to the Extra tier on February 18 and has generated $1.3 billion in total revenue across all platforms.
Alinea AnalyticsSep 2026
Cover of Games and Numbers: August 12 — August 25, 2026
Article

Games and Numbers: August 12 — August 25, 2026

This bi-weekly industry update provides a snapshot of performance milestones for various PC, console, and mobile titles between August 12 and August 25, 2026.

  • GTA VI has generated $446 million in revenue from 4.55 million pre-orders, with 90% of buyers opting for the $100 Ultimate Edition and 77% of orders originating on PS5.
  • Meccha Chameleon achieved 20 million copies sold within two months of its release on Steam.
  • ARC Raiders has reached 16.3 million units sold since its October 2025 launch, generating approximately $551 million in total revenue.
GameDev ReportsAug 2026
Cover of Marvel Tokon Sales Performance: PS5 and Steam
Article

Marvel Tokon Sales Performance: PS5 and Steam

Marvel Tokon: Fighting Souls, a 4v4 tag-team fighting game developed by PlayStation Studios, Arc System Works, and Marvel Games, achieved 485,000 copies sold within its first week of release in August 2026.

  • Marvel Tokon: Fighting Souls sold 485,000 copies across PS5 and Steam in its first week, generating $33 million in revenue.
  • The sales split for Marvel Tokon is 74% on PS5 and 26% on Steam, with the PC platform performance hindered by bugs, performance issues, and lack of Linux support.
  • Gears of War: E-Day attracted 1.2 million players during its initial beta period, with 90% of participants being returning players from Gears 5.
Alinea AnalyticsAug 2026
Cover of Halo: Campaign Evolved Sales Performance Analysis
Article

Halo: Campaign Evolved Sales Performance Analysis

The release of Halo: Campaign Evolved has yielded underwhelming commercial results, totaling 1.2 million copies sold and $67 million in gross revenue within its first two weeks.

  • Halo: Campaign Evolved has sold 1.2 million copies globally, with 544,000 units sold on PlayStation and 232,000 on Steam.
  • The title saw 2.1 million players access the game via Xbox Game Pass, while fewer than 600,000 users purchased the $20 premium early-access pass.
  • Steam sales were hindered by the $50 price point of Campaign Evolved, which competes against the more comprehensive Halo: The Master Chief Collection, currently priced at $40.
Alinea AnalyticsAug 2026
Cover of January PlayStation Sales Report: 2026
Article

January PlayStation Sales Report: 2026

The January 2026 PlayStation sales analysis highlights a market defined by the dominance of annual sports franchises, the sustained performance of legacy intellectual property, and the successful transition of casual players to the current hardware generation.

  • ARC Raiders continues to dominate, selling 938,000 units on PlayStation in January and reaching over 15 million total copies sold across all platforms.
  • FC 26 maintains a massive PlayStation player base of 15.4 million, with 86% of its users now on PS5, signaling a significant shift of casual players from the PS4 generation.
  • Ghost of Yotei has become a major first-party success for Sony with 4 million units sold to date, outperforming Ghost of Tsushima's performance over the same period.
Alinea AnalyticsFeb 2026
Cover of Call of Duty: Black Ops 7 Market Performance: Europe
Article

Call of Duty: Black Ops 7 Market Performance: Europe

The market performance of Call of Duty: Black Ops 7 in Europe indicates a challenging launch period, as the title fell to the number two position in unit sales during its second week on the market.

  • Call of Duty: Black Ops 7 dropped to No. 2 in European unit sales during its second week, signaling a disappointing launch performance.
  • EA Sports FC 26 reclaimed the No. 1 spot in the European market for the week ending November 23, 2025.
  • Battlefield 6 moved up to No. 3 in unit sales, contributing to a strong showing for Electronic Arts in the top three.
The Game BusinessDec 2025
Cover of Alinea Analytics: Our Most Requested Estimates
Article

Alinea Analytics: Our Most Requested Estimates

Alinea Analytics provides market intelligence for the video game industry, focusing on sales and engagement estimates across PC, PlayStation, and Xbox platforms.

