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South of Midnight

GameBy Compulsion Games

10 documents in the library are about South of Midnight, from writers such as Game File, Jason Schreier and The Game Business. Each has a summary and key insights with the page they come from.

Documents
10
newest 6 Jul 2026
Steam revenue
$2.1M
estimate, to date

Connections

The documents about South of Midnight on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$2.1M
Units sold
69K
Last 12 months
$772K
27K units
Price
$39.99
Positive reviews
94%
of 4,804 reviews
Peak players
1,430
at the same time
Followers
47K
Average playtime
8 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$1.6M53K
2026 so far$481K16K

On Steam since Apr 8, 2025 · Developer Compulsion Games · Publisher Compulsion Games, Xbox Game StudiosSteam store page

Documents about South of Midnight

Cover of Xbox to Cut 20% of Workforce and Divest Five Studios
Article

Xbox to Cut 20% of Workforce and Divest Five Studios

In July 2026, Microsoft announced a major restructuring of its Xbox division, characterized by a 20% reduction in its total gaming workforce and the divestment of five development studios.

  • Microsoft is cutting its Xbox gaming workforce by 20%, resulting in 3,200 total layoffs, with 1,600 occurring immediately and 1,600 scheduled through June 30, 2027.
  • Xbox is divesting five development studios—Double Fine, Compulsion Games, Undead Labs, Ninja Theory, and Arkane Lyon—marking a strategic pivot away from its previous aggressive acquisition model.
  • The restructuring aims to address financial underperformance, specifically a reported loss of 64 cents for every dollar invested in smaller studios over the last decade.
Game FileJul 2026
Cover of Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios
19 min
Jason Schreier19 min

Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios

Microsoft has initiated a major restructuring of its Xbox division, characterized by the elimination of 3,200 positions and the divestiture of five studios.

  • Microsoft is cutting 3,200 jobs at Xbox, representing approximately 20% of its 16,000-person workforce, with 1,600 layoffs occurring immediately and the remainder scheduled over the next several months.
  • Xbox is divesting from five studios: Ninja Theory and Undead Labs are being sold, while Double Fine and Compulsion Games will spin off into independent, management-owned entities with rights to their own IP.
  • Arkane is entering a consultation process regarding its future due to French labor laws, as part of a broader strategy to move away from the 'limited integration' model of studio management.
Jason SchreierJul 2026
Cover of Xbox plans 3,200 job cuts, and will drop five acclaimed studios
12 min
The Game Business12 min

Xbox plans 3,200 job cuts, and will drop five acclaimed studios

Xbox is undergoing a significant corporate restructuring, characterized by approximately 3,200 job cuts—representing roughly 15% of its workforce—and the divestment of five critically acclaimed studios.

  • Xbox is cutting 3,200 jobs, representing approximately 15% of its total workforce, as part of a major corporate restructuring.
  • The company is divesting five studios: Double Fine and Compulsion Games are moving to independent management, while Ninja Theory, Undead Labs, and Arkane Lyon are seeking new ownership.
  • The restructuring shifts the company from a decentralized studio model to a centralized structure that prioritizes major franchises like Halo, Gears of War, and Fallout over smaller, independent-style projects.
The Game BusinessJul 2026
Cover of Xbox Plans 3,200 Job Cuts and Studio Closures
Article

Xbox Plans 3,200 Job Cuts and Studio Closures

Xbox is undergoing a comprehensive corporate restructuring characterized by the elimination of 3,200 positions and the divestment of five prominent development studios, including Double Fine, Compulsion Games, Ninja Theory, Undead Labs, and Arkane Lyon.

  • Xbox plans to cut 3,200 jobs across its business and divest five studios as part of a major restructure. This includes Double Fine Productions, Compulsion Games, Ninja Theory, Undead Labs, and Arkane Lyon.
  • Double Fine Productions and Compulsion Games will return to independence, retaining their IP and back catalogs, with runway funding from Microsoft. Ninja Theory and Undead Labs have found new, unnamed owners who will acquire their IP and back catalogs, though deals are not yet closed.
  • Xbox's restructuring is driven by declining revenue, profits, and player numbers over the past five years, despite $20 billion in game development investment. Its accountability margin is only 3%, and it lost 64 cents for every dollar invested in independent studios.
The Game BusinessJul 2026
Cover of How Things Got So Bad At Xbox
30 min
Jason Schreier30 min

How Things Got So Bad At Xbox

Xbox is currently navigating a period of profound organizational instability characterized by significant layoffs, studio closures, and the cancellation of major projects.