  • Alinea Analytics maintains a 10% margin of error for PC sales estimates based on an analysis of 754 publicly reported milestones.
  • Recent accuracy checks against publisher-reported figures show high precision, including a 0.1% variance for Nexon's 'ARC Raiders' (4M reported) and a 0.2% variance for CD Projekt's 'Cyberpunk 2077' (35M reported).
  • Bloodborne has reached 16M total players, with 9.3M copies sold on PlayStation and nearly 7M additional users accessing the title via PlayStation Plus.
Alinea AnalyticsNov 2025
Cover of The Top-Selling PlayStation Games on Steam
Article

The Top-Selling PlayStation Games on Steam

PlayStation Studios has established a significant presence on Steam, generating over $1.5 billion in gross revenue across its portfolio of PC ports.

  • PlayStation Studios games on Steam have generated over $1.5 billion in gross revenue, with Sony retaining approximately $1.2 billion after Valve’s platform commission.
  • Helldivers 2 is PlayStation’s most successful PC title, selling 12.7 million copies and generating $400 million in gross revenue, significantly outperforming its console sales.
  • The novelty of PlayStation exclusives on Steam is fading, as sequels like God of War Ragnarök and Marvel’s Spider-Man 2 have sold less than half the copies of their predecessors within equivalent timeframes.
Alinea AnalyticsNov 2025
Cover of Indiana Jones Is Selling Copies Faster on PS5 Than It Did on Steam and Xbox
Article

Indiana Jones Is Selling Copies Faster on PS5 Than It Did on Steam and Xbox

The commercial performance of Indiana Jones and the Great Circle on PlayStation 5 serves as a critical indicator of the viability of Xbox’s evolving third-party publishing strategy.

  • Indiana Jones and the Great Circle sold 117.2K copies on PS5 in its first six days, outpacing the 91.2K copies sold on Steam during its equivalent launch window.
  • While nearly 5 million Xbox players have accessed the game, the vast majority utilized Game Pass, which the report identifies as a factor that cannibalizes premium sales.
  • The game has sold over 300K copies on Steam since its December 8, 2024, launch, generating approximately $17.5 million in revenue.
Alinea AnalyticsApr 2025
Article

What Sony's Results Mean for PlayStation's Future

Sony’s Q3 FY2023 financial results indicate a strategic shift for the PlayStation brand as the PlayStation 5 enters the latter half of its lifecycle.

  • Sony has lowered its fiscal year PS5 sales forecast from 25 million to 21 million units, signaling a gradual decline in hardware sales as the console enters the latter half of its lifecycle.
  • Operating profit for the PlayStation division dropped 26%, the lowest of the PS5 era, prompting a strategic pivot toward multiplatform releases to improve margins.
  • Sony will not release any major existing franchise titles until at least April 2025, creating a significant content gap for the platform.
GameDiscoverCoApr 2025
Cover of Top 10 New Releases on Steam: January 2025
Article

Top 10 New Releases on Steam: January 2025

The January 2025 Steam market landscape demonstrates a strong trend of Japanese publishers successfully transitioning high-profile console titles to the PC platform.

  • Koei Tecmo’s Dynasty Warriors: Origins led January 2025 Steam releases with $21.2 million in debut month revenue.
  • Final Fantasy VII Rebirth generated $18.9 million in its January Steam debut, contributing to a total estimated franchise sales volume of over 3.5 million copies across PlayStation and Steam.
  • Assetto Corsa EVO generated $8.5 million in revenue during its January Early Access launch period.
Alinea AnalyticsFeb 2025
Article

Spider-Man 2, Space Engineers 2, Hello Kitty Impress on Steam

The current landscape of the video game industry is characterized by a shift toward profitability-focused strategies, platform diversification, and a highly varied Steam marketplace.

  • Physical software sales have collapsed, dropping over 50% since 2021 and remaining 85% below their 2008 peak.
  • Xbox is pivoting toward maximizing profitability from existing services following a 29% decline in hardware sales and a 7% decrease in overall division performance.
  • Steam remains a critical discovery platform with a median launch-month conversion rate of 0.15x from wishlists to sales, representing a 34% increase over first-week sales.
GameDiscoverCoJan 2025

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