  • Xbox is undergoing a major organizational overhaul under new CEO Asha Sharma, involving significant layoffs and potential studio closures as the company pivots to prioritize higher profit margins.
  • The $68.7 billion acquisition of Activision Blizzard, which took 18 months to close, significantly increased Xbox's operational costs by adding thousands of employees during a period of industry-wide market cooling.
  • Xbox's financial strategy has been complicated by the conflicting goals of its hardware, software, and services divisions, leading to internal debates over whether Game Pass cannibalizes full-game sales.
Jason SchreierJun 2026
Cover of Xbox's Reverse-2018
Article

Xbox's Reverse-2018

The article examines the recent contraction of Microsoft’s Xbox studio portfolio, tracing a pattern of aggressive acquisition followed by rapid restructuring.

  • Microsoft’s gaming division is undergoing significant restructuring following the $69 billion acquisition of Activision Blizzard, resulting in the layoff of 1,900 employees, representing nearly 9% of its workforce.
  • The Xbox gaming division is currently operating at a 3% profit margin, falling far short of its internal 30% target.
  • Multiple studios acquired during Microsoft’s expansion spree—including Compulsion Games, Double Fine, and Ninja Theory—face potential closure or spin-offs as part of the current contraction.
Game FileJun 2026
Cover of Xbox Intends to Close Several Studios at Once
Article

Xbox Intends to Close Several Studios at Once

Microsoft’s gaming division is currently facing a period of significant organizational instability, with reports indicating that the company is planning to close multiple internal studios.

  • Microsoft is planning a significant downsizing of its Xbox division, with reports indicating that at least three major studios—Compulsion Games, Double Fine Productions, and Ninja Theory—are currently facing potential closure.
  • Arkane Lyon, the developer currently working on Marvel’s Blade, has also been identified as a candidate for potential closure.
  • The studios facing closure are currently in negotiations with Microsoft to buy themselves out and gain independence, though such a move would still involve significant internal layoffs.
Game World ObserverJun 2026
Cover of GMTK Digest: December 2025
Article

GMTK Digest: December 2025

The December 2025 industry digest serves as a year-end retrospective, focusing on the critical reception of major game releases as highlighted by the 2025 Game Awards.

  • Nintendo utilized specific design methodologies for the 2025 release of Donkey Kong Bananza, serving as a primary case study for industry production philosophies.
  • Team Cherry’s development process for Hollow Knight Silksong is highlighted as a key reference point for understanding the year's most acclaimed game production cycles.
  • Doom: The Dark Ages set a new industry benchmark for the implementation and advancement of accessibility features in high-budget titles.
Game Maker's ToolkitDec 2025
Cover of Switch 2 Unveiled, Xbox Expands, and Live Service Games Face Challenges – January’s Gaming Recap
Article

Switch 2 Unveiled, Xbox Expands, and Live Service Games Face Challenges – January’s Gaming Recap

The January 2025 gaming recap highlights three pivotal industry movements. Nintendo confirmed the Switch 2, announcing a backward-compatible console that will debut fully on April 2.

  • Nintendo officially confirmed the Switch 2 with full backward compatibility and a scheduled debut on April 2, 2025.
  • Live-service gaming faces a sustainability crisis, with the cancellation of titles like Suicide Squad: Kill the Justice League, Concord, and MultiVersus resulting in nearly $1 billion in lost development costs.
  • Microsoft’s Xbox division reported a 7% revenue decline driven by a 29% drop in console sales, despite a 2% increase in Game Pass revenue.
SparkersFeb 2025
Cover of Zelda, Doom and Astro Bot Were the Top Wishlisted Games of the Summer Showcases
Article

Zelda, Doom and Astro Bot Were the Top Wishlisted Games of the Summer Showcases

The summer game showcases of 2024 generated significant consumer interest, with The Legend of Zelda: Echoes of Wisdom, Doom: The Dark Ages, and Astro Bot emerging as the most wishlisted titles.

  • The Legend of Zelda: Echoes of Wisdom, Doom: The Dark Ages, and Astro Bot were the most wishlisted games during the 2024 summer showcase period.
  • Data collected from over 43,000 gamers between May 30 and June 23, 2024, indicates high immediate purchase intent following major industry announcements.
  • Astro Bot’s strong performance is attributed to the established PlayStation 5 install base and the popularity of its predecessor, Astro’s Playroom.
GamesIndustry.bizJun 2